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return object
end
EVENT_MANAGER : RegisterForEvent ( "LoginManager" , EVENT_CREATE_LINK_LOADING_ERROR , function ( ... ) self : OnCreateLinkLoadingError ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "LoginManager" , EVENT_LOGIN_SUCCESSFUL , function ( ... ) self : OnLoginSuccessful ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "LoginManager" , EVENT_ACCOUNT_LINK_SUCCESSFUL , function ( ... ) self : OnCreateLinkAccountSuccessful ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "LoginManager" , EVENT_ACCOUNT_CREATE_SUCCESSFUL , function ( ... ) self : OnCreateLinkAccountSuccessful ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "LoginManager" , EVENT_PROFILE_NOT_LINKED , function ( ... ) self : OnProfileNotLinked ( ... ) end )
end
end
-- Show the create/link account fragment if the following conditions are met:
-- 1. If we require a linked login for the current client version
-- 2. If we have not yet established a link between accounts
-- 3. If we didn't encounter an error trying to establish the link (or the Login button was pressed again after that)
else
end
end
end
end
end
end
end
end
end
end
-- Attempts to log in with credentials supplied to the client by the launcher.
end
function LoginManager_Keyboard : AttemptCreateAccount ( email , ageValid , emailSignup , country , requestedAccountName )
end
end
ZO_Dialogs_ReleaseDialog ( self . isLinking and "LINKING_ACCOUNTS_KEYBOARD" or "CREATING_ACCOUNT_KEYBOARD" )
local textParams
textParams = { mainTextParams = {
}
}
end
ZO_Dialogs_ShowDialog ( self . isLinking and "LINKING_ACCOUNTS_SUCCESS_KEYBOARD" or "CREATE_ACCOUNT_SUCCESS_KEYBOARD" , nil , textParams )
end
function LoginManager_Keyboard : OnCreateLinkLoadingError ( eventId , loginError , linkingError , debugInfo )
local dialogName
local dialogText
if loginError ~= LOGIN_AUTH_ERROR_NO_ERROR then
if loginError == LOGIN_AUTH_ERROR_ACCOUNT_NOT_LINKED then
-- User needs to create a link.
else
dialogName = "LINKED_LOGIN_ERROR_KEYBOARD"
if loginError == LOGIN_AUTH_ERROR_MISSING_DMM_TOKEN or loginError == LOGIN_AUTH_ERROR_BAD_DMM_TOKEN then
-- If the issue was with the token, kinda have to restart, since that's supplied from the launcher
end
-- In any case, show the normal login fragment so that the user can attempt to manually login again if a
-- relaunch isn't necessary.
end
elseif linkingError ~= ACCOUNT_CREATE_LINK_ERROR_NO_ERROR then
ZO_Dialogs_ReleaseDialog ( self . isLinking and "LINKING_ACCOUNTS_KEYBOARD" or "CREATING_ACCOUNT_KEYBOARD" )
dialogName = self . isLinking and "LINKING_ACCOUNTS_ERROR_KEYBOARD" or "CREATE_ACCOUNT_ERROR_KEYBOARD"
if linkingError == ACCOUNT_CREATE_LINK_ERROR_EXTERNAL_REFERENCE_ALREADY_USED or linkingError == ACCOUNT_CREATE_LINK_ERROR_USER_ALREADY_LINKED then
else
end
-- We need to switch back to the login fragment to refresh session ID, or else the player won't be able to finish
-- creating or linking an account
end
if dialogName then
if dialogText == nil or dialogText == "" then
end
local dialogData = nil
local textParams = { mainTextParams = { dialogText .. debugInfo } }
end
end
end
end
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