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local mouseUpRefCounts = { }
local selectedIndex = nil
local lastCommandWasFromMenu = true
local DEFAULT_TEXT_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_NORMAL ) )
local DEFAULT_TEXT_HIGHLIGHT = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_CONTEXT_HIGHLIGHT ) )
MENU_ADD_OPTION_LABEL = 1
MENU_ADD_OPTION_CHECKBOX = 2
MENU_TYPE_DEFAULT = 1
MENU_TYPE_COMBO_BOX = 2
MENU_TYPE_TEXT_ENTRY_DROP_DOWN = 3
local menuInfo =
{
[ MENU_TYPE_DEFAULT ] =
{
backdropEdge = "EsoUI/Art/Tooltips/UI-Border.dds" ,
backdropCenter = "EsoUI/Art/Tooltips/UI-TooltipCenter.dds" ,
backdropInsets = { 16 , 16 , - 16 , - 16 } ,
backdropEdgeWidth = 128 ,
backdropEdgeHeight = 16 ,
} ,
[ MENU_TYPE_COMBO_BOX ] =
{
backdropEdge = "EsoUI/Art/Miscellaneous/dropDown_edge.dds" ,
backdropCenter = "EsoUI/Art/Miscellaneous/dropDown_center.dds" ,
backdropInsets = { 16 , 16 , - 16 , - 16 } ,
backdropEdgeWidth = 128 ,
backdropEdgeHeight = 16 ,
} ,
[ MENU_TYPE_TEXT_ENTRY_DROP_DOWN ] =
{
backdropEdge = "EsoUI/Art/Miscellaneous/textEntry_dropDown_edge.dds" ,
backdropCenter = "EsoUI/Art/Miscellaneous/textEntry_dropDown_center.dds" ,
backdropInsets = { 8 , 8 , - 8 , - 8 } ,
backdropEdgeWidth = 64 ,
backdropEdgeHeight = 8 ,
hideMunge = true ,
} ,
}
local right = true
if ( x + ZO_Menu . width > width ) then
right = false
end
local bottom = true
if ( y + ZO_Menu . height > height ) then
bottom = false
end
if ( right ) then
if ( bottom ) then
else
end
else
if ( bottom ) then
else
end
end
end
if ( ZO_Menu . currentIndex > 0 ) then
local checkboxWidth , checkboxHeight = 0 , 0
checkboxWidth , checkboxHeight = menuEntry . checkbox : GetDesiredWidth ( ) , menuEntry . checkbox : GetDesiredHeight ( )
end
local entryWidth = textWidth + checkboxWidth + ZO_Menu . menuPad * 2
if ( entryWidth > ZO_Menu . width ) then
ZO_Menu . width = entryWidth
end
ZO_Menu . height = ZO_Menu . height + entryHeight + menuEntry . itemYPad
-- More adjustments will come later...this just needs to set the height
-- HACK: Because anchor processing doesn't happen right away, and because GetDimensions
-- does NOT return desired dimensions...this will actually need to remember the height
-- that the label was set to. And to remember it, we need to find the menu item in the
-- appropriate menu...
menuEntry . item . storedHeight = entryHeight
end
end
local owner = ZO_Menu . owner
end
if ( ZO_Menu . itemPool )
then
end
if ( ZO_Menu . checkBoxPool ) then
end
ZO_Menu . nextAnchor = ZO_Menu
ZO_Menu . currentIndex = 1
ZO_Menu . width = 0
ZO_Menu . height = 0
ZO_Menu . items = { }
ZO_Menu . spacing = 0
ZO_Menu . menuPad = 8
ZO_Menu . owner = nil
end
return mouseUpRefCounts [ ZO_Menu ] ~= nil
end
ZO_Menu . width = minWidth
end
ZO_Menu . spacing = spacing
end
ZO_Menu . menuPad = menuPad
end
end
ZO_Menu . owner = owner
end
local menu = menu or ZO_Menu
return ZO_Menu . owner
end
end
end
-- NOTE: If owner is a valid control, the menu system will use this to install an OnEffectivelyHidden handler
-- so that if the control is hidden for any reason, the menu will properly close. The handler is currently
-- overwritten/removed, so make sure that you account for that if your controls need to have their own
-- effectively hidden handlers. (Pending ZO_Hook work...)
return false
end
menuType = menuType or MENU_TYPE_DEFAULT
ZO_Menu : SetDimensions ( ( ZO_Menu . menuPad * 2 ) + ZO_Menu . width , ( ZO_Menu . menuPad * 2 ) + ZO_Menu . height + ZO_Menu . spacing * ( # ZO_Menu . items - 1 ) )
-- Force the control that contains this label to the same size as the label
-- so that mouse over and item click behavior works on each line without
-- needing to mouse over the actual text of the label.
-- Keep the height the same as it was...
-- HACK: See note below about storing the height...
end
if ( ZO_Menu . menuType ~= menuType ) then
local menuInfo = menuInfo [ menuType ]
ZO_MenuBG : SetEdgeTexture ( menuInfo . backdropEdge , menuInfo . backdropEdgeWidth , menuInfo . backdropEdgeHeight )
end
ZO_Menu . menuType = menuType
-- Combobox will set this to two so that the first mouse up doesn't close the menu
-- Otherwise, the first mouse up will close the menu.
mouseUpRefCounts [ ZO_Menu ] = initialRefCount or 2
-- The menu has been shown, get rid of the add item callback; it will be set again for other menus.
return true
end
-- By default, the menu is shown where the mouse cursor is...
-- but if valid anchor data is passed in, that's used instead.
-- The menu must properly contain its contents, but if "control" is
-- larger than the contents' widths, use "control" to size the menu.
-- NOTE: Not using padding on purpose since I don't want to redo all the options dropdowns. If something else breaks this, fix those by increasing their min width
end
end
else
end
end
else
end
end
return ZO_Menu . menuPad
end
function AddMenuItem ( mytext , myfunction , itemType , myFont , normalColor , highlightColor , itemYPad , horizontalAlignment )
menuItemControl . menuIndex = ZO_Menu . currentIndex
local checkboxItemControl
if itemType == MENU_ADD_OPTION_CHECKBOX then
checkboxItemControl . menuIndex = ZO_Menu . currentIndex
end
local addedItemIndex = ZO_Menu . currentIndex
ZO_Menu . currentIndex = ZO_Menu . currentIndex + 1
itemYPad = itemYPad or 0
table . insert ( ZO_Menu . items , { item = menuItemControl , checkbox = checkboxItemControl , itemYPad = itemYPad } )
local nameLabel = menuItemControl . nameLabel
-- We need to reset these anchors first so the label can get it's proper size for the parent to reference
if checkboxItemControl then
end
if ZO_Menu . nextAnchor == ZO_Menu then
if checkboxItemControl then
checkboxItemControl : SetAnchor ( TOPLEFT , ZO_Menu . nextAnchor , TOPLEFT , ZO_Menu . menuPad , ZO_Menu . menuPad + itemYPad )
else
menuItemControl : SetAnchor ( TOPLEFT , ZO_Menu . nextAnchor , TOPLEFT , ZO_Menu . menuPad , ZO_Menu . menuPad + itemYPad )
end
else
if ( checkboxItemControl ) then
checkboxItemControl : SetAnchor ( TOPLEFT , ZO_Menu . nextAnchor , BOTTOMLEFT , 0 , ZO_Menu . spacing + itemYPad )
else
end
end
ZO_Menu . nextAnchor = checkboxItemControl or menuItemControl
if myFont == nil then
myFont = "ZoFontGame"
else
myFont = "ZoFontGamepad22"
end
end
nameLabel . normalColor = normalColor or DEFAULT_TEXT_COLOR
nameLabel . highlightColor = highlightColor or DEFAULT_TEXT_HIGHLIGHT
-- NOTE: Must set text AFTER the current index has been incremented.
-- Now that we know how the label wil size, finish the anchors if we need the label to be right aligned
-- Right align won't work if the label has no width
horizontalAlignment = horizontalAlignment or TEXT_ALIGN_LEFT
if horizontalAlignment == TEXT_ALIGN_RIGHT then
end
end
return addedItemIndex
end
local menuEntry = ZO_Menu . items [ item ]
end
end
end
end
if ( not ZO_Menu . items ) then return end
if ( index ) then
end
if ( selectedIndex ~= index ) then
if ( selectedIndex ) then
local entry = ZO_Menu . items [ selectedIndex ]
if entry then
end
end
end
selectedIndex = index
if ( selectedIndex ) then
local entry = ZO_Menu . items [ selectedIndex ]
if entry then
end
end
end
end
end
return # ZO_Menu . items
end
return selectedIndex
end
end
end
end
then
end
end
-- Treat this like the checkbox was clicked.
else
-- Treat it like the label was clicked
end
end
end
mouseUpRefCounts [ ZO_Menu ] = nil
end
end
local refCount = mouseUpRefCounts [ ZO_Menu ]
if ( refCount ~= nil ) then
refCount = refCount - 1
mouseUpRefCounts [ ZO_Menu ] = refCount
if ( refCount <= 0 ) then
end
end
end
end
end
end
end
end
--Pre-allocate these so the control closures (for OnMouseUp) are created as secure code and add-ons can use them.
for i = 1 , 30 do
end
for i = 1 , 30 do
end
end
return lastCommandWasFromMenu
end
lastCommandWasFromMenu = menuCommand
end |