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--[[
Counts table entries when #tableObject will not work.
(...or would also fail on tables using non-numeric keys.)
--]]
do
end
end
--[[
Description
This is the only thing that should be used in table.sort's "comp" function. It allows
a data description of how to sort tables to be written, instead of writing a custom sort
function over and over again, you just create a single table that defines the sort ordering
for a general table type.
Arguments:
entry1 (table) An entry in the table being sorted
entry2 (table) Another entry in the table being sorted
sortKey (non nil) A key in the entry arguments (tableX[sortKey]) to be used for sorting.
sortKeys (table) A table whose keys are all keys in entryX and whose values are all tables.
sortKeys options:
isNumeric - used if a string field should be converted to a number for comparison
isId64 - used for id64 fields which need special comparison functions
caseInsensitive - used for case insensitive string comparison
tiebreaker - the next key to be used if this one is tied
tieBreakerSortOrder - the sort order to be used with the tie breaker key
reverseTiebreakerSortOrder - a boolean which if set to true causes the tie breaker to use the opposite of the current sort order
sortOrder (number) Must be ZO_SORT_ORDER_UP or ZO_SORT_ORDER_DOWN
Return:
When sortOrder is ZO_SORT_ORDER_UP: entry1[sortKey] < entry2[sortKey]
When sortOrder is ZO_SORT_ORDER_DOWN: entry1[sortKey] > entry2[sortKey]
--]]
local validOrderingTypes =
{
[ "number" ] = true ,
[ "string" ] = true ,
[ "boolean" ] = true
}
if ( boolean == true ) then return 1 end
return 0
end
--[[
Common constants and types to make sorting a little easier.
--]]
-- Sort from A - Z
ZO_SORT_ORDER_UP = true
-- Sort from Z - A
ZO_SORT_ORDER_DOWN = false
-- Sort by the name field of your entry. Assumes the table being sorted is full of entries which are
-- also tables; those entries having a key named "name".
ZO_SORT_BY_NAME = { [ "name" ] = { } }
ZO_SORT_BY_NAME_NUMERIC = { [ "name" ] = { isNumeric = true } }
local IS_LESS_THAN = - 1
local IS_EQUAL_TO = 0
local IS_GREATER_THAN = 1
local value1 = entry1 [ sortKey ]
local value2 = entry2 [ sortKey ]
local value1Text
if value1 == nil then
value1Text = "nil"
else
end
local value2Text
if value2 == nil then
value2Text = "nil"
else
end
internalassert ( false , string . format ( "%s is not a valid sort key for this data. value1 = %s. value2 = %s." , sortKey or "[nil key]" , value1Text , value2Text ) )
return false
end
if value1Type == "boolean" then
end
local compareResult
if sortKeys [ sortKey ] . isId64 then
else
if sortKeys [ sortKey ] . isNumeric then
elseif value1Type == "string" then
if sortKeys [ sortKey ] . caseInsensitive then
end
end
if value1 < value2 then
compareResult = IS_LESS_THAN
elseif value1 > value2 then
compareResult = IS_GREATER_THAN
else
compareResult = IS_EQUAL_TO
end
end
-- The two pieces of data are equal, now this needs to tiebreaker to a different key and recurse.
-- This is so that in a list sorted by something like AllianceType, where there are only three
-- alliances, the tiebreaker would sort within the "name" key of the table entry.
if compareResult == IS_EQUAL_TO then
local tiebreaker = sortKeys [ sortKey ] . tiebreaker
if tiebreaker then
local nextSortOrder
if sortKeys [ sortKey ] . tieBreakerSortOrder ~= nil then
nextSortOrder = sortKeys [ sortKey ] . tieBreakerSortOrder
else
nextSortOrder = sortOrder
end
if sortKeys [ sortKey ] . reverseTiebreakerSortOrder then
nextSortOrder = not nextSortOrder
end
end
else
if sortOrder == ZO_SORT_ORDER_UP then
return compareResult == IS_LESS_THAN
end
return compareResult == IS_GREATER_THAN
end
return false
end
for i = # t , 1 , - 1 do
t [ i ] = nil
end
end
t [ k ] = nil
end
end
--Want to keep ZO_ClearTable(t) snappy, so don't bog it down with an optional callback param to if check
t [ k ] = nil
end
end
dest = dest or { }
dest [ k ] = v
end
return dest
end
dest = dest or { }
else
dest [ k ] = v
end
end
return dest
end
-- The dest table is mutable and will take in the values of all subsequent tables. It must be initialized.
local counter = # dest
counter = counter + 1
end
end
end
return true
end
end
return false
end
return index
end
end
return nil
end
end
local index = 0
local numFilters = filterFunctions and # filterFunctions or 0
return function ( )
index = index + 1
local passesFilter = true
for filterIndex = 1 , numFilters do
passesFilter = false
break
end
end
if passesFilter then
else
index = index + 1
end
end
end
end
local numFilters = filterFunctions and # filterFunctions or 0
return function ( )
while nextKey do
local currentKey , currentData = nextKey , nextData
local passesFilter = true
for filterIndex = 1 , numFilters do
if not filterFunctions [ filterIndex ] ( currentData ) then
passesFilter = false
break
end
end
if passesFilter then
return currentKey , currentData
end
end
end
end |