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local SCROLL_LIST_ITEM_TEMPLATE_NAME = "ZO_TradingHouse_ItemListRow_Gamepad"
end
local USE_HIGHLIGHT = true
ZO_GamepadTradingHouse_SortableItemList . Initialize ( self , control , ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_TIME , USE_HIGHLIGHT )
end
local PRICE_VALID = false
ZO_CurrencyControl_SetSimpleCurrency ( control . price , CURT_MONEY , data . purchasePrice , ZO_GAMEPAD_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL , PRICE_VALID )
end
list : AddDataTemplate ( SCROLL_LIST_ITEM_TEMPLATE_NAME , SetupListing , ZO_GamepadMenuEntryTemplateParametricListFunction )
end
)
end
end
end
if selectedData then
GAMEPAD_TOOLTIPS : LayoutItemWithStackCountSimple ( GAMEPAD_LEFT_TOOLTIP , itemLink , selectedData . stackCount )
else
end
end
if result == TRADING_HOUSE_RESULT_SUCCESS then
if responseType == TRADING_HOUSE_RESULT_CANCEL_SALE_PENDING or responseType == TRADING_HOUSE_RESULT_LISTINGS_PENDING or responseType == TRADING_HOUSE_RESULT_POST_PENDING then
if responseType == TRADING_HOUSE_RESULT_CANCEL_SALE_PENDING then
elseif responseType == TRADING_HOUSE_RESULT_POST_PENDING then
ZO_AlertNoSuppression ( UI_ALERT_CATEGORY_ALERT , nil , GetString ( SI_GAMEPAD_TRADING_HOUSE_CREATE_LISTING_ALERT ) )
end
end
end
end
end
end
end
end
if itemData then
itemData . price = itemData . purchasePrice
local timeRemainingString = zo_strformat ( SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME , ZO_FormatTime ( itemData . timeRemaining , TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS , TIME_FORMAT_DIRECTION_DESCENDING ) )
end
end
end
ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog ( selectedData , "TRADING_HOUSE_CONFIRM_REMOVE_LISTING" , selectedData . purchasePrice )
end
-- Overriden functions
end
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
} ,
{
end ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
return selectedItem ~= nil
end ,
} ,
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
end ,
} ,
{
return zo_strformat ( SI_GAMEPAD_TRADING_HOUSE_SORT_TIME_PRICE_TOGGLE , self : GetTextForToggleTimePriceKey ( ) )
end ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
local RESELECT = false
else
-- only queue the request if we are not currently waiting for a listings response
end
end
else
end
end
end
end
end
end
-- Global functions
end |