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ZO_INTERACTION_SYSTEM_NAME = "interact"
--Interaction Manager
---------------------
return manager
end
end
if ( self . currentInteraction and ( interaction . type ~= self . currentInteraction . type ) and self . currentInteraction . End ) then
end
end
end
end
local interactTypes = interaction . interactTypes
if ( interactTypes ) then
for i = 1 , # interactTypes do
end
end
end
if interaction == nil then
else
end
end
--Bypass any hide confirmations with the arrested reason
local DONT_PUSH = false
else
if allowed then
else
-- If we're trying to bring up the conversation window but we rejected the request, we want to end that conversation
-- However, we don't want to end conversations if we were rejected by an already ongoing conversation
local isNotAlreadyInConversationInteractScene = true
if interactType == INTERACTION_CONVERSATION then
isNotAlreadyInConversationInteractScene = false
break
end
end
end
if isNotAlreadyInConversationInteractScene then
end
end
end )
end
end
if obj then
end
--if the object doesn't exist then it won't be showing
return false
end
-- function wrappers as this manager function is called from
-- multiple files. Now just redirects it to the proper object
-------------------------------------------------------------
end
end
-- Globals
-------------------------------------------------------------
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