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local GUILD_EVENT_DATA = 1
local GUILD_EVENT_TWO_LINES_DATA = 2
local REQUEST_NEWEST_TIME = 5
local LOAD_CONTROL_TRIGGER_TIME = . 5
end
ZO_ScrollList_AddDataType ( self . list , GUILD_EVENT_DATA , "ZO_GuildHistoryRow" , 45 , function ( control , data ) self : SetupGuildEvent ( control , data ) end )
ZO_ScrollList_AddDataType ( self . list , GUILD_EVENT_TWO_LINES_DATA , "ZO_GuildHistoryRowTwoLines" , 60 , function ( control , data ) self : SetupGuildEvent ( control , data ) end )
self . dummyRowControl = CreateControlFromVirtual ( "ZO_GuildHistory_TempRowElement" , GuiRoot , "ZO_GuildHistoryRow" )
self . sortFunction = function ( listEntry1 , listEntry2 ) return self : CompareGuildEvents ( listEntry1 , listEntry2 ) end
if forceUpdate then
end
end
end
end
end
end
control : RegisterForEvent ( EVENT_GUILD_HISTORY_CATEGORY_UPDATED , function ( _ , guildId , category ) self : OnGuildHistoryCategoryUpdated ( guildId , category ) end )
control : RegisterForEvent ( EVENT_GUILD_HISTORY_RESPONSE_RECEIVED , function ( ) self : OnGuildHistoryResponseReceived ( ) end )
if ( state == SCENE_SHOWING ) then
elseif ( state == SCENE_HIDDEN ) then
end
end )
end
{
alignment = KEYBIND_STRIP_ALIGN_RIGHT ,
-- Show More
{
return self . selectedCategory ~= nil and self . selectedSubcategory == nil and DoesGuildHistoryCategoryHaveMoreEvents ( self . guildId , self . selectedCategory )
end ,
end ,
} ,
}
end
--Category Header
local categoryData = GUILD_HISTORY_CATEGORIES [ categoryId ]
if ( open ) then
end
end
--Subcategory Entry
end
if ( selected ) then
--if it's the same category we can just mess with the filter instead of rebuilding the whole list
else
end
end
end
self . categoryTree : AddTemplate ( "ZO_GuildHistorySubcategoryEntry" , SubcategoryEntrySetup , SubcategoryEntrySelected )
--Build Tree
local categoryData = GUILD_HISTORY_CATEGORIES [ i ]
if ( categoryData ) then
local categoryNode = self . categoryTree : AddNode ( "ZO_IconHeader" , i , nil , SOUNDS . GUILD_HISTORY_BLADE_SELECTED )
--All
self . categoryTree : AddNode ( "ZO_GuildHistorySubcategoryEntry" , { categoryId = i , name = GetString ( SI_GUILD_HISTORY_SUBCATEGORY_ALL ) } , categoryNode , SOUNDS . GUILD_HISTORY_ENTRY_SELECTED )
if ( categoryData . subcategories ) then
self . categoryTree : AddNode ( "ZO_GuildHistorySubcategoryEntry" , { categoryId = i , subcategoryId = subcategoryId , name = GetString ( categoryData . subcategoryEnumName , subcategoryId ) } , categoryNode , SOUNDS . GUILD_HISTORY_ENTRY_SELECTED )
end
end
end
end
end
end
end
data . description = self : FormatEvent ( data . eventType , data . param1 , data . param2 , data . param3 , data . param4 , data . param5 , data . param6 )
end
end
end
end
end
return GUILD_EVENT_EVENT_FORMAT [ eventType ] ~= nil
end
local eventType , secsSinceEvent , param1 , param2 , param3 , param4 , param5 , param6 = GetGuildEventInfo ( self . guildId , self . selectedCategory , i )
eventType = eventType ,
param1 = param1 ,
param2 = param2 ,
param3 = param3 ,
param4 = param4 ,
param5 = param5 ,
param6 = param6 ,
secsSinceEvent = secsSinceEvent ,
} )
end
end
end
end
--[[ The dimensions of the description depend on the time label text being rendered
due to the anchoring scheme. The normal immediate anchor update that happens
when calling a function that depends on the text being rendered will not trigger
the time label to render, so we do it manually using Clean. Once that is done,
the immediate anchor update on the description label will succeed and we can
do the GetNumLines call.]] --
for anchorIndex = 0 , MAX_ANCHORS do
end
end
if numLines > 1 then
else
end
end
end
local hasEntries = # scrollData > 0
if not hasEntries then
self . noEntriesMessageLabel : SetText ( ZO_GuildHistory_GetNoEntriesText ( self . selectedCategory , self . selectedSubcategory , self . guildId ) )
end
end
end
if ( # scrollData > 1 ) then
end
end
end
end
end
end
end
end
end
end
end
--Events
end
end
end
--Global XML
end |