ingame/scenes/ingamescenemanager.lua:71 -- self:ShowWithFollowup(self.hudSceneName, function(allowed)
if allowed then
self.manuallyEnteredHUDUIMode = nil
EndLooting()
SetGameCameraUIMode(false)
self:HideTopLevels()
DIRECTIONAL_INPUT:Deactivate(self)
MAIN_MENU_MANAGER:ForceClearBlockingScenes()
self:SetBaseScene(self.hudSceneName)
end
end)