ingame/fence/keyboard/fence_keyboard.lua:23 -- FENCE_SCENE:RegisterCallback("StateChange",
function(oldState, newState)
if(newState == SCENE_SHOWING) then
self.modeBar:SelectFragment(SI_STORE_MODE_SELL)
elseif(newState == SCENE_HIDDEN) then
self.mode = nil
ZO_InventorySlot_RemoveMouseOverKeybinds()
KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor)
self.modeBar:Clear()
end
end)