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ESO Function Data v100024
AddDirtyState()
Function Aliases
- No known aliases for this function.
Global Function Definitions
Local Function Definitions
- No known local definitions for this function.
Function Calls
- ingame/skills/gamepad/gamepadskills.lua:963 -- categoryListRefreshGroup:AddDirtyState("List", function()
self:RefreshCategoryList()
end)
- ingame/skills/gamepad/gamepadskills.lua:966 -- categoryListRefreshGroup:AddDirtyState("Visible", function()
self.categoryList:RefreshVisible()
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.categoryKeybindStripDescriptor)
end)
- ingame/skills/gamepad/gamepadskills.lua:978 -- lineFilterListRefreshGroup:AddDirtyState("List", function()
self:RefreshLineFilterList(false)
end)
- ingame/skills/gamepad/gamepadskills.lua:981 -- lineFilterListRefreshGroup:AddDirtyState("Visible", function()
self.lineFilterList:RefreshVisible()
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.lineFilterKeybindStripDescriptor)
end)
- ingame/skills/gamepad/gamepadskills.lua:992 -- lineFilterPreviewListRefreshGroup:AddDirtyState("List", function()
self:RefreshLineFilterList(true)
end)
- ingame/skills/gamepad/gamepadskills.lua:995 -- lineFilterPreviewListRefreshGroup:AddDirtyState("Visible", function()
self.lineFilterPreviewList:RefreshVisible()
end)
- ingame/skills/gamepad/gamepadskills.lua:1005 -- buildPlannerListRefreshGroup:AddDirtyState("List", function()
self:RefreshBuildPlannerList()
end)
- ingame/skills/gamepad/gamepadskills.lua:1008 -- buildPlannerListRefreshGroup:AddDirtyState("Visible", function()
self.buildPlannerList:RefreshVisible()
KEYBIND_STRIP:UpdateKeybindButtonGroup(self.buildPlannerKeybindStripDescriptor)
end)
- ingame/skills/gamepad/gamepadskills.lua:1019 -- selectedTooltipRefreshGroup:AddDirtyState("Full", function()
self:RefreshSelectedTooltip()
end)
- ingame/skills/keyboard/zo_skills.lua:483 -- skillLinesTreeRefreshGroup:AddDirtyState("List", function()
self:RebuildSkillLineList()
end)
- ingame/skills/keyboard/zo_skills.lua:486 -- skillLinesTreeRefreshGroup:AddDirtyState("Visible", function()
skillLinesTree:RefreshVisible()
end)
- ingame/skills/keyboard/zo_skills.lua:506 -- skillListRefreshGroup:AddDirtyState("List", function()
self:RebuildSkillList()
end)
- ingame/skills/keyboard/zo_skills.lua:509 -- skillListRefreshGroup:AddDirtyState("Visible", function()
local skillLineData = self:GetSelectedSkillLineData()
if skillLineData then
ZO_ScrollList_RefreshVisible(skillList)
self:RefreshSkillLineDisplay(skillLineData)
end
end)