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--Section Generators
local rank = overrideRank
if ( overrideRank == nil ) then
end
if ( not hideRank and rank ~= nil and rank > 0 ) then
else
end
end
if ( nextRankXP == 0 ) then
else
end
end
do
local g_roleIconTable = { }
--Cast Time
if ( channeled ) then
castTimePair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_CHANNEL_TIME_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
castTimePair : SetValue ( ZO_FormatTimeMilliseconds ( channelTime , TIME_FORMAT_STYLE_CHANNEL_TIME , TIME_FORMAT_PRECISION_TENTHS_RELEVANT , TIME_FORMAT_DIRECTION_NONE ) , self : GetStyle ( "statValuePairValue" ) )
else
castTimePair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_CAST_TIME_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
castTimePair : SetValue ( ZO_FormatTimeMilliseconds ( castTime , TIME_FORMAT_STYLE_CAST_TIME , TIME_FORMAT_PRECISION_TENTHS_RELEVANT , TIME_FORMAT_DIRECTION_NONE ) , self : GetStyle ( "statValuePairValue" ) )
end
--Target
if ( targetDescription ) then
targetPair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_TARGET_TYPE_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
end
--Range
if ( maxRangeCM > 0 ) then
if ( minRangeCM == 0 ) then
rangePair : SetValue ( zo_strformat ( SI_ABILITY_TOOLTIP_RANGE , FormatFloatRelevantFraction ( maxRangeCM / 100 ) ) , self : GetStyle ( "statValuePairValue" ) )
else
rangePair : SetValue ( zo_strformat ( SI_ABILITY_TOOLTIP_MIN_TO_MAX_RANGE , FormatFloatRelevantFraction ( minRangeCM / 100 ) , FormatFloatRelevantFraction ( maxRangeCM / 100 ) ) , self : GetStyle ( "statValuePairValue" ) )
end
end
--Radius/Distance
if ( radiusCM > 0 ) then
if ( angleDistanceCM > 0 ) then
radiusDistancePair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_AREA_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
-- Angle distance is the distance to the left and right of the caster, not total distance. So we're multiplying by 2 to accurately reflect that in the UI.
radiusDistancePair : SetValue ( zo_strformat ( SI_ABILITY_TOOLTIP_AOE_DIMENSIONS , FormatFloatRelevantFraction ( radiusCM / 100 ) , FormatFloatRelevantFraction ( angleDistanceCM * 2 / 100 ) ) , self : GetStyle ( "statValuePairValue" ) )
else
radiusDistancePair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_RADIUS_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
radiusDistancePair : SetValue ( zo_strformat ( SI_ABILITY_TOOLTIP_RADIUS , FormatFloatRelevantFraction ( radiusCM / 100 ) ) , self : GetStyle ( "statValuePairValue" ) )
end
end
--Duration
if ( durationMS > 0 ) then
durationPair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_DURATION_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
durationPair : SetValue ( ZO_FormatTimeMilliseconds ( durationMS , TIME_FORMAT_STYLE_DURATION , TIME_FORMAT_PRECISION_TENTHS_RELEVANT , TIME_FORMAT_DIRECTION_NONE ) , self : GetStyle ( "statValuePairValue" ) )
end
--Cost
if ( cost > 0 ) then
costPair : SetStat ( GetString ( SI_ABILITY_TOOLTIP_RESOURCE_COST_LABEL ) , self : GetStyle ( "statValuePairStat" ) )
if ( mechanic == POWERTYPE_MAGICKA ) then
elseif ( mechanic == POWERTYPE_STAMINA ) then
else
end
end
--Roles
if isTankRole then
end
if isHealerRole then
end
if isDamageRole then
end
if ( # g_roleIconTable > 0 ) then
end
end
end
if not pendingChampionPoints then
else
end
if ( descriptionHeader ~= "" ) then
descriptionSection : AddLine ( zo_strformat ( SI_ABILITY_TOOLTIP_DESCRIPTION_HEADER , descriptionHeader ) , self : GetStyle ( "bodyHeader" ) )
end
descriptionSection : AddLine ( zo_strformat ( SI_ABILITY_TOOLTIP_DESCRIPTION , description ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
if ( numUpgradeReturns > 0 ) then
for i = 1 , numUpgradeReturns , 3 do
upgradeSection : AddLine ( GetString ( SI_ABILITY_TOOLTIP_UPGRADE ) , self : GetStyle ( "abilityUpgrade" ) , self : GetStyle ( "bodyHeader" ) )
upgradeSection : AddLine ( zo_strformat ( SI_ABILITY_TOOLTIP_UPGRADE_FORMAT , label , oldValue , newValue ) , self : GetStyle ( "abilityUpgrade" ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
if ( numNewEffectReturns > 0 ) then
for i = 1 , numNewEffectReturns do
newEffectSection : AddLine ( GetString ( SI_ABILITY_TOOLTIP_NEW_EFFECT ) , self : GetStyle ( "newEffectTitle" ) , self : GetStyle ( "bodyHeader" ) )
newEffectSection : AddLine ( newEffect , self : GetStyle ( "newEffectBody" ) , self : GetStyle ( "bodyDescription" ) )
end
end
end
--Layout Functions
function ZO_Tooltip : LayoutAbility ( abilityId , hideRank , overrideRank , pendingChampionPoints , addNewEffects )
local hasProgression , progressionIndex , lastRankXP , nextRankXP , currentXP , atMorph = GetAbilityProgressionXPInfoFromAbilityId ( abilityId )
if ( hasProgression ) then
end
end
if ( addNewEffects ) then
end
end
end
function ZO_Tooltip : LayoutSkillLineAbility ( skillType , skillLineIndex , abilityIndex , showNextUpgrade , hideRank , overrideRank , showPurchaseInfo )
if ( showPurchaseInfo ) then
--Purchase Information
local hasProgression , progressionIndex , lastRankXP , nextRankXP , currentXP , atMorph = GetAbilityProgressionXPInfoFromAbilityId ( abilityId )
local name , icon , earnedRank , passive , ultimate , purchased , progressionIndex = GetSkillAbilityInfo ( skillType , skillLineIndex , abilityIndex )
if ( purchased and hasProgression and atMorph ) then
upgradeSection : AddLine ( GetString ( SI_ABILITY_AT_MORPH_POINT ) , self : GetStyle ( "failed" ) , self : GetStyle ( "abilityUpgrade" ) )
else
upgradeSection : AddLine ( GetString ( SI_ABILITY_AT_MORPH_POINT ) , self : GetStyle ( "succeeded" ) , self : GetStyle ( "abilityUpgrade" ) )
end
elseif ( not purchased ) then
if ( skillLineRank < earnedRank ) then
upgradeSection : AddLine ( zo_strformat ( SI_ABILITY_UNLOCKED_AT , skillLineName , earnedRank ) , self : GetStyle ( "failed" ) , self : GetStyle ( "abilityUpgrade" ) )
upgradeSection : AddLine ( GetString ( SI_ABILITY_PURCHASE ) , self : GetStyle ( "failed" ) , self : GetStyle ( "abilityUpgrade" ) )
else
upgradeSection : AddLine ( GetString ( SI_ABILITY_PURCHASE ) , self : GetStyle ( "succeeded" ) , self : GetStyle ( "abilityUpgrade" ) )
end
elseif ( passive ) then
local currentUpgradeLevel , maxUpgradeLevel = GetSkillAbilityUpgradeInfo ( skillType , skillLineIndex , abilityIndex )
if ( currentUpgradeLevel and maxUpgradeLevel and currentUpgradeLevel < maxUpgradeLevel ) then
local _ , _ , nextUpgradeEarnedRank = GetSkillAbilityNextUpgradeInfo ( skillType , skillLineIndex , abilityIndex )
if ( skillLineRank < nextUpgradeEarnedRank ) then
upgradeSection : AddLine ( zo_strformat ( SI_SKILL_ABILITY_TOOLTIP_UPGRADE_UNLOCK_INFO , skillLineName , nextUpgradeEarnedRank ) , self : GetStyle ( "failed" ) , self : GetStyle ( "abilityUpgrade" ) )
upgradeSection : AddLine ( GetString ( SI_ABILITY_UPGRADE ) , self : GetStyle ( "failed" ) , self : GetStyle ( "abilityUpgrade" ) )
else
upgradeSection : AddLine ( GetString ( SI_ABILITY_UPGRADE ) , self : GetStyle ( "succeeded" ) , self : GetStyle ( "abilityUpgrade" ) )
end
end
end
end
--For gamepad skills tips, when you ask for showNextUpgrade we show you the regular one with the description of the new one in green
--This mostly affects passive abilities since active ones have morphs with their own style tooltip.
local upgradeAbilityId = showNextUpgrade and GetSkillAbilityId ( skillType , skillLineIndex , abilityIndex , true )
if showPurchaseInfo and upgradeAbilityId then
newEffectSection : AddLine ( GetString ( SI_ABILITY_TOOLTIP_NEXT_RANK ) , self : GetStyle ( "newEffectTitle" ) , self : GetStyle ( "bodyHeader" ) )
newEffectSection : AddLine ( description , self : GetStyle ( "newEffectBody" ) , self : GetStyle ( "bodyDescription" ) )
end
end
local RANK = 1
local ADD_NEW_EFFECTS = true
local HIDE_RANK = nil
local CHAMPION_POINTS = nil
end
if slotType == ACTION_TYPE_ABILITY then
end
end
local HIDE_RANK = true
local OVERRIDE_RANK = nil
if unlockLevel ~= nil then
local unlockText
local textColor
unlockText = SI_CHAMPION_TOOLTIP_LOCKED
else
unlockText = SI_CHAMPION_TOOLTIP_UNLOCKED
end
unlockSection : AddLine ( zo_strformat ( unlockText , GetChampionDisciplineName ( disciplineIndex ) , unlockLevel ) , self : GetStyle ( "bodyDescription" ) , textColor )
else
--if it's possible to spend more points on this skill (we haven't hit cap)
if GetNumPointsSpentOnChampionSkill ( disciplineIndex , skillIndex ) + pendingPoints < GetMaxPossiblePointsInChampionSkill ( ) then
if nextPointDescription ~= "" then
upgradeSection : AddLine ( GetString ( SI_CHAMPION_TOOLTIP_NEXT_POINT ) , self : GetStyle ( "abilityUpgrade" ) , self : GetStyle ( "bodyHeader" ) )
upgradeSection : AddLine ( zo_strformat ( SI_ABILITY_TOOLTIP_DESCRIPTION , nextPointDescription ) , self : GetStyle ( "abilityUpgrade" ) , self : GetStyle ( "bodyDescription" ) )
end
pointCostSection : AddLine ( zo_strformat ( SI_CHAMPION_TOOLTIP_UPGRADE , iconPath ) , self : GetStyle ( "bodyDescription" ) , self : GetStyle ( "succeeded" ) )
else
pointCostSection : AddLine ( zo_strformat ( SI_CHAMPION_TOOLTIP_REACHED_MAX_SPEND_LIMIT , GetMaxSpendableChampionPointsInAttribute ( ) , iconPath , attributeName ) , self : GetStyle ( "bodyDescription" ) , self : GetStyle ( "failed" ) )
end
else
pointCostSection : AddLine ( zo_strformat ( SI_CHAMPION_TOOLTIP_POINTS_REQUIRED , iconPath ) , self : GetStyle ( "bodyDescription" ) , self : GetStyle ( "failed" ) )
end
end
end
end
do
local ATTRIBUTE_DESCRIPTIONS =
{
[ ATTRIBUTE_HEALTH ] = SI_ATTRIBUTE_TOOLTIP_HEALTH ,
[ ATTRIBUTE_MAGICKA ] = SI_ATTRIBUTE_TOOLTIP_MAGICKA ,
[ ATTRIBUTE_STAMINA ] = SI_ATTRIBUTE_TOOLTIP_STAMINA ,
}
-- We don't show any attribute stat increases while in battle leveled zones because
-- it doesn't make any sense based on how battle leveling now works
local statType = STAT_TYPES [ attributeType ]
attributePair : SetStat ( zo_strformat ( SI_STAT_NAME_FORMAT , GetString ( "SI_DERIVEDSTATS" , statType ) ) , self : GetStyle ( "statValuePairStat" ) )
if pendingBonus > 0 then
upgradePair : SetStat ( zo_strformat ( SI_GAMEPAD_LEVELUP_PENDING_BONUS_LABEL , GetString ( "SI_ATTRIBUTES" , attributeType ) ) , self : GetStyle ( "statValuePairStat" ) )
upgradePair : SetValue ( zo_strformat ( SI_STAT_PENDING_BONUS_FORMAT , pendingBonus ) , self : GetStyle ( "succeeded" ) , self : GetStyle ( "statValuePairValue" ) )
end
end
descriptionSection : AddLine ( GetString ( ATTRIBUTE_DESCRIPTIONS [ attributeType ] ) , self : GetStyle ( "bodyDescription" ) )
end
end |