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ESO Lua File v100021

pregame/scenes/pregamefragments.lua

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GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment:New(ZO_SharedGamepadNavQuadrant_1_Background)
GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_2_3_Background)
-----------------------------
--Movie Background Fragment
-----------------------------
ZO_MovieBackgroundFragment = ZO_SceneFragment:Subclass()
function ZO_MovieBackgroundFragment:New(...)
    return ZO_SceneFragment.New(self, ...)
end
function ZO_MovieBackgroundFragment:Initialize(movieFile)
    ZO_SceneFragment.Initialize(self)
    self.movieFile = movieFile
end
function ZO_MovieBackgroundFragment:Show()
    local PLAY_IMMEDIATELY = true
    local PLAY_IN_BACKGROUND = true
    local LOOP = true
    PlayVideo(self.movieFile, PLAY_IMMEDIATELY, VIDEO_SKIP_MODE_NO_SKIP, nil, PLAY_IN_BACKGROUND, LOOP)
    self:OnShown()
end
function ZO_MovieBackgroundFragment:Hide()
    self:OnHidden()
end
ZO_MutedMovieBackgroundFragment = ZO_MovieBackgroundFragment:Subclass()
function ZO_MutedMovieBackgroundFragment:Show()
    local PLAY_IMMEDIATELY = true
    local PLAY_IN_BACKGROUND = true
    local LOOP = true
    local MUTE = true
    PlayVideo(self.movieFile, PLAY_IMMEDIATELY, VIDEO_SKIP_MODE_NO_SKIP, nil, PLAY_IN_BACKGROUND, LOOP, MUTE)
    self:OnShown()
end
CREATE_ACCOUNT_BACKGROUND_FRAGMENT = PREGAME_ANIMATED_BACKGROUND_FRAGMENT
LINK_ACCOUNT_BACKGROUND_FRAGMENT = PREGAME_ANIMATED_BACKGROUND_FRAGMENT
----------------------------------------
--Pregame Scene State Advance From Fragment
----------------------------------------
ZO_PregameSceneStateAdvanceFromFragment = ZO_SceneFragment:Subclass()
function ZO_PregameSceneStateAdvanceFromFragment:New(...)
    return ZO_SceneFragment.New(self, ...)
end
function ZO_PregameSceneStateAdvanceFromFragment:Initialize(state)
    ZO_SceneFragment.Initialize(self)
    self:SetHideOnSceneHidden(true)
    self.advanceFromState = state
end
function ZO_PregameSceneStateAdvanceFromFragment:Show()
    self:OnShown()
end
function ZO_PregameSceneStateAdvanceFromFragment:Hide()
    --Advancing can often change scenes causing fragments to refresh and this Hide be re-run. So protect the advance until the previous advance completes.
    --also only advance if we are in an expected state
    if not self.advancing then
        self.advancing = true
        PregameStateManager_AdvanceStateFromState(self.advanceFromState)
        self:OnHidden()
    end
    self.advancing = nil
end
PREGAME_GAMMA_ADJUST_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment:New("GammaAdjust")
PREGAME_SCREEN_ADJUST_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment:New("ScreenAdjustIntro")
-- Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! --
GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment:New(ZO_SharedGamepadNavQuadrant_1_Background)
ZO_BackgroundFragment:Mixin(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT)
GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_2_Background)
ZO_BackgroundFragment:Mixin(GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT)
GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_4_Background)
ZO_BackgroundFragment:Mixin(GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT)
GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_2_3_Background)
ZO_BackgroundFragment:Mixin(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT)
GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_2_3_4_Background)
GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_4_Background)
GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_1_2_3_Background)
-- END Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! --