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-- Utility functions for ColorDef...
local function ConvertHTMLColorToFloatValues ( htmlColor ) -- This function is not fast, it was copied from an internal dev utility.
local a , r , g , b
if ( htmlColorLen == 8 )
then
a , r , g , b = tonumber ( "0x" .. string . sub ( htmlColor , 1 , 2 ) ) / 255 , tonumber ( "0x" .. string . sub ( htmlColor , 3 , 4 ) ) / 255 , tonumber ( "0x" .. string . sub ( htmlColor , 5 , 6 ) ) / 255 , tonumber ( "0x" .. string . sub ( htmlColor , 7 , 8 ) ) / 255
elseif ( htmlColorLen == 6 )
then
a , r , g , b = 1 , tonumber ( "0x" .. string . sub ( htmlColor , 1 , 2 ) ) / 255 , tonumber ( "0x" .. string . sub ( htmlColor , 3 , 4 ) ) / 255 , tonumber ( "0x" .. string . sub ( htmlColor , 5 , 6 ) ) / 255
end
if ( a )
then
return a , r , g , b
end
end
-- ColorDef implementation
local otherColorDef = r
else
end
end
end
do
channel = channel / 255
end
if # ARGBHexadecimal == 8 then
local a , r , g , b
end
end
end
end
end
end
end
end
end
end
end
return string . format ( "%.2x%.2x%.2x" , zo_round ( self . r * 255 ) , zo_round ( self . g * 255 ) , zo_round ( self . b * 255 ) )
end
end
return string . format ( "%.2x%.2x%.2x%.2x" , zo_round ( a * 255 ) , zo_round ( r * 255 ) , zo_round ( g * 255 ) , zo_round ( b * 255 ) )
end
end
)
end |