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local g_numModulesCreated = 0
g_numModulesCreated = g_numModulesCreated + 1
module.moduleId = g_numModulesCreated
return module
end
end
end
end
end
-- Intended to be overridden
end
function ZO_UnitAttributeVisualizerModuleBase:IsUnitVisualRelevant(visualType, stat, attribute, powerType)
-- Intended to be overridden
-- Should return true if this module cares about this particular combination of types
return false
end
function ZO_UnitAttributeVisualizerModuleBase:OnAdded(healthBarControl, magickaBarControl, staminaBarControl)
-- Intended to be overridden
-- Called when this module is added to a visualizer
end
function ZO_UnitAttributeVisualizerModuleBase:OnUnitAttributeVisualAdded(visualType, stat, attribute, powerType, value, maxValue)
-- Intended to be overridden
-- Called when a unit visual is added and this particular combination of types passes the IsUnitVisualRelevant filter
end
function ZO_UnitAttributeVisualizerModuleBase:OnUnitAttributeVisualUpdated(visualType, stat, attribute, powerType, oldValue, newValue, oldMaxValue, newMaxValue)
-- Intended to be overridden
-- Called when a unit visual is updated and this particular combination of types passes the IsUnitVisualRelevant filter
end
function ZO_UnitAttributeVisualizerModuleBase:OnUnitAttributeVisualRemoved(visualType, stat, attribute, powerType, value, maxValue)
-- Intended to be overridden
-- Called when a unit visual is removed and this particular combination of types passes the IsUnitVisualRelevant filter
end
-- Intended to be overridden
-- Called when the unit the unit tag points to has changed
end
-- Intended to be overridden
-- Called when gamepad preferred mode changes
end |