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-----------------------------
-- Global Helper Functions --
-----------------------------
ZO_RESTYLE_DEFAULT_SET_INDEX = 1
ZO_RESTYLE_SLOT_TYPE_STRING_PREFIXES =
{
[ RESTYLE_MODE_EQUIPMENT ] = "SI_EQUIPSLOT" ,
[ RESTYLE_MODE_COLLECTIBLE ] = "SI_COLLECTIBLECATEGORYTYPE" ,
}
return GetString ( ZO_RESTYLE_SLOT_TYPE_STRING_PREFIXES [ restyleSlotData : GetRestyleMode ( ) ] , restyleSlotData : GetRestyleSlotType ( ) )
end
do
local STACK_COUNT = 1
if icon == ZO_NO_TEXTURE_FILE then
end
ZO_Inventory_BindSlot ( control , SLOT_TYPE_DYEABLE_EQUIPMENT , restyleSlotData : GetRestyleSlotType ( ) , BAG_WORN )
end
end
end
ZO_RESTYLE_SLOT_TEXTURES =
{
[ RESTYLE_MODE_EQUIPMENT ] =
{
[ EQUIP_SLOT_HEAD ] = "EsoUI/Art/CharacterWindow/gearSlot_head.dds" ,
[ EQUIP_SLOT_CHEST ] = "EsoUI/Art/CharacterWindow/gearSlot_chest.dds" ,
[ EQUIP_SLOT_SHOULDERS ] = "EsoUI/Art/CharacterWindow/gearSlot_shoulders.dds" ,
[ EQUIP_SLOT_OFF_HAND ] = "EsoUI/Art/CharacterWindow/gearSlot_offHand.dds" ,
[ EQUIP_SLOT_WAIST ] = "EsoUI/Art/CharacterWindow/gearSlot_belt.dds" ,
[ EQUIP_SLOT_LEGS ] = "EsoUI/Art/CharacterWindow/gearSlot_legs.dds" ,
[ EQUIP_SLOT_FEET ] = "EsoUI/Art/CharacterWindow/gearSlot_feet.dds" ,
[ EQUIP_SLOT_HAND ] = "EsoUI/Art/CharacterWindow/gearSlot_hands.dds" ,
[ EQUIP_SLOT_BACKUP_OFF ] = "EsoUI/Art/CharacterWindow/gearSlot_offHand.dds" ,
} ,
[ RESTYLE_MODE_COLLECTIBLE ] =
{
[ COLLECTIBLE_CATEGORY_TYPE_COSTUME ] = "EsoUI/Art/Dye/dye_costume.dds" ,
[ COLLECTIBLE_CATEGORY_TYPE_HAT ] = "EsoUI/Art/Dye/dye_hat.dds" ,
} ,
}
if ZO_RESTYLE_SLOT_TEXTURES [ restyleMode ] then
end
end
if activeWeaponPair == ACTIVE_WEAPON_PAIR_BACKUP then
return EQUIP_SLOT_BACKUP_OFF
end
return EQUIP_SLOT_OFF_HAND
end
if activeWeaponPair == ACTIVE_WEAPON_PAIR_MAIN then
return EQUIP_SLOT_BACKUP_OFF
end
return EQUIP_SLOT_OFF_HAND
end
----------------------------------------
-- Restyle Slot Data Struct Interface --
----------------------------------------
--This allows us to pass the slot data around easily and call the LuaToC apis without needing so many params
--These object should do nothing more complicated than allow a throughway to APIs for a given set of slot parameters
return object
end
return object
end
end
end
end
end
end
end
end
end
end
end
end
end
end
return AreRestyleSlotDyeChannelsDyeable ( self . restyleMode , self . restyleSetIndex , self . restyleSlotType )
end
end
end
end
SetPendingSlotDyes ( self . restyleMode , self . restyleSetIndex , self . restyleSlotType , primaryDyeId , secondaryDyeId , accentDyeId )
end
if currentDye ~= pendingDyes [ i ] then
return true
end
end
return false
end
local isOffHand = restyleSlotType == EQUIP_SLOT_OFF_HAND or restyleSlotType == EQUIP_SLOT_BACKUP_OFF
return isOffhand and activeOffhandEquipSlot ~= restyleSlotType
end
return false
end
end
end |