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local ZO_BattlegroundLeaderboardsManager_Gamepad = ZO_BattlegroundLeaderboardsManager_Shared : Subclass ( )
end
ZO_BattlegroundLeaderboardsManager_Shared . Initialize ( self , control , GAMEPAD_LEADERBOARDS , GAMEPAD_LEADERBOARDS_SCENE , GAMEPAD_BATTLEGROUND_LEADERBOARD_FRAGMENT )
GAMEPAD_BATTLEGROUND_LEADERBOARD_FRAGMENT : RegisterCallback ( "StateChange" , function ( oldState , newState )
if newState == SCENE_FRAGMENT_SHOWING then
local NO_NAME , NO_ICON
end
end )
end
end
local rankingTypeText = GetString ( "SI_LEADERBOARDTYPE" , LEADERBOARD_LIST_MANAGER . leaderboardRankType )
headerData . data2HeaderText = zo_strformat ( SI_GAMEPAD_LEADERBOARDS_CURRENT_RANK_LABEL , rankingTypeText )
end
else
end
else
headerData . data3HeaderText = ""
end
end
end |