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local HOUSING_PREVIEW_IMAGE_FILE_WIDTH = 1024
local HOUSING_PREVIEW_IMAGE_FILE_HEIGHT = 512
local HOUSING_PREVIEW_IMAGE_FILE_RIGHT_OFFSET = 700
local HOUSING_PREVIEW_IMAGE_FILE_BOTTOM_OFFSET = 400
ZO_HOUSING_PREVIEW_IMAGE_TEXTURE_COORDS_RIGHT = HOUSING_PREVIEW_IMAGE_FILE_RIGHT_OFFSET / HOUSING_PREVIEW_IMAGE_FILE_WIDTH
ZO_HOUSING_PREVIEW_IMAGE_TEXTURE_COORDS_BOTTOM = HOUSING_PREVIEW_IMAGE_FILE_BOTTOM_OFFSET / HOUSING_PREVIEW_IMAGE_FILE_HEIGHT
ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH = 700
ZO_HOUSING_PREVIEW_IMAGE_CANVAS_HEIGHT = 400
ZO_HOUSING_PREVIEW_INFO_PADDING_X = 20
ZO_HOUSING_PREVIEW_INFO_WIDTH = ZO_HOUSING_PREVIEW_IMAGE_CANVAS_WIDTH - ( ZO_HOUSING_PREVIEW_INFO_PADDING_X * 2 )
ZO_HOUSING_PREVIEW_ERROR_LABEL_PADDING_X = 10
return object
end
return purchaseOptionControl
end
{
}
end
end
end
{
title =
{
} ,
{
} ,
}
end
ZO_HOUSE_PREVIEW_MANAGER : RegisterCallback ( "OnHouseTemplateDataUpdated" , function ( ) if not self . control : IsHidden ( ) then self : RefreshTemplateComboBox ( ) end end )
ZO_HOUSE_PREVIEW_MANAGER : RegisterCallback ( "OnPlayerActivated" , function ( ) if not self . control : IsHidden ( ) then self : RefreshDisplayInfo ( ) else self . displayInfoDirty = true end end )
end
do
local NO_DATA = nil
end
local currentlyPreviewedItemEntryIndex
currentlyPreviewedItemEntryIndex = i
end
end
if hasTemplateEntries then
if currentlyPreviewedItemEntryIndex then
else
end
else
end
end
end
end
do
local DONT_USE_SHORT_FORMAT = false
local NO_ERROR = nil
end
function ZO_HousingPreviewDialog_Shared : SetupPurchaseOptionControl ( control , currencyType , currencyLocation , price , priceAfterDiscount , discountPercent , errorStringId )
local priceText = ZO_CurrencyControl_FormatCurrencyAndAppendIcon ( priceAfterDiscount , DONT_USE_SHORT_FORMAT , currencyType , IsInGamepadPreferredMode ( ) )
local currencyColor = ZO_SELECTED_TEXT
local errorString
if errorStringId then
currencyColor = ZO_DISABLED_TEXT
elseif ( currencyType ~= CURT_CROWNS and currencyType ~= CURT_CROWN_GEMS ) and GetCurrencyAmount ( currencyType , currencyLocation ) < priceAfterDiscount then
currencyColor = ZO_ERROR_COLOR
end
local noError = errorStringId == nil
local onSale = discountPercent > 0
if noError and onSale then
else
end
if priceLabel then
if onSale then
-- We want to layout the two price controls so that they appear centered within the "button"
-- so we need to offset the previousPriceLabel based on the overall width of the two controls
else
end
end
buttonControl . price = priceAfterDiscount
buttonControl . errorString = errorString
control . errorLabel : SetWidth ( self . purchaseOptionSectionWidth - ( ZO_HOUSING_PREVIEW_ERROR_LABEL_PADDING_X * 2 ) )
end
if entryData then
if currentHousePreviewTemplateId ~= entryData . houseTemplateId then
else
end
--Figure out how wide the purchase options should be
local numShownButtons = 0
if entryData . goldStoreEntryIndex then
numShownButtons = numShownButtons + 1
end
if entryData . marketPurchaseOptions then
end
--Setup individual options
if entryData . goldStoreEntryIndex then
local NO_DISCOUNT_PERCENT = 0
self : SetupPurchaseOptionControl ( self . goldPurchaseOptionControl , CURT_MONEY , CURRENCY_LOCATION_CHARACTER , entryData . goldPrice , entryData . goldPrice , NO_DISCOUNT_PERCENT , entryData . requirementsToBuyErrorId )
end
if entryData . marketPurchaseOptions then
--Currently there are no requirement failures for market options, but there could be in the future, and here is where we would handle them
self : SetupPurchaseOptionControl ( marketControl , currencyType , CURRENCY_LOCATION_ACCOUNT , purchaseData . cost , purchaseData . costAfterDiscount , purchaseData . discountPercent , NO_ERROR )
end
end
end
end
end
end
end
end
end
end
end
end
end
if control . price and GetCurrencyAmount ( CURT_MONEY , CURRENCY_LOCATION_CHARACTER ) < control . price then
else
local priceText = ZO_CurrencyControl_FormatCurrencyAndAppendIcon ( control . price , DONT_USE_SHORT_FORMAT , CURT_MONEY , IsInGamepadPreferredMode ( ) )
ZO_Dialogs_ShowPlatformDialog ( "CONFIRM_BUY_HOUSE_FOR_GOLD" , { goldStoreEntryIndex = control . goldStoreEntryIndex } , { mainTextParams = { displayInfo . houseName , control . templateName , priceText } } )
end
end
RequestPurchaseMarketProduct ( control . purchaseData . marketProductId , control . purchaseData . presentationIndex )
end |