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ESO Lua File v100021

ingame/dyeing/keyboard/dyeing_keyboard.lua

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local BECAUSE_OF_REBUILD = true
ZO_Dyeing_Keyboard = ZO_Object:Subclass()
local SWATCHES_LAYOUT_OPTIONS = 
{
    padding = 6,
    leftMargin = 27,
    topMargin = 18,
    rightMargin = 0,
    bottomMargin = 0,
    selectionScale = ZO_DYEING_SWATCH_SELECTION_SCALE,
}
function ZO_Dyeing_Keyboard:New(...)
    local object = ZO_Object.New(self)
    object:Initialize(...)
    return object
end
function ZO_Dyeing_Keyboard:Initialize(control)
    self.control = control
    self.pane = control:GetNamedChild("Pane")
    self.noDyesLabel = self.pane:GetNamedChild("NoDyesLabel")
    self.paneScrollChild = self.pane:GetNamedChild("ScrollChild")
    self.sharedHighlight = self.paneScrollChild:GetNamedChild("SharedHighlight")
    self.savedSetInterpolator = ZO_SimpleControlScaleInterpolator:New(.9, 1.0)
    
    KEYBOARD_DYEING_FRAGMENT = ZO_FadeSceneFragment:New(control)
    KEYBOARD_DYEING_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState)
        if newState == SCENE_FRAGMENT_SHOWING then
            TriggerTutorial(TUTORIAL_TRIGGER_DYEING_OPENED)
            if IsESOPlusSubscriber() then
                TriggerTutorial(TUTORIAL_TRIGGER_DYEING_OPENED_AS_SUBSCRIBER)
            end
            self:UpdateOptionControls()
            if self.dyeLayoutDirty then
                self:LayoutDyes()
            end
            self:RefreshSavedSets()
            if not ZO_MenuBar_GetSelectedDescriptor(self.toolsTabs) then
                self.suppressSounds = true
                ZO_MenuBar_SelectDescriptor(self.toolsTabs, self.dyeTool)
                self.suppressSounds = false
            end
        elseif newState == SCENE_FRAGMENT_HIDING then
            if ZO_MenuBar_GetSelectedDescriptor(self.toolsTabs) then
                self.suppressSounds = true
                ZO_MenuBar_SelectDescriptor(self.toolsTabs, self.dyeTool)
                self.suppressSounds = false
            end
        end
    end)
    self.fragment = KEYBOARD_DYEING_FRAGMENT
    local function UpdateDyeLayout()
        self:DirtyDyeLayout()
    end
    self.control:RegisterForEvent(EVENT_UNLOCKED_DYES_UPDATED, UpdateDyeLayout)
    ZO_DYEING_MANAGER:RegisterForDyeListUpdates(UpdateDyeLayout)
    ZO_DYEING_MANAGER:RegisterCallback("UpdateSearchResults", UpdateDyeLayout)
    local function OnAddOnLoaded(event, name)
        if name == "ZO_Ingame" then
            self.savedVars = ZO_SavedVars:New("ZO_Ingame_SavedVariables", 1, "Dyeing", ZO_DYEING_SAVED_VARIABLES_DEFAULTS)
            self:UpdateOptionControls()
            self.control:UnregisterForEvent(EVENT_ADD_ON_LOADED)
        end
    end
    self.control:RegisterForEvent(EVENT_ADD_ON_LOADED, OnAddOnLoaded)
    self:DirtyDyeLayout()
end
function ZO_Dyeing_Keyboard:OnToolChanged(tool)
    local currentSheet = ZO_RESTYLE_KEYBOARD:GetCurrentSheet()
    local mousedOverDyeableSlotData, mousedOverDyeChannel = currentSheet:GetMousedOverDyeableSlotInfo()
    local mousedOverSavedSetIndex
    if not mousedOverDyeableSlotData then
        mousedOverSavedSetIndex, mousedOverDyeChannel = self:GetMousedOverSavedSetInfo()
    end
    local lastTool = self.activeTool
    if lastTool then
        if mousedOverDyeableSlotData and mousedOverDyeChannel then
            ZO_RESTYLE_KEYBOARD:OnDyeSlotExit(mousedOverDyeableSlotData, mousedOverDyeChannel)
        elseif mousedOverSavedSetIndex and mousedOverDyeChannel then
            self:OnSavedSetDyeSlotExit(mousedOverSavedSetIndex, mousedOverDyeChannel)
        end
        self.activeTool:Deactivate(self.suppressSounds)
    end
    self.activeTool = tool
    if self.activeTool then
        self.activeTool:Activate(lastTool, self.suppressSounds)
        if mousedOverDyeableSlotType and mousedOverDyeChannel then
            ZO_RESTYLE_KEYBOARD:OnDyeSlotEnter(mousedOverDyeableSlotData, mousedOverDyeChannel)
        elseif mousedOverSavedSetIndex and mousedOverDyeChannel then
            self:OnSavedSetDyeSlotEnter(mousedOverSavedSetIndex, mousedOverDyeChannel)
        end
        if self.activeTool:HasSwatchSelection() then
            local TOOL_CHANGE = true
            self:SetSelectedDyeId(self.selectedDyeId or self.lastSelectedDyeId or self.unlockedDyeIds[1], nil, TOOL_CHANGE)
        else
            self:SetSelectedDyeId(nil)
        end
        if self.activeTool:HasSavedSetSelection() then
            self:SetSelectedSavedSetIndex(self.selectedSavedSetIndex or self.lastSelectedSavedSetIndex)
        else
            self:SetSelectedSavedSetIndex(nil)
        end
    end
end
function ZO_Dyeing_Keyboard:InitializeTools()
    local function GenerateTab(tool, tooltip, normal, pressed, highlight, disabled)
        return {
            descriptor = tool,
            tooltip = tooltip,
            normal = normal,
            pressed = pressed,
            highlight = highlight,
            disabled = disabled,
            callback = function(tabData) self:OnToolChanged(tool) end,
        }
    end
    self.toolsTabs = self.control:GetNamedChild("Tools")
    self.dyeTool = ZO_DyeingToolDye:New(self)
    self.fillTool = ZO_DyeingToolFill:New(self)
    self.eraseTool = ZO_DyeingToolErase:New(self)
    self.sampleTool = ZO_DyeingToolSample:New(self)
    self.setFillTool = ZO_DyeingToolSetFill:New(self)
    ZO_MenuBar_AddButton(self.toolsTabs, GenerateTab(self.dyeTool, SI_DYEING_TOOL_DYE_TOOLTIP, "EsoUI/Art/Dye/dyes_toolIcon_paint_up.dds", "EsoUI/Art/Dye/dyes_toolIcon_paint_down.dds", "EsoUI/Art/Dye/dyes_toolIcon_paint_over.dds"))
    ZO_MenuBar_AddButton(self.toolsTabs, GenerateTab(self.fillTool, SI_DYEING_TOOL_DYE_ALL_TOOLTIP, "EsoUI/Art/Dye/dyes_toolIcon_fill_up.dds", "EsoUI/Art/Dye/dyes_toolIcon_fill_down.dds", "EsoUI/Art/Dye/dyes_toolIcon_fill_over.dds"))
    ZO_MenuBar_AddButton(self.toolsTabs, GenerateTab(self.eraseTool, SI_DYEING_TOOL_ERASE_TOOLTIP, "EsoUI/Art/Dye/dyes_toolIcon_erase_up.dds", "EsoUI/Art/Dye/dyes_toolIcon_erase_down.dds", "EsoUI/Art/Dye/dyes_toolIcon_erase_over.dds"))
    ZO_MenuBar_AddButton(self.toolsTabs, GenerateTab(self.sampleTool, SI_DYEING_TOOL_SAMPLE_TOOLTIP, "EsoUI/Art/Dye/dyes_toolIcon_sample_up.dds", "EsoUI/Art/Dye/dyes_toolIcon_sample_down.dds", "EsoUI/Art/Dye/dyes_toolIcon_sample_over.dds"))
    ZO_MenuBar_AddButton(self.toolsTabs, GenerateTab(self.setFillTool, SI_DYEING_TOOL_SET_FILL, "EsoUI/Art/Dye/dyes_toolIcon_setFill_up.dds", "EsoUI/Art/Dye/dyes_toolIcon_setFill_down.dds", "EsoUI/Art/Dye/dyes_toolIcon_setFill_over.dds"))
    ZO_MenuBar_ClearClickSound(self.toolsTabs)
end
local SKIP_ANIM = true
function ZO_Dyeing_Keyboard:InitializeSavedSets()
    local function UpdateSelectedState(savedSet)
        if savedSet.mousedOver or savedSet.selected then
            self.savedSetInterpolator:ScaleUp(savedSet)
        else
            self.savedSetInterpolator:ScaleDown(savedSet)
        end
    end
    local function SetSelected(savedSet, selected)
        if savedSet.selected ~= selected then
            for i, control in ipairs(savedSet.dyeControls) do
                control.highlightTexture:SetHidden(not selected)
            end
            savedSet.selected = selected
            savedSet:UpdateSelectedState()
        end
    end
    local function OnMouseEnter(savedSet)
        savedSet.mousedOver = true
        savedSet:UpdateSelectedState()
    end
    local function OnMouseExit(savedSet)
        savedSet.mousedOver = false
        savedSet:UpdateSelectedState()
    end
    self.savedSets = {}
    self.lastSelectedSavedSetIndex = 1
    local header = self.control:GetNamedChild("SavedSetsHeader")
    for dyeSetIndex = 1, GetNumSavedDyeSets() do
        local savedSetSwatch = CreateControlFromVirtual("$(parent)SavedSet", self.control, "ZO_DyeingSwatchSlotDyes", dyeSetIndex)
        savedSetSwatch.SetSelected = SetSelected
        savedSetSwatch.UpdateSelectedState = UpdateSelectedState
        savedSetSwatch.OnMouseEnter = OnMouseEnter
        savedSetSwatch.OnMouseExit = OnMouseExit
        self.savedSetInterpolator:ResetToMin(savedSetSwatch)
        for dyeChannel, dyeControl in ipairs(savedSetSwatch.dyeControls) do
            dyeControl.frameTexture:SetPixelRoundingEnabled(false)
            dyeControl.swatchTexture:SetPixelRoundingEnabled(false)
            dyeControl.highlightTexture:SetPixelRoundingEnabled(false)
            dyeControl:SetHandler("OnMouseUp", function(dyeControl, button, upInside)
                if upInside then
                    self:OnSavedSetDyeSlotClicked(dyeSetIndex, dyeChannel, button)
                end
            end)
            dyeControl:SetHandler("OnMouseEnter", function(dyeControl)
                self.mousedOverSavedSetIndex = dyeSetIndex
                self.mousedOverSavedSetDyeChannel = dyeChannel
                self:OnSavedSetDyeSlotEnter(dyeSetIndex, dyeChannel, dyeControl)
            end)
            dyeControl:SetHandler("OnMouseExit", function(dyeControl)
                self.mousedOverSavedSetIndex = nil
                self.mousedOverSavedSetDyeChannel = nil
                self:OnSavedSetDyeSlotExit(dyeSetIndex, dyeChannel)
            end)
        end
        savedSetSwatch:SetAnchor(CENTER, header, BOTTOMLEFT, 47 + 124 * (dyeSetIndex - 1), 37)
        self.savedSets[#self.savedSets + 1] = savedSetSwatch
    end
end
local HIGHLIGHT_DIMENSIONS = 5
function ZO_Dyeing_Keyboard:InitializeSwatchPool()
    local CANNOT_SELECT_LOCKED = false
    self.swatchPool = ZO_Dyeing_InitializeSwatchPool(self, self.sharedHighlight, self.paneScrollChild, "ZO_DyeingSwatch", CANNOT_SELECT_LOCKED, HIGHLIGHT_DIMENSIONS)
end
function ZO_Dyeing_Keyboard:InitializeHeaderPool()
    self.headerPool = ZO_ControlPool:New("ZO_DyeingHeader", self.paneScrollChild)
end
function ZO_Dyeing_Keyboard:InitializeSortsAndFilters()
    self.showLockedCheckBox = self.control:GetNamedChild("ShowLocked")
    local function OnFilterChanged(checkButton, isChecked)
        if self.savedVars.showLocked ~= isChecked then
            self.savedVars.showLocked = isChecked
            ZO_DYEING_MANAGER:UpdateAllDyeLists()
        end
    end
    ZO_CheckButton_SetLabelText(self.showLockedCheckBox, GetString(SI_DYEING_SHOW_LOCKED))
    ZO_CheckButton_SetLabelWrapMode(self.showLockedCheckBox, TEXT_WRAP_MODE_ELLIPSIS, self.control:GetRight() - self.showLockedCheckBox:GetRight())
    local function SetSortStyle(_, _, entry)
        if entry.sortStyleType ~= self.savedVars.sortStyle then
            self.savedVars.sortStyle = entry.sortStyleType
            ZO_DYEING_MANAGER:UpdateAllDyeLists()
        end
    end
    self.sortDropDown = ZO_ComboBox_ObjectFromContainer(self.control:GetNamedChild("SortBy"))
    self.sortDropDown:SetSortsItems(false)
    self.sortByRarityEntry = ZO_ComboBox:CreateItemEntry(GetString(SI_DYEING_SORT_BY_RARITY), SetSortStyle)
    self.sortByRarityEntry.sortStyleType = ZO_DYEING_SORT_STYLE_RARITY
    self.sortDropDown:AddItem(self.sortByRarityEntry, ZO_COMBOBOX_SUPRESS_UPDATE)
    self.sortByHueEntry = ZO_ComboBox:CreateItemEntry(GetString(SI_DYEING_SORT_BY_HUE), SetSortStyle)
    self.sortByHueEntry.sortStyleType = ZO_DYEING_SORT_STYLE_HUE
    self.sortDropDown:AddItem(self.sortByHueEntry, ZO_COMBOBOX_SUPRESS_UPDATE)
    self.sortDropDown:UpdateItems()
end
function ZO_Dyeing_Keyboard:UpdateOptionControls()
    self.sortDropDown:SelectItem(self.savedVars.sortStyle == ZO_DYEING_SORT_STYLE_RARITY and self.sortByRarityEntry or self.sortByHueEntry)
    ZO_CheckButton_SetCheckState(self.showLockedCheckBox, self.savedVars.showLocked)
end
function ZO_Dyeing_Keyboard:DirtyDyeLayout()
    if self.fragment:IsShowing() then
        self:LayoutDyes()
    else
        self.dyeLayoutDirty = true
    end
end
function ZO_Dyeing_Keyboard:OnDyeSlotClicked(restyleSlotData, dyeChannel, button)
    if self.activeTool then
        self.activeTool:OnClicked(restyleSlotData, dyeChannel, button)
    end
end
function ZO_Dyeing_Keyboard:OnSavedSetDyeSlotClicked(dyeSetIndex, dyeChannel, button)
    if self.activeTool then
        self.activeTool:OnSavedSetClicked(dyeSetIndex, dyeChannel, button)
    end
end
do
    local UNKNOWN_DYE = false
    local IS_NON_PLAYER_DYE = true
    function ZO_Dyeing_Keyboard:OnSavedSetDyeSlotEnter(dyeSetIndex, dyeChannel, dyeControl)
        if self.activeTool then
            if self.activeTool:HasSavedSetSelection() then
                self.savedSets[dyeSetIndex]:OnMouseEnter()
            else
                local highlightSlot, highlightDyeChannel = self.activeTool:GetHighlightRules(dyeSetIndex, dyeChannel)
                self:ToggleSavedSetHightlight(highlightSlot, true, highlightDyeChannel)
                WINDOW_MANAGER:SetMouseCursor(self.activeTool:GetCursorType())
            end
        end
        local dyeId = select(dyeChannel, GetSavedDyeSetDyes(dyeSetIndex))
        local swatch = self.dyeIdToSwatch[dyeId]
        if swatch then
            ZO_Dyeing_CreateTooltipOnMouseEnter(swatch, swatch.dyeName, swatch.known, swatch.achievementId)
        else
            -- Technically should never be able to get here, but you never know
            local dyeName, _, _, _, achievementId = GetDyeInfoById(dyeId)
            ZO_Dyeing_CreateTooltipOnMouseEnter(dyeControl, dyeName, UNKNOWN_DYE, achievementId, IS_NON_PLAYER_DYE)
        end
    end
end
function ZO_Dyeing_Keyboard:OnSavedSetDyeSlotExit(dyeSetIndex, dyeChannel)
    if self.activeTool == nil or not self.activeTool:HasSavedSetSelection() then
        self:ToggleSavedSetHightlight(nil, false, nil)
    end
    self.savedSets[dyeSetIndex]:OnMouseExit()
    WINDOW_MANAGER:SetMouseCursor(MOUSE_CURSOR_DO_NOT_CARE)
end
function ZO_Dyeing_Keyboard:GetSelectedDyeId()
    return self.selectedDyeId
end
function ZO_Dyeing_Keyboard:GetSelectedSavedSetIndex()
    return self.selectedSavedSetIndex
end
function ZO_Dyeing_Keyboard:GetMousedOverSavedSetInfo()
    return self.mousedOverSavedSetIndex, self.mousedOverSavedSetDyeChannel
end
function ZO_Dyeing_Keyboard:OnSavedSetSlotChanged(dyeSetIndex)
    if dyeSetIndex then
        self:RefreshSavedSet(dyeSetIndex)
    else
        self:RefreshSavedSets()
    end
end
function ZO_Dyeing_Keyboard:CancelExit()
    MAIN_MENU_MANAGER:CancelBlockingSceneNextScene()
end
function ZO_Dyeing_Keyboard:GetRandomUnlockedDyeId()
    if #self.unlockedDyeIds > 0 then
        return self.unlockedDyeIds[zo_random(1, #self.unlockedDyeIds)]
    end
    return nil
end
function ZO_Dyeing_Keyboard:SwitchToDyeingWithDyeId(dyeId, suppressSounds)
    local swatch = self.dyeIdToSwatch[dyeId]
    if swatch then -- super edge case check (most likely only an internal issue) for having a non-player dye in your saved sets
        self.suppressSounds = suppressSounds
        local toolChanged = false
        if not self.activeTool:HasSwatchSelection() then
            ZO_MenuBar_SelectDescriptor(self.toolsTabs, self.dyeTool)
            toolChanged = true
        end
        self:SetSelectedDyeId(dyeId, nil, toolChanged)
        ZO_Scroll_ScrollControlIntoCentralView(self.pane, self.dyeIdToSwatch[dyeId])
        self.suppressSounds = false
    end
end
function ZO_Dyeing_Keyboard:DoesDyeIdExistInPlayerDyes(dyeId)
    return self.dyeIdToSwatch[dyeId] ~= nil
end
function ZO_Dyeing_Keyboard:SetSelectedDyeId(dyeId, becauseOfRebuild, becauseToolChange)
    if self.selectedDyeId ~= dyeId or becauseOfRebuild then
        if not becauseOfRebuild then
            local oldSwatch = self.dyeIdToSwatch[self.selectedDyeId]
            if oldSwatch then
                oldSwatch:SetSelected(false)
            end
        end
        if self.selectedDyeId then
            self.lastSelectedDyeId = self.selectedDyeId
        end
        self.selectedDyeId = dyeId
        local newSwatch = self.activeTool:HasSwatchSelection() and self.dyeIdToSwatch[self.selectedDyeId]
        if newSwatch then
            local skipAnim = becauseOfRebuild
            local skipSound = becauseOfRebuild or becauseToolChange
            newSwatch:SetSelected(true, skipAnim, skipSound)
        else
            self.sharedHighlight:SetHidden(true)
        end
    end
end
function ZO_Dyeing_Keyboard:SetSelectedSavedSetIndex(dyeSetIndex)
    if self.selectedSavedSetIndex ~= dyeSetIndex then
        if self.selectedSavedSetIndex then
            self.savedSets[self.selectedSavedSetIndex]:SetSelected(false)
        end
        self.lastSelectedSavedSetIndex = self.selectedSavedSetIndex
        self.selectedSavedSetIndex = dyeSetIndex
        if self.selectedSavedSetIndex then
            self.savedSets[self.selectedSavedSetIndex]:SetSelected(true)
            if self.lastSelectedSavedSetIndex then
                PlaySound(SOUNDS.DYEING_SAVED_SET_SELECTED)
            end
        end
    end
end
function ZO_Dyeing_Keyboard:ToggleSavedSetHightlightBySlotControl(slotControl, isHighlighted, dyeChannel)
    if dyeChannel ~= nil then
        slotControl.dyeControls[dyeChannel].highlightTexture:SetHidden(not isHighlighted)
    else
        for dyeChannel, dyeControl in ipairs(slotControl.dyeControls) do
            dyeControl.highlightTexture:SetHidden(not isHighlighted)
        end
    end
end
function ZO_Dyeing_Keyboard:ToggleSavedSetHightlight(dyeSetIndex, isHighlighted, dyeChannel)
    if dyeSetIndex ~= nil then
        local slotControl = self.savedSets[dyeSetIndex]
        self:ToggleSavedSetHightlightBySlotControl(slotControl, isHighlighted, dyeChannel)
    else
        for _, slotControl in ipairs(self.savedSets) do
            self:ToggleSavedSetHightlightBySlotControl(slotControl, isHighlighted, dyeChannel)
        end
    end
end
do
    local USE_SEARCH_RESULTS = true
    function ZO_Dyeing_Keyboard:LayoutDyes()
        self.dyeLayoutDirty = false
        local _, _, unlockedDyeIds, dyeIdToSwatch = ZO_Dyeing_LayoutSwatches(self.savedVars.showLocked, self.savedVars.sortStyle, self.swatchPool, self.headerPool, SWATCHES_LAYOUT_OPTIONS, self.pane, USE_SEARCH_RESULTS)
        self.unlockedDyeIds = unlockedDyeIds
        self.dyeIdToSwatch = dyeIdToSwatch
        local anyDyesToSwatch = (next(dyeIdToSwatch) ~= nil)
        self.noDyesLabel:SetHidden(anyDyesToSwatch)
        if self.selectedDyeId then
            self:SetSelectedDyeId(self.selectedDyeId, BECAUSE_OF_REBUILD)
        end
    end
end
function ZO_Dyeing_Keyboard:AttemptExit(exitingToAchievementId)
    ZO_RESTYLE_KEYBOARD:AttemptExit(exitingToAchievementId)
end
function ZO_Dyeing_Keyboard:RefreshSavedSet(dyeSetIndex)
    local savedSetSwatch = self.savedSets[dyeSetIndex]
    for dyeChannel, dyeControl in ipairs(savedSetSwatch.dyeControls) do
        local currentDyeId = select(dyeChannel, GetSavedDyeSetDyes(dyeSetIndex))
        ZO_DyeingUtils_SetSlotDyeSwatchDyeId(dyeChannel, dyeControl, currentDyeId)
    end
end
function ZO_Dyeing_Keyboard:RefreshSavedSets()
    for dyeSetIndex in ipairs(self.savedSets) do
        self:RefreshSavedSet(dyeSetIndex)
    end
end
function ZO_Dyeing_Keyboard:GetSwatchControlFromDyeId(dyeId)
    return self.dyeIdToSwatch[dyeId]
end
function ZO_Dyeing_Keyboard:GetActiveTool()
    if self.fragment:IsShowing() then
        return self.activeTool
    end
    return nil
end
function ZO_Dyeing_Keyboard:OnPendingDyesChanged(restyleSlotData)
    ZO_RESTYLE_KEYBOARD:OnPendingDyesChanged(restyleSlotData)
end
    ZO_DYEING_KEYBOARD = ZO_Dyeing_Keyboard:New(control)
end