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local BECAUSE_OF_REBUILD = true
local SWATCHES_LAYOUT_OPTIONS =
{
padding = 6 ,
leftMargin = 27 ,
topMargin = 18 ,
rightMargin = 0 ,
bottomMargin = 0 ,
selectionScale = ZO_DYEING_SWATCH_SELECTION_SCALE ,
}
return object
end
if newState == SCENE_FRAGMENT_SHOWING then
end
end
end
elseif newState == SCENE_FRAGMENT_HIDING then
end
end
end )
end
self . savedVars = ZO_SavedVars : New ( "ZO_Ingame_SavedVariables" , 1 , "Dyeing" , ZO_DYEING_SAVED_VARIABLES_DEFAULTS )
end
end
end
local mousedOverSavedSetIndex
if not mousedOverDyeableSlotData then
end
if lastTool then
if mousedOverDyeableSlotData and mousedOverDyeChannel then
elseif mousedOverSavedSetIndex and mousedOverDyeChannel then
end
end
if mousedOverDyeableSlotType and mousedOverDyeChannel then
elseif mousedOverSavedSetIndex and mousedOverDyeChannel then
end
local TOOL_CHANGE = true
self : SetSelectedDyeId ( self . selectedDyeId or self . lastSelectedDyeId or self . unlockedDyeIds [ 1 ] , nil , TOOL_CHANGE )
else
end
else
end
end
end
return {
tooltip = tooltip ,
normal = normal ,
pressed = pressed ,
highlight = highlight ,
disabled = disabled ,
}
end
ZO_MenuBar_AddButton ( self . toolsTabs , GenerateTab ( self . dyeTool , SI_DYEING_TOOL_DYE_TOOLTIP , "EsoUI/Art/Dye/dyes_toolIcon_paint_up.dds" , "EsoUI/Art/Dye/dyes_toolIcon_paint_down.dds" , "EsoUI/Art/Dye/dyes_toolIcon_paint_over.dds" ) )
ZO_MenuBar_AddButton ( self . toolsTabs , GenerateTab ( self . fillTool , SI_DYEING_TOOL_DYE_ALL_TOOLTIP , "EsoUI/Art/Dye/dyes_toolIcon_fill_up.dds" , "EsoUI/Art/Dye/dyes_toolIcon_fill_down.dds" , "EsoUI/Art/Dye/dyes_toolIcon_fill_over.dds" ) )
ZO_MenuBar_AddButton ( self . toolsTabs , GenerateTab ( self . eraseTool , SI_DYEING_TOOL_ERASE_TOOLTIP , "EsoUI/Art/Dye/dyes_toolIcon_erase_up.dds" , "EsoUI/Art/Dye/dyes_toolIcon_erase_down.dds" , "EsoUI/Art/Dye/dyes_toolIcon_erase_over.dds" ) )
ZO_MenuBar_AddButton ( self . toolsTabs , GenerateTab ( self . sampleTool , SI_DYEING_TOOL_SAMPLE_TOOLTIP , "EsoUI/Art/Dye/dyes_toolIcon_sample_up.dds" , "EsoUI/Art/Dye/dyes_toolIcon_sample_down.dds" , "EsoUI/Art/Dye/dyes_toolIcon_sample_over.dds" ) )
ZO_MenuBar_AddButton ( self . toolsTabs , GenerateTab ( self . setFillTool , SI_DYEING_TOOL_SET_FILL , "EsoUI/Art/Dye/dyes_toolIcon_setFill_up.dds" , "EsoUI/Art/Dye/dyes_toolIcon_setFill_down.dds" , "EsoUI/Art/Dye/dyes_toolIcon_setFill_over.dds" ) )
end
local SKIP_ANIM = true
if savedSet . mousedOver or savedSet . selected then
else
end
end
if savedSet . selected ~= selected then
end
savedSet . selected = selected
end
end
savedSet . mousedOver = true
end
savedSet . mousedOver = false
end
local savedSetSwatch = CreateControlFromVirtual ( "$(parent)SavedSet" , self . control , "ZO_DyeingSwatchSlotDyes" , dyeSetIndex )
if upInside then
end
end )
end )
end )
end
end
end
local HIGHLIGHT_DIMENSIONS = 5
local CANNOT_SELECT_LOCKED = false
self . swatchPool = ZO_Dyeing_InitializeSwatchPool ( self , self . sharedHighlight , self . paneScrollChild , "ZO_DyeingSwatch" , CANNOT_SELECT_LOCKED , HIGHLIGHT_DIMENSIONS )
end
end
end
end
ZO_CheckButton_SetLabelWrapMode ( self . showLockedCheckBox , TEXT_WRAP_MODE_ELLIPSIS , self . control : GetRight ( ) - self . showLockedCheckBox : GetRight ( ) )
end
end
self . sortByRarityEntry = ZO_ComboBox : CreateItemEntry ( GetString ( SI_DYEING_SORT_BY_RARITY ) , SetSortStyle )
end
self . sortDropDown : SelectItem ( self . savedVars . sortStyle == ZO_DYEING_SORT_STYLE_RARITY and self . sortByRarityEntry or self . sortByHueEntry )
end
else
end
end
end
end
end
end
do
local UNKNOWN_DYE = false
local IS_NON_PLAYER_DYE = true
else
local highlightSlot , highlightDyeChannel = self . activeTool : GetHighlightRules ( dyeSetIndex , dyeChannel )
end
end
if swatch then
else
-- Technically should never be able to get here, but you never know
ZO_Dyeing_CreateTooltipOnMouseEnter ( dyeControl , dyeName , UNKNOWN_DYE , achievementId , IS_NON_PLAYER_DYE )
end
end
end
end
end
end
end
end
if dyeSetIndex then
else
end
end
end
end
return nil
end
if swatch then -- super edge case check (most likely only an internal issue) for having a non-player dye in your saved sets
local toolChanged = false
toolChanged = true
end
end
end
end
if not becauseOfRebuild then
if oldSwatch then
end
end
end
if newSwatch then
local skipAnim = becauseOfRebuild
local skipSound = becauseOfRebuild or becauseToolChange
else
end
end
end
end
end
end
end
end
function ZO_Dyeing_Keyboard : ToggleSavedSetHightlightBySlotControl ( slotControl , isHighlighted , dyeChannel )
if dyeChannel ~= nil then
else
end
end
end
if dyeSetIndex ~= nil then
else
end
end
end
do
local USE_SEARCH_RESULTS = true
local _ , _ , unlockedDyeIds , dyeIdToSwatch = ZO_Dyeing_LayoutSwatches ( self . savedVars . showLocked , self . savedVars . sortStyle , self . swatchPool , self . headerPool , SWATCHES_LAYOUT_OPTIONS , self . pane , USE_SEARCH_RESULTS )
end
end
end
end
end
end
end
end
end
end
return nil
end
end
end |