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ESO Lua File v100021

ingame/dyeing/dyeingtoolbase.lua

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ZO_DyeingToolBase = ZO_Object:Subclass()
function ZO_DyeingToolBase:New(...)
    local dyeingToolBase = ZO_Object.New(self)
    dyeingToolBase:Initialize(...)
    return dyeingToolBase
end
function ZO_DyeingToolBase:Initialize(owner)
    self.owner = owner
end
-- Intended to be overriden, called when the tool becomes active
function ZO_DyeingToolBase:Activate(fromTool, suppressSounds)
end
-- Intended to be overriden, called when the tool becomes inactive
function ZO_DyeingToolBase:Deactivate()
end
-- Intended to be overriden for custom behavior, controls whether or not a tool uses dye swatches directly
function ZO_DyeingToolBase:HasSwatchSelection()
    return true
end
-- Intended to be overriden for custom behavior, controls whether or not a tool uses dye saved sets directly
function ZO_DyeingToolBase:HasSavedSetSelection()
    return false
end
-- Intended to be overriden for custom behavior, controls whether this highlights a single slot/channel, or all (return nil for all)
function ZO_DyeingToolBase:GetHighlightRules(dyeSlot, dyeChannel)
    return dyeSlot, dyeChannel
end
function ZO_DyeingToolBase:OnClicked(restyleSlotData, dyeChannel, button)
    if button == MOUSE_BUTTON_INDEX_LEFT then
        self:OnLeftClicked(restyleSlotData, dyeChannel)
    elseif button == MOUSE_BUTTON_INDEX_RIGHT then
        self:OnRightClicked(restyleSlotData, dyeChannel)
    end
end
-- Intended to be overriden, called when a dyeable slot swatch gets left clicked
function ZO_DyeingToolBase:OnLeftClicked(restyleSlotData, dyeChannel)
end
-- Called when a slot swatch gets right clicked, could be overridden if necessary
function ZO_DyeingToolBase:OnRightClicked(restyleSlotData, dyeChannel)
    if select(dyeChannel, restyleSlotData:GetPendingDyes()) ~= nil then
        ClearMenu()
        AddMenuItem(GetString(SI_DYEING_CLEAR_MENU),
                    function()
                        restyleSlotData:SetPendingDyes(zo_replaceInVarArgs(dyeChannel, INVALID_DYE_ID, restyleSlotData:GetPendingDyes()))
                        self.owner:OnPendingDyesChanged(restyleSlotData)
                        PlaySound(SOUNDS.DYEING_TOOL_ERASE_USED)
                    end)
        ShowMenu(self)
    end
end
function ZO_DyeingToolBase:OnSavedSetClicked(dyeSetIndex, dyeChannel, button)
    if button == MOUSE_BUTTON_INDEX_LEFT then
        self:OnSavedSetLeftClicked(dyeSetIndex, dyeChannel)
    elseif button == MOUSE_BUTTON_INDEX_RIGHT then
        self:OnSavedSetRightClicked(dyeSetIndex, dyeChannel)
    end
end
-- Intended to be overriden, called when a saved set swatch gets left clicked
function ZO_DyeingToolBase:OnSavedSetLeftClicked(dyeSetIndex, dyeChannel)
end
-- Called when a saved set swatch gets right clicked, could be overridden if necessary
function ZO_DyeingToolBase:OnSavedSetRightClicked(dyeSetIndex, dyeChannel)
    if select(dyeChannel, GetSavedDyeSetDyes(dyeSetIndex)) ~= nil then
        ClearMenu()
        AddMenuItem(GetString(SI_DYEING_CLEAR_MENU),
                    function()
                        SetSavedDyeSetDyes(dyeSetIndex, zo_replaceInVarArgs(dyeChannel, INVALID_DYE_ID, GetSavedDyeSetDyes(dyeSetIndex)))
                        self.owner:OnSavedSetSlotChanged(dyeSetIndex)
                        PlaySound(SOUNDS.DYEING_TOOL_ERASE_USED)
                    end)
        ShowMenu(self)
    end
end
-- Intended to be overriden for custom cursor over dye swatches
function ZO_DyeingToolBase:GetCursorType()
    return MOUSE_CURSOR_DO_NOT_CARE
end