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return object
end
if newState == SCENE_SHOWN then
end
end )
end
end
--Override for additional checks if a collectible has been updated
end
local OPEN_TEXTURE = "EsoUI/Art/Buttons/tree_open_up.dds"
local CLOSED_TEXTURE = "EsoUI/Art/Buttons/tree_closed_up.dds"
local OVER_OPEN_TEXTURE = "EsoUI/Art/Buttons/tree_open_over.dds"
local OVER_CLOSED_TEXTURE = "EsoUI/Art/Buttons/tree_closed_over.dds"
local ENABLED = true
local DISABLE_SCALING = true
end
self . navigationTree : AddTemplate ( "ZO_SpecializedCollection_Book_NavigationHeader_Keyboard" , TreeHeaderSetup , nil , nil , nil , 0 )
end
if selected then
if not reselectingDuringRebuild then
end
end
end
end
end
self . navigationTree : AddTemplate ( "ZO_SpecializedCollection_Book_NavigationEntry_Keyboard" , TreeEntrySetup , TreeEntryOnSelected , TreeEntryEquality )
end
end
end
COLLECTIONS_BOOK_SINGLETON : RegisterCallback ( "OnCollectibleUpdated" , function ( ... ) self : OnCollectibleUpdated ( ... ) end )
COLLECTIONS_BOOK_SINGLETON : RegisterCallback ( "OnCollectionUpdated" , function ( ) self : OnCollectionUpdated ( ) end )
COLLECTIONS_BOOK_SINGLETON : RegisterCallback ( "OnCollectiblesUpdated" , function ( ) self : OnCollectionUpdated ( ) end )
COLLECTIONS_BOOK_SINGLETON : RegisterCallback ( "OnCollectionNotificationRemoved" , function ( ... ) self : OnCollectionNotificationRemoved ( ... ) end )
COLLECTIONS_BOOK_SINGLETON : RegisterCallback ( "OnCollectibleNewStatusRemoved" , function ( ... ) self : OnCollectibleNewStatusRemoved ( ... ) end )
end
end
if node then
local RESELECT = true
else
end
end
end
--Override to add additional data if needed
end
do
if entry1 . sortOrder ~= entry2 . sortOrder then
return entry1 . sortOrder < entry2 . sortOrder
else
end
end
end
end
local collectiblesData = { }
local name , description , _ , _ , unlocked , purchasable , active , _ , hint , isPlaceholder = GetCollectibleInfo ( collectibleId )
if not isPlaceholder then
if hint and hint ~= "" then
end
{
collectibleId = collectibleId ,
active = active ,
purchasable = purchasable ,
unlocked = unlocked ,
hint = hint ,
}
end
end
end
return collectiblesData
end
local unlockedList = { }
local lockedList = { }
local lists =
{
{
collectibles = unlockedList ,
} ,
{
collectibles = lockedList ,
} ,
}
else
end
end
return lists
end
local firstNode = nil
local selectedNode = nil
if # categorizedList . collectibles > 0 then
local headerNode = self . navigationTree : AddNode ( "ZO_SpecializedCollection_Book_NavigationHeader_Keyboard" , categorizedList . name , nil , SOUNDS . JOURNAL_PROGRESS_CATEGORY_SELECTED )
local node = self . navigationTree : AddNode ( "ZO_SpecializedCollection_Book_NavigationEntry_Keyboard" , collectibleData , headerNode , SOUNDS . JOURNAL_PROGRESS_SUB_CATEGORY_SELECTED )
if not firstNode then
firstNode = node
end
selectedNode = node
end
end
end
end
local navigateToNode = selectedNode or firstNode
if navigateToNode then
end
end
end
end
end
if justUnlocked then
else
if node then
else
end
end
end
end
end
else
if node then
end
end
end
function ZO_SpecializedCollectionsBook_Keyboard : OnCollectionNotificationRemoved ( notificationId , collectibleId )
end
end
else
end
end
end |