ingame/tradinghouse/gamepad/tradinghouse_gamepad.lua:130 -- TRADING_HOUSE_GAMEPAD_SCENE:GetSceneGroup():RegisterCallback("StateChange", function(oldState, newState)
if newState == SCENE_GROUP_SHOWING then
self:OnInitialInteraction()
self:SetSearchAllowed(true)
elseif newState == SCENE_GROUP_HIDDEN then
self:OnEndInteraction()
end
end)