1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 |
local syncOptions -- Choice of repository, network share, or perforce fetch for new gamedata
local SERVER_DATA = 1
local serverStatusStrings =
{
[ SERVER_STATUS_DOWN ] = SI_SERVER_STATUS_DOWN ,
[ SERVER_STATUS_UP ] = SI_SERVER_STATUS_UP ,
[ SERVER_STATUS_OUT ] = SI_SERVER_STATUS_OUT ,
[ SERVER_STATUS_LOCKED ] = SI_SERVER_STATUS_LOCKED ,
}
local STATUS_COLORS =
{
}
end
local serverSortKeys =
{
[ "name" ] = { } ,
[ "status" ] = { tiebreaker = "name" } ,
}
local currentSortKey = "name"
local currentSortOrder = ZO_SORT_ORDER_UP
return ZO_TableOrderingFunction ( server1 . data , server2 . data , currentSortKey , serverSortKeys , currentSortOrder )
end
if ( sortKey )
then
if ( sortKey == currentSortKey )
then
currentSortOrder = not currentSortOrder
else
currentSortOrder = ZO_SORT_ORDER_UP
end
currentSortKey = sortKey
end
end
if ( numWorlds > 0 ) then
for worldIndex = 0 , numWorlds - 1 do
if ( serverName ~= "" and ( serverStatus ~= SERVER_STATUS_OUT ) )
then
if ( serverStatus == "" )
then
end
table . insert ( dataList , ZO_ScrollList_CreateDataEntry ( SERVER_DATA , { name = serverName , status = serverStatus , worldIndex = worldIndex } ) )
end
end
end
end
local worldSelectionEnabled = true
end
if ( worldSelectionEnabled == false ) then return end
if ( serverData ) then
-- if the user picked the same world they are already logged into, just bail out...
else
end
else
end
end
end
if serverData and worldName then
break
end
end
end
end
end
ZO_ScrollList_SetEqualityFunction ( list , SERVER_DATA , function ( server1 , server2 ) return server1 . name == server2 . name end )
ZO_ServerSelectCancel . gameStateString = "AccountLogin"
EVENT_MANAGER : RegisterForEvent ( "ServerSelect" , EVENT_WORLD_LIST_RECEIVED , ZO_ServerSelect_UpdateWorlds )
end |