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local PREGAME_EULAS = {
EULA_TYPE_PREGAME_EULA ,
EULA_TYPE_TERMS_OF_SERVICE ,
EULA_TYPE_PRIVACY_POLICY ,
EULA_TYPE_CODE_OF_CONDUCT ,
EULA_TYPE_NON_DISCLOSURE_AGREEMENT ,
}
--[[
Fragment Creation
--]]
return fragment
end
-- Call base class for animations after everything has been tweaked
end
end
return object
end
self . isShowingLinkConfirmation = false
LINK_HANDLER : RegisterCallback ( LINK_HANDLER . LINK_CLICKED_EVENT , function ( ... ) self : OnLinkClicked ( ... ) end )
if self . isShowingLinkConfirmation then
self . isShowingLinkConfirmation = false
end
end )
end
-- Need to release the EULA dialog so that the CONFIRM_OPEN_URL dialog will be shown
self . isShowingLinkConfirmation = true
return true
end
end
return eulaType
end
end
end
if self . eulaType then
end
if eulaTitle == "" then
eulaTitle = SI_WINDOW_TITLE_EULA
end
self . titleEulaText = eulaTitle
self . mainEulaText = eulaText
else
end
end
end
return self . mainEulaText
end
return self . titleEulaText
end
self . dialogInfo =
{
canQueue = true ,
mustChoose = true ,
title =
{
} ,
{
} ,
buttons =
{
[ 1 ] =
{
noReleaseOnClick = true , -- Don't release because the scene needs to fade out, will release later
end ,
} ,
[ 2 ] =
{
end ,
}
}
}
end
self . extentsChanged = true
end
end
if ( not self . agreeButton . enabledOnce ) then
if ( verticalOffset == nil ) then
local _
end
self . agreeButton . enabledOnce = ( verticalExtent == 0 ) or zo_floatsAreEqual ( verticalOffset , verticalExtent , 0.01 )
end
end
if not self . isShowingLinkConfirmation then
end
self . extentsChanged = false
if verticalExtent ~= 0 and self . extentsChanged then
end
end
end
self . agreeButton . enabledOnce = false
end
end
end
--[[
Global Functions
--]]
end
else
-- The PC loads its additional legal documents differently from console
return true
end
end
return false
end
end |