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ESO Lua File v100020

ingame/tradinghouse/gamepad/tradinghouse_listings_gamepad.lua

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local SCROLL_LIST_ITEM_TEMPLATE_NAME = "ZO_TradingHouse_ItemListRow_Gamepad"
local ZO_GamepadTradingHouse_Listings = ZO_GamepadTradingHouse_SortableItemList:Subclass()
function ZO_GamepadTradingHouse_Listings:New(...)
    return ZO_GamepadTradingHouse_SortableItemList.New(self, ...)
end
function ZO_GamepadTradingHouse_Listings:Initialize(control)
    local USE_HIGHLIGHT = true
    ZO_GamepadTradingHouse_SortableItemList.Initialize(self, control, ZO_GamepadTradingHouse_SortableItemList.SORT_KEY_TIME, USE_HIGHLIGHT)
    self:SetFragment(ZO_FadeSceneFragment:New(self.control))
end
local function SetupListing(control, data, selected, selectedDuringRebuild, enabled, activated)
    ZO_SharedGamepadEntry_OnSetup(control, data, selected, selectedDuringRebuild, enabled, activated)
    local PRICE_VALID = false
    ZO_CurrencyControl_SetSimpleCurrency(control.price, CURT_MONEY, data.purchasePrice, ZO_GAMEPAD_CURRENCY_OPTIONS, CURRENCY_SHOW_ALL, PRICE_VALID)
end
function ZO_GamepadTradingHouse_Listings:InitializeList()
    ZO_GamepadTradingHouse_SortableItemList.InitializeList(self)
    local list = self:GetList()
    list:SetNoItemText(GetString(SI_GAMEPAD_TRADING_HOUSE_NO_LISTINGS))
        function(list, selectedData)
            self:UpdateItemSelectedTooltip(selectedData)
        end
    )
end
function ZO_GamepadTradingHouse_Listings:UpdateForGuildChange()
    self:RefreshData()
    if not self.control:IsHidden() then
        self:RequestListUpdate()
    end
end
function ZO_GamepadTradingHouse_Listings:UpdateItemSelectedTooltip(selectedData)
    if selectedData then
        local itemLink = GetTradingHouseListingItemLink(selectedData.slotIndex)
        GAMEPAD_TOOLTIPS:LayoutItemWithStackCountSimple(GAMEPAD_LEFT_TOOLTIP, itemLink, selectedData.stackCount)
    else
        GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_LEFT_TOOLTIP)
    end
end
function ZO_GamepadTradingHouse_Listings:OnResponseReceived(responseType, result)
    if result == TRADING_HOUSE_RESULT_SUCCESS then
        if responseType == TRADING_HOUSE_RESULT_CANCEL_SALE_PENDING or responseType == TRADING_HOUSE_RESULT_LISTINGS_PENDING or responseType == TRADING_HOUSE_RESULT_POST_PENDING then
            self:RefreshData()
            if responseType == TRADING_HOUSE_RESULT_CANCEL_SALE_PENDING then
                TRADING_HOUSE_GAMEPAD:SetSearchAllowed(true)
            elseif responseType == TRADING_HOUSE_RESULT_POST_PENDING then
                ZO_AlertNoSuppression(UI_ALERT_CATEGORY_ALERT, nil, GetString(SI_GAMEPAD_TRADING_HOUSE_CREATE_LISTING_ALERT))
            end
        end
    end
end
function ZO_GamepadTradingHouse_Listings:InitializeEvents()
    local function OnResponseReceived(responseType, result)
        self:OnResponseReceived(responseType, result)
    end
    self:SetEventCallback(EVENT_TRADING_HOUSE_RESPONSE_RECEIVED, OnResponseReceived)
    local function OnSearchCooldownUpdate(cooldownMilliseconds)
        if self.requestListings then
            self:RequestListUpdate()
        end
    end
    self:SetEventCallback(EVENT_TRADING_HOUSE_SEARCH_COOLDOWN_UPDATE, OnSearchCooldownUpdate)
end
function ZO_GamepadTradingHouse_Listings:BuildList()
    local list = self:GetList()
    for i = 1, GetNumTradingHouseListings() do
        local itemData = ZO_TradingHouse_CreateItemData(i, GetTradingHouseListingItemInfo)
        if itemData then
            itemData.name = zo_strformat(SI_TOOLTIP_ITEM_NAME, itemData.name)
            itemData.price = itemData.purchasePrice
            itemData.time = itemData.timeRemaining
            local entry = ZO_GamepadEntryData:New(itemData.name, itemData.iconFile)
            entry:InitializeTradingHouseVisualData(itemData)
            entry:SetSubLabelTemplate("ZO_TradingHouse_ItemListSubLabelTemplate")
            local timeRemainingString = zo_strformat(SI_TRADING_HOUSE_BROWSE_ITEM_REMAINING_TIME, ZO_FormatTime(itemData.timeRemaining, TIME_FORMAT_STYLE_SHOW_LARGEST_UNIT_DESCRIPTIVE, TIME_FORMAT_PRECISION_SECONDS, TIME_FORMAT_DIRECTION_DESCENDING))
            entry:AddSubLabel(timeRemainingString)
            list:AddEntry(SCROLL_LIST_ITEM_TEMPLATE_NAME, entry)
        end
    end
end
function ZO_GamepadTradingHouse_Listings:ShowCancelListingConfirmation(selectedData)
    ZO_GamepadTradingHouse_Dialogs_DisplayConfirmationDialog(selectedData, "TRADING_HOUSE_CONFIRM_REMOVE_LISTING", selectedData.purchasePrice)
end
-- Overriden functions
function ZO_GamepadTradingHouse_Listings:InitializeKeybindStripDescriptors()
    local function NotAwaitingResponse() 
        return not self.awaitingResponse
    end
    self.keybindStripDescriptor = {
        {
            name = GetString(SI_GAMEPAD_SORT_OPTION),
            keybind = "UI_SHORTCUT_PRIMARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                self:SortBySelected()
            end,
            enabled = NotAwaitingResponse,
            sound = SOUNDS.TRADING_HOUSE_SEARCH_INITIATED,
        },
        {
            name = function()
                return GetString(SI_GAMEPAD_TRADING_HOUSE_LISTING_REMOVE)
            end,
            keybind = "UI_SHORTCUT_SECONDARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                local postedItem = self:GetList():GetTargetData()
                self:ShowCancelListingConfirmation(postedItem)
            end,
            visible = function()
                local selectedItem = self:GetList():GetTargetData()
                return selectedItem ~= nil
            end,
            enabled = NotAwaitingResponse
        },
        {
            name = GetString(SI_TRADING_HOUSE_GUILD_LABEL),
            keybind = "UI_SHORTCUT_TERTIARY",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                self:DisplayChangeGuildDialog()
            end,
            visible = function()
                return GetSelectedTradingHouseGuildId() ~= nil and GetNumTradingHouseGuilds() > 1
            end,
            enabled = NotAwaitingResponse
        },
        {
            name = function()
                return zo_strformat(SI_GAMEPAD_TRADING_HOUSE_SORT_TIME_PRICE_TOGGLE, self:GetTextForToggleTimePriceKey())
            end,
            keybind = "UI_SHORTCUT_RIGHT_STICK",
            alignment = KEYBIND_STRIP_ALIGN_LEFT,
            callback = function()
                self:ToggleSortOptions()
            end,
            enabled = NotAwaitingResponse,
            sound = SOUNDS.TRADING_HOUSE_SEARCH_INITIATED,
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.keybindStripDescriptor, GAME_NAVIGATION_TYPE_BUTTON)
    ZO_Gamepad_AddListTriggerKeybindDescriptors(self.keybindStripDescriptor, self:GetList())
end
local RESELECT = false
function ZO_GamepadTradingHouse_Listings:RequestListUpdate()
    if GetNumTradingHouseListings() == 0 then
        if TRADING_HOUSE_GAMEPAD:CanRequestListing() then
            self.requestListings = false
            RequestTradingHouseListings()
        else
            -- only queue the request if we are not currently waiting for a listings response
            if not TRADING_HOUSE_GAMEPAD:IsWaitingForResponseType(TRADING_HOUSE_RESULT_LISTINGS_PENDING) then
                self.requestListings = true
            end
        end
    else
        self.requestListings = false
        self:RefreshData(RESELECT)
    end
end
function ZO_GamepadTradingHouse_Listings:GetFragmentGroup()
    return {self.fragment}
end
function ZO_GamepadTradingHouse_Listings:OnHiding()
    self:UpdateItemSelectedTooltip(nil)
end
function ZO_GamepadTradingHouse_Listings:OnInitialInteraction()
    self:ClearList()
    self:SelectInitialSortOption()
end
function ZO_GamepadTradingHouse_Listings:OnEndInteraction()
    self:ResetSortOptions()
end
-- Global functions
    GAMEPAD_TRADING_HOUSE_LISTINGS = ZO_GamepadTradingHouse_Listings:New(control)
end