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ZO_CHROMA_UNDERLAY_ALPHA = . 5
end
self . deathEffects =
{
[ CHROMA_DEVICE_TYPE_KEYBOARD ] = ZO_ChromaCStyleCustomSingleColorFadingEffect : New ( CHROMA_DEVICE_TYPE_KEYBOARD , ZO_CHROMA_EFFECT_DRAW_LEVEL . COVER , CHROMA_CUSTOM_EFFECT_GRID_STYLE_FULL , ZO_CHROMA_ANIMATION_TIMER_DATA . DEATH_PULSATE , DEAD_EFFECT_COLOR , CHROMA_BLEND_MODE_NORMAL ) ,
[ CHROMA_DEVICE_TYPE_KEYPAD ] = ZO_ChromaCStyleCustomSingleColorFadingEffect : New ( CHROMA_DEVICE_TYPE_KEYPAD , ZO_CHROMA_EFFECT_DRAW_LEVEL . COVER , CHROMA_CUSTOM_EFFECT_GRID_STYLE_FULL , ZO_CHROMA_ANIMATION_TIMER_DATA . DEATH_PULSATE , DEAD_EFFECT_COLOR , CHROMA_BLEND_MODE_NORMAL ) ,
[ CHROMA_DEVICE_TYPE_MOUSE ] = ZO_ChromaCStyleCustomSingleColorFadingEffect : New ( CHROMA_DEVICE_TYPE_MOUSE , ZO_CHROMA_EFFECT_DRAW_LEVEL . COVER , CHROMA_CUSTOM_EFFECT_GRID_STYLE_FULL , ZO_CHROMA_ANIMATION_TIMER_DATA . DEATH_PULSATE , DEAD_EFFECT_COLOR , CHROMA_BLEND_MODE_NORMAL ) ,
[ CHROMA_DEVICE_TYPE_MOUSEPAD ] = ZO_ChromaCStyleCustomSingleColorFadingEffect : New ( CHROMA_DEVICE_TYPE_MOUSEPAD , ZO_CHROMA_EFFECT_DRAW_LEVEL . COVER , CHROMA_CUSTOM_EFFECT_GRID_STYLE_FULL , ZO_CHROMA_ANIMATION_TIMER_DATA . DEATH_PULSATE , DEAD_EFFECT_COLOR , CHROMA_BLEND_MODE_NORMAL ) ,
[ CHROMA_DEVICE_TYPE_HEADSET ] = ZO_ChromaPredefinedEffect : New ( CHROMA_DEVICE_TYPE_HEADSET , ZO_CHROMA_EFFECT_DRAW_LEVEL . UNDERLAY_HIGH , ChromaCreateHeadsetBreathingEffect , r , g , b ) ,
}
self : SetVisualDataForKeybindAction ( "UI_SHORTCUT_QUICK_SLOTS" , ZO_CHROMA_ANIMATION_TIMER_DATA . QUICKSLOT_ONE_PULSE , QUICKSLOT_READY_COLOR , CHROMA_BLEND_MODE_NORMAL )
self : SetVisualDataForKeybindAction ( "ACTION_BUTTON_8" , ZO_CHROMA_ANIMATION_TIMER_DATA . ULTIMATE_ONE_PULSE , ULTIMATE_READY_COLOR , CHROMA_BLEND_MODE_NORMAL )
self : SetVisualDataForKeybindAction ( "PLAYER_TO_PLAYER_INTERACT_ACCEPT" , ZO_CHROMA_ANIMATION_TIMER_DATA . PLAYER_TO_PLAYER_PROMPT_PULSATE , PLAYER_TO_PLAYER_PROMPT_COLOR , CHROMA_BLEND_MODE_NORMAL )
self : SetVisualDataForKeybindAction ( "PLAYER_TO_PLAYER_INTERACT_DECLINE" , ZO_CHROMA_ANIMATION_TIMER_DATA . PLAYER_TO_PLAYER_PROMPT_PULSATE , PLAYER_TO_PLAYER_PROMPT_COLOR , CHROMA_BLEND_MODE_NORMAL )
end
else
end
end
if mechanic == POWERTYPE_ULTIMATE then
if currentUltimatePower >= ultimateCost then
else
end
end
end
end
end
end
end
end
end
end
end |