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--Keep Upgrade Type
--Resource Upgrade Type
--World Map Keep Info
return object
end
self . worldMapKeepInfoBGFragment = ZO_FadeSceneFragment : New ( ZO_WorldMapKeepInfoFootPrintBackground_Gamepad )
GAMEPAD_WORLD_MAP_KEEP_INFO_FRAGMENT = self . worldMapKeepInfoFragment
if ( newState == SCENE_FRAGMENT_SHOWING ) then
if self . fragments then
end
elseif ( newState == SCENE_FRAGMENT_HIDDEN ) then
self . keepUpgradeObject = nil
if self . fragments then
end
end
end )
end
if ( self . fragments ) then
end
self . fragments = fragments
end
end
self . tabBarEntries = { }
end
self . tabBarEntries [ # self . tabBarEntries + 1 ] = {
}
end
self . baseHeaderData = {
tabBarEntries = self . tabBarEntries ,
}
end
--Global
end |