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ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_X = 3
ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_Y = 4
local selected = false
if dyeControl then
sharedHighlight : SetAnchor ( TOPLEFT , dyeControl , TOPLEFT , - ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_X , - ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_Y )
sharedHighlight : SetAnchor ( BOTTOMRIGHT , dyeControl , BOTTOMRIGHT , ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_X , ZO_DYEING_HIGHLIGHT_OFFSET_GAMEPAD_Y )
selected = true
end
end
-- A base radial menu with some customized behavior for the gamepad dyeing screen.
local DEFAULT_ROTATION_ANGLE = ( 2 * math . pi ) * ( 3 / 5 )
local FOCUS_ENTRY_SCALE = 1.3
local DISABLE_MOUSE = false
local SELECT_IN_CENTER = true
return ZO_RadialMenu . New ( self , sharedHighlight , control , template , nil , nil , nil , { ZO_DI_LEFT_STICK } , DISABLE_MOUSE , SELECT_IN_CENTER )
end
self . currentlyActive = false
self . controlsBySlot = { }
self . isAllFocused = false
self . previousSelectedControl = nil
self . sharedHighlight = sharedHighlight
-- NOTE: This does not call self:SetOnSelectionChangedCallback as we want to bypass the custom behaviour.
end
end
if not self . isAllFocused then
end
end
self . isAllFocused = true
end
end
if self . isAllFocused then
end
self . isAllFocused = false
end
end
end
end
if self . previousSelectedControl ~= self . selectedControl then
if self . previousSelectedControl then
end
self . previousSelectedControl = self . selectedControl
if self . selectedControl then
if self . sharedHighlight then
end
elseif self . sharedHighlight then
end
end
end
end
end
local SUPPRESS_SOUND = true
if not self . currentlyActive then
self . virtualMouseX = self . oldSelectionX
self . virtualMouseY = self . oldSelectionY
self . selectIfCentered = true
self . currentlyActive = true
end
end
if self . currentlyActive then
self . oldSelectionX = self . virtualMouseX
self . oldSelectionY = self . virtualMouseY
self . selectIfCentered = false
self . currentlyActive = false
end
end
end |