1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 |
do
ShowMarketAndSearch ( GetString ( SI_CROWN_STORE_SEARCH_CROWN_CRATES ) , MARKET_OPEN_OPERATION_CROWN_CRATES )
end
ZO_CROWN_CRATES_BUY_CRATES_KEYBIND_KEYBOARD =
{
}
ZO_CROWN_CRATES_BUY_CRATES_KEYBIND_GAMEPAD =
{
}
end
end
--Crown Crates
-------------------
local g_crownCratesManager
local IDLE_CHATTER_ANIMATION_NOTE = "UI_Chatter"
local REFRESH_DECK_FX_ANIM_NOTE = "UI_RefreshDeckFx"
return obj
end
if ZO_CrownGemification_Keyboard then
end
if ZO_CrownGemification_Gamepad then
end
self . stateMachine = ZO_CrownCratesStateMachine : New ( self , self . packChoosing , self . packOpening , self . gemificationKeyboard , self . gemificationGamepad , self . gemificationSlot )
self . mainMenuDirty = false
self . mainMenuDirty = false
if MAIN_MENU_KEYBOARD then
local DONT_FORCE_RESELECTION = false
end
if MAIN_MENU_GAMEPAD then
end
end
end
if newState == SCENE_SHOWING then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
self . selectedCard = nil
--Actually delete the particle effects from memory so they don't consume part of the particle effect budget when the scene is hidden.
if self . mainMenuDirty then
end
end
end
self . sceneName = "crownCrateKeyboard"
if newState == SCENE_SHOWING then
end
end )
self . sceneName = "crownCrateGamepad"
if newState == SCENE_SHOWING then
end
end )
self . mainMenuDirty = true
else
end
end
if eventNote == IDLE_CHATTER_ANIMATION_NOTE then
elseif eventNote == REFRESH_DECK_FX_ANIM_NOTE then
end
end
end
end
end
end
self . crownGemsAvailableQuantity = ZO_CrownCratesGemsCounter
CROWN_CRATE_GEMS_AVAILABLE_QUANTITY_FRAGMENT = ZO_SimpleSceneFragment : New ( self . crownGemsAvailableQuantity )
self . gemsUpdateCountAnimationTimeline = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_CrownCrateGainGemsUpdateCount" )
self . gemsUpdateCountAnimationTimeline : GetAnimation ( 1 ) : SetUpdateFunction ( function ( animation , progress )
end )
if completedPlaying then
end
end )
self . currentGemAnimationValue = 0
end
ApplyTemplateToControl ( self . crownGemsAvailableQuantity , ZO_GetPlatformTemplate ( "ZO_CrownCrates_GemsCounter" ) )
end
if not self . initialized then
self . initialized = true
end
end
if not self . initializedKeyboard then
self . initializedKeyboard = true
end
end
if not self . initializedGamepad then
self . initializedGamepad = true
self . directionalMovementController = ZO_MovementController : New ( MOVEMENT_CONTROLLER_DIRECTION_HORIZONTAL )
end
end
else
end
end
self . gamepadSharedKeybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
end ,
}
}
end
end
self . keyboardSharedKeybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
{
end ,
}
}
end
elseif self . initializedKeyboard then
end
end
elseif self . initializedKeyboard then
end
end
elseif self . initializedKeyboard then
end
end
local selectedDirection
if result == MOVEMENT_CONTROLLER_MOVE_NEXT then
selectedDirection = 1
elseif result == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
selectedDirection = - 1
end
end
end
self . animationPools =
{
[ ZO_CROWN_CRATES_ANIMATION_PRIMARY_DEAL ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardPrimaryDealAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_BONUS_DEAL ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardBonusDealAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_BONUS_DEAL_GLOW ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardBonusDealGlowAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_BONUS_SLIDE ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardBonusSlideAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_MYSTERY_SELECTED_GLOW ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardMysterySelectedGlowAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_MYSTERY_SELECT ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardMysterySelectAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_MYSTERY_DESELECT ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardMysteryDeselectAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_REVEALED_SELECTED_GLOW ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardRevealedSelectedGlowAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_CARD ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifyCardAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_OVERLAY ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifyOverlayAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_PACK_SHOW_FROM_SIDE ] = ZO_AnimationPool : New ( "ZO_CrownCratePackShowFromSide" ) ,
[ ZO_CROWN_CRATES_ANIMATION_PACK_HIDE_AND_EXIT_SIDE ] = ZO_AnimationPool : New ( "ZO_CrownCratePackHideAndExitSide" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_SINGLE_GEM_GAIN ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifySingleGemAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_COLOR_TINT ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifyColorTintAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_FINAL_GEM ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifyFinalGemAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_GEMIFY_CROWN_GEM_TEXT ] = ZO_AnimationPool : New ( "ZO_CrownCrateCardGemifyCrownGemsTextAnimation" ) ,
[ ZO_CROWN_CRATES_ANIMATION_MANUAL_GEMIFY_SET ] = ZO_AnimationPool : New ( "ZO_CrownCrateGemificationSlotSet" ) ,
}
ZO_CROWN_CRATES_PRIMARY_DEAL_END_PITCH_RADIANS ,
ZO_CROWN_CRATES_PRIMARY_DEAL_END_YAW_RADIANS ,
ZO_CROWN_CRATES_PRIMARY_DEAL_END_ROLL_RADIANS ,
ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_MAGNITUDE_RADIANS ,
ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_DURATION_MS ,
ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_SPACING_MS )
end
do
end
local ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_SETS = 8
local ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_PER_SET = 3
function ZO_CrownCrates : CreateWobbleAnimationPool ( animationType , rootPitchRadians , rootYawRadians , rootRollRadians , wobbleMagnitudeRadians , wobbleDurationMS , wobbleSpacingMS )
local function InsertRotateAnimations ( animationTimeline , startFunctionName , endFunctionName , startRadians , magnitudeRadians , direction , offsetMS , durationMS )
local halfWobbleDuration = durationMS * 0.5
local unrotateAnimation = animationTimeline : InsertAnimation ( ANIMATION_ROTATE3D , nil , offsetMS + halfWobbleDuration )
local endRadians = startRadians + magnitudeRadians * direction
rotateAnimation [ startFunctionName ] ( rotateAnimation , startRadians )
rotateAnimation [ endFunctionName ] ( rotateAnimation , endRadians )
unrotateAnimation [ startFunctionName ] ( unrotateAnimation , endRadians )
unrotateAnimation [ endFunctionName ] ( unrotateAnimation , startRadians )
end
local currentOffsetMS = 0
for setIndex = 1 , ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_SETS do
for wobbleIndex = 1 , ZO_CROWN_CRATES_MYSTERY_SELECTED_WOBBLE_NUM_PER_SET do
local axisIndex = wobbleIndex
local direction
if ( wobbleIndex + setIndex ) % 2 == 0 then
direction = - 1
else
direction = 1
end
if axisIndex == 1 then
InsertRotateAnimations ( animationTimeline , "SetStartPitch" , "SetEndPitch" , rootPitchRadians , wobbleMagnitudeRadians , direction , currentOffsetMS , wobbleDurationMS )
elseif axisIndex == 2 then
InsertRotateAnimations ( animationTimeline , "SetStartYaw" , "SetEndYaw" , rootYawRadians , wobbleMagnitudeRadians , direction , currentOffsetMS , wobbleDurationMS )
else
InsertRotateAnimations ( animationTimeline , "SetStartRoll" , "SetEndRoll" , rootRollRadians , wobbleMagnitudeRadians , direction , currentOffsetMS , wobbleDurationMS )
end
currentOffsetMS = currentOffsetMS + wobbleSpacingMS
end
end
return animationTimeline
end
end
end
return self . animationPools [ animationType ]
end
self . crateSpecificCardParticlePools = { }
self . tierSpecificCardParticlePools = { }
end
if not self . crateSpecificCardParticlePools [ crownCrateId ] then
self . crateSpecificCardParticlePools [ crownCrateId ] = { }
end
local crateTable = self . crateSpecificCardParticlePools [ crownCrateId ]
if not crateTable [ crownCrateParticleEffects ] then
local positionX , positionY , positionZ = 0 , 0 , 0
local particleId = CreateCrownCrateSpecificParticleEffect ( crownCrateId , crownCrateParticleEffects , positionX , positionY , positionZ )
end
end
end
return crateTable [ crownCrateParticleEffects ]
end
function ZO_CrownCrates : GetTierSpecificCardParticlePool ( crownCrateTierId , crownCrateTierParticleEffects )
if not self . tierSpecificCardParticlePools [ crownCrateTierId ] then
self . tierSpecificCardParticlePools [ crownCrateTierId ] = { }
end
local crateTierTable = self . tierSpecificCardParticlePools [ crownCrateTierId ]
if not crateTierTable [ crownCrateTierParticleEffects ] then
local positionX , positionY , positionZ = 0 , 0 , 0
local particleId = CreateCrownCrateTierSpecificParticleEffect ( crownCrateTierId , crownCrateTierParticleEffects , positionX , positionY , positionZ )
end
end
end
return crateTierTable [ crownCrateTierParticleEffects ]
end
end
end
end
self . crateSpecificCardParticlePools = { }
end
end
self . tierSpecificCardParticlePools = { }
end
local metrics =
{
UIUnitsPerWorldUnit = UIWidth / worldWidth ,
worldUnitsPerUIUnit = worldWidth / UIWidth ,
}
metrics . frustumWidthWorld , metrics . frustumHeightWorld = GetWorldDimensionsOfViewFrustumAtDepth ( metrics . depthFromCamera )
return metrics
end
return UIUnits * planeMetrics . worldUnitsPerUIUnit
end
return ZO_KEYBIND_STRIP_GAMEPAD_VISUAL_HEIGHT
else
return ZO_KEYBIND_STRIP_KEYBOARD_VISUAL_HEIGHT
end
end
do
local MOVE_DISTANCE = 5
end
function ZO_CrownCrates . AddBounceResistantMouseHandlersToControl ( control , onMouseEnter , onMouseExit )
--the mouse must move a little bit from where it was when it exited the control to enter again
else
end
end )
end
else
end
end )
end )
end
end
local slotBottomX = ZO_CrownCrates . ComputeSlotCenterUIPositionX ( slotWidthUI , spacingUI , slotIndex , totalSlots )
return slotBottomX , slotBottomY
end
function ZO_CrownCrates . ComputeSlotCenterUIPosition ( slotWidthUI , slotHeightUI , slotHeightOffset , spacingUI , slotIndex , totalSlots )
local slotCenterX = ZO_CrownCrates . ComputeSlotCenterUIPositionX ( slotWidthUI , spacingUI , slotIndex , totalSlots )
return slotCenterX , slotCenterY
end
local totalUIWidth = totalSlots * slotWidthUI + ( totalSlots - 1 ) * spacingUI
--Determine the middle of the screen
--Offset by half the width of the pack area (determine the left most pack's left side)
slotBottomX = slotBottomX - totalUIWidth * 0.5
--Offset by half a pack, then by this packs visual position (determine the middle of this pack)
return slotBottomX + slotWidthUI * 0.5 + ( slotIndex - 1 ) * ( slotWidthUI + spacingUI )
end
end
end
self . currentCrownGems = currentCrownGems
end
self . currentCrownGems = self . currentCrownGems + amount
end
end
end
end
--Lifecycle
end
--Global XML
end
end |