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--
--[[ CollectionsBook Singleton ]] --
--
ZO_COLLECTIONS_SYSTEM_NAME = "collections"
return collectionsSingleton
end
self . ownedHouses = { }
self . categoriesWithNewCollectibles = { }
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_REQUEST_BROWSE_TO , function ( eventId , ... ) self : BrowseToCollectible ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_UPDATED , function ( eventId , ... ) self : OnCollectibleUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTION_UPDATED , function ( eventId , ... ) self : OnCollectionUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLES_UPDATED , function ( eventId , ... ) self : OnCollectiblesUpdated ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_NOTIFICATION_REMOVED , function ( eventId , ... ) self : OnCollectionNotificationRemoved ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_COLLECTIBLE_NEW_STATUS_CLEARED , function ( eventId , ... ) self : OnCollectibleNewStatusRemoved ( ... ) end )
EVENT_MANAGER : RegisterForEvent ( "CollectionsBook_Singleton" , EVENT_ACTION_UPDATE_COOLDOWNS , function ( eventId , ... ) self : OnUpdateCooldowns ( ... ) end )
end
end
for houseIndex = 1 , numAllHouses do
if isUnlocked then
self . ownedHouses [ collectibleId ] = { houseId = houseId }
end
end
end
if categoryType == COLLECTIBLE_CATEGORY_TYPE_HOUSE and isUnlocked then
if justUnlocked then
self . ownedHouses [ collectibleId ] = { showPermissionsDialogOnEnter = true }
end
self . ownedHouses [ collectibleId ] . houseId = houseId
end
end
end
end
end
end
end
end
return GetCollectibleCategorySpecialization ( categoryIndex ) == COLLECTIBLE_CATEGORY_SPECIALIZATION_DLC
end
return self . ownedHouses
end
return self . ownedHouses [ collectibleId ] ~= nil
end
function CollectionsBook_Singleton : DoesHousePermissionsDialogNeedToBeShownForCollectible ( collectibleId )
return self . ownedHouses [ collectibleId ] and self . ownedHouses [ collectibleId ] . showPermissionsDialogOnEnter
end
if self . ownedHouses [ collectibleId ] then
self . ownedHouses [ collectibleId ] . showPermissionsDialogOnEnter = false
end
end
return GetCollectibleCategorySpecialization ( categoryIndex ) == COLLECTIBLE_CATEGORY_SPECIALIZATION_HOUSING
end
return true
end
end
end
return false
end
return true
end
end
return false
end
function CollectionsBook_Singleton . GetCategoryCollectibleIds ( categoryIndex , subCategoryIndex , index , ... )
if index >= 1 then
index = index - 1
return CollectionsBook_Singleton . GetCategoryCollectibleIds ( categoryIndex , subCategoryIndex , index , id , ... )
end
return ...
end
end
local categoryIndex , subcategoryIndex , collectibleIndex = GetCategoryInfoFromCollectibleId ( collectibleId )
if categoryIndex then
if subcategoryIndex then
local categoryNewData = self . categoriesWithNewCollectibles [ categoryIndex ]
if categoryNewData and categoryNewData . subcategories then
categoryNewData . subcategories [ subcategoryIndex ] = nil
categoryNewData . categoryOrSubcategoriesHaveAnyNew = nil
end
else
self . categoriesWithNewCollectibles [ categoryIndex ] = nil
end
end
end
function CollectionsBook_Singleton : DoesCategoryHaveAnyNewCollectibles ( categoryIndex , subcategoryIndex )
if subcategoryIndex == nil then
local categoryHasAnyNew
local numSubCategories , numCollectibles , unlockedCollectibles = select ( 2 , GetCollectibleCategoryInfo ( categoryIndex ) )
local categoryNewData = self . categoriesWithNewCollectibles [ categoryIndex ]
if categoryNewData then
if categoryNewData . categoryOrSubcategoriesHaveAnyNew ~= nil then
return categoryNewData . categoryOrSubcategoriesHaveAnyNew
elseif categoryNewData . hasAnyNew ~= nil then
categoryHasAnyNew = categoryNewData . hasAnyNew
else
categoryHasAnyNew = CollectionsBook_Singleton . DoesCollectibleListHaveNewCollectible ( CollectionsBook_Singleton . GetCategoryCollectibleIds ( categoryIndex , subcategoryIndex , numCollectibles ) )
categoryNewData . hasAnyNew = categoryHasAnyNew
end
else
categoryHasAnyNew = CollectionsBook_Singleton . DoesCollectibleListHaveNewCollectible ( CollectionsBook_Singleton . GetCategoryCollectibleIds ( categoryIndex , subcategoryIndex , numCollectibles ) )
categoryNewData = { hasAnyNew = categoryHasAnyNew }
self . categoriesWithNewCollectibles [ categoryIndex ] = categoryNewData
end
local categoryOrSubcategoriesHaveAnyNew = false
if categoryHasAnyNew then
categoryOrSubcategoriesHaveAnyNew = true
else
for i = 1 , numSubCategories do
categoryOrSubcategoriesHaveAnyNew = true
break
end
end
end
categoryNewData . categoryOrSubcategoriesHaveAnyNew = categoryOrSubcategoriesHaveAnyNew
return categoryOrSubcategoriesHaveAnyNew
else
local categoryNewData = self . categoriesWithNewCollectibles [ categoryIndex ]
if categoryNewData == nil then
local NO_SUBCATEGORY = nil
categoryHasAnyNew = CollectionsBook_Singleton . DoesCollectibleListHaveNewCollectible ( CollectionsBook_Singleton . GetCategoryCollectibleIds ( categoryIndex , NO_SUBCATEGORY , numCollectibles ) )
categoryNewData = { hasAnyNew = categoryHasAnyNew }
self . categoriesWithNewCollectibles [ categoryIndex ] = categoryNewData
end
if categoryNewData . subcategories == nil then
categoryNewData . subcategories = { }
end
local subcategoryHasAnyNew = categoryNewData . subcategories [ subcategoryIndex ]
if subcategoryHasAnyNew == nil then
subcategoryHasAnyNew = CollectionsBook_Singleton . DoesCollectibleListHaveNewCollectible ( CollectionsBook_Singleton . GetCategoryCollectibleIds ( categoryIndex , subcategoryIndex , numCollectibles ) )
categoryNewData . subcategories [ subcategoryIndex ] = subcategoryHasAnyNew
end
return subcategoryHasAnyNew
end
return false
end
do
local ANY_SUBCATEGORY = nil
if getCollectiblesFunction == nil then
end
for categoryIndex = 1 , numCategories do
if COLLECTIONS_BOOK_SINGLETON : DoesCategoryHaveAnyNewCollectibles ( categoryIndex , ANY_SUBCATEGORY ) then
return true
end
end
return false
end
end
local categoryName
if subcategoryIndex then
else
end
return categoryName , collectibleName
end
else
end
end
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