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--[[ Gamepad Visual Data Object ]] --
ZO_GamepadEntryData = { }
ZO_GamepadEntryData . metaTable =
{
if dataSource then
end
end
end ,
}
local entryData = { }
return entryData
end
self . numIcons = 0
self . highlight = highlight
self . fontScaleOnSelection = true
self . alphaChangeOnSelection = false
self . subLabelTemplate = "ZO_GamepadMenuEntrySubLabelTemplateMain"
end
self . uniqueId = itemData . uniqueId --need this on self so that it can be used for a compare by EqualityFunction in ParametricScrollList,
self : SetDataSource ( itemData ) --SharedInventory modifies the dataSource's uniqueId before the GamepadEntryData is rebuilt,
self : AddIcon ( itemData . icon ) --so by copying it over, we can still have access to the old one during the Equality check
if not itemData . questIndex then
end
self . cooldownIcon = itemData . icon or itemData . iconFile
end
self . meetsUsageRequirement = itemData . meetsRequirementsToBuy and itemData . meetsRequirementsToEquip
self . currencyType1 = itemData . currencyType1
end
end
self . bag = bag
self . index = index
self . quality = quality
if quality then
else
end
end
self . uniqueId = itemData . uniqueId
self . cooldownIcon = itemData . icon or itemData . iconFile
end
end
end
function ZO_GamepadEntryData : InitializeImprovementKitVisualData ( bag , index , stackCount , quality , subLabels )
end
function ZO_GamepadEntryData : InitializeCraftingInventoryVisualData ( bagId , slotIndex , stackCount , customSortData , slotData )
self . bagId = bagId
self . slotIndex = slotIndex
local icon , _ , sellPrice , meetsUsageRequirements , _ , _ , _ , quality = GetItemInfo ( self . bagId , self . slotIndex )
self . pressedIcon = self . pressedIcon or icon
self . sellPrice = sellPrice
self . meetsUsageRequirement = meetsUsageRequirements
self . quality = quality
self . customSortData = customSortData
self . slotData = slotData
if slotData then
self . stolen = slotData . stolen
self . isPlayerLocked = slotData . isPlayerLocked
self . isBoPTradeable = slotData . isBoPTradeable
self . isGemmable = slotData . isGemmable
self . statusSortOrder = slotData . statusSortOrder
end
end
local LOOT_QUEST_COLOR = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME ) )
function ZO_GamepadEntryData : InitializeLootVisualData ( lootId , count , quality , value , isQuest , isStolen , itemType )
self . lootId = lootId
self . quality = quality
self . isQuest = isQuest
self . isStolen = isStolen
self . itemType = itemType
if isQuest then
elseif quality then
else
end
end
--[[ Setters for specific fields and options ]] --
self . header = header
end
end
end
self . fontScaleOnSelection = active
end
self . alphaChangeOnSelection = active
end
self . maxIconAlpha = alpha
end
self . dataSource = source
end
end
self . cooldownRemainingMs = remainingMs
self . cooldownDurationMs = durationMs
end
return self . cooldownDurationMs or 0
end
if self . timeCooldownRecordedMs and self . cooldownRemainingMs then
return self . cooldownRemainingMs - timeOffsetMs
end
return 0
end
end
if not self [ subtypeName ] then
self [ subtypeName ] = { }
for i = 1 , self . numIcons do
end
end
end
end
return self . numIcons
end
if self [ subtypeName ] then
return self [ subtypeName ] [ index ] or nil
end
end
if selected then
if selectedIcon then
return selectedIcon
end
end
end
if normalTexture or selectedTexture then
self . numIcons = self . numIcons + 1
end
end
if self . iconsNormal then
end
if self . iconsSelected then
end
end
if selected then
else
return self . unselectedNameColor or ZO_DISABLED_TEXT
end
else
end
end
end
if selected then
return self . selectedSubLabelColor or ZO_SELECTED_TEXT
else
return self . unselectedSubLabelColor or ZO_DISABLED_TEXT
end
end
self . unselectedNameColor = unselectedColor
end
self . selectedSubLabelColor = selectedColor
self . unselectedSubLabelColor = unselectedColor
end
return self . subLabelTemplate
end
self . subLabelTemplate = template
end
self . selectedIconTint = selectedColor
self . unselectedIconTint = unselectedColor
end
self . iconDesaturation = desaturation
end
if not self . subLabels then
self . subLabels = { }
end
end
if self . subLabels then
end
end
self . showUnselectedSublabels = showUnselectedSublabels
end
self . isChannelActive = isChannelActive
end
self . isLocked = isLocked
end
self . isSelected = isSelected
end
self . isChannelActive = isChannelActive
end
-- Functions for displaying an entry as disabled
end
end
self . selectedNameDisabledColor = selectedColor
self . unselectedNameDisabledColor = unselectedColor
end
self . selectedIconDisabledTint = selectedColor
self . unselectedIconDisabledTint = unselectedColor
end
if selected then
return self . selectedNameDisabledColor or ZO_NORMAL_TEXT
else
return self . unselectedNameDisabledColor or ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR
end
end
self : SetDisabledIconTint ( selected and ZO_NORMAL_TEXT , selected and ZO_GAMEPAD_DISABLED_UNSELECTED_COLOR )
end
self . modifyTextType = modifyTextType
end
self . isHiddenByWardrobe = isHidden
end
self . stackCount = stackCount
end |