- ingame/battleground/battlegroundobjectivestatedisplay.lua:438 --
IsBattlegroundObjective(keepId, objectiveId, battlegroundContext)
- ingame/centerscreenannounce/centerscreenannouncehandlers.lua:609 --
IsBattlegroundObjective(objectiveKeepId, objectiveId, battlegroundContext)
- ingame/map/worldmap.lua:2567 --
IsBattlegroundObjective(self:GetObjectiveKeepId(), self:GetObjectiveObjectiveId(), self:GetBattlegroundContext())
- ingame/map/worldmap.lua:2571 --
IsBattlegroundObjective(self:GetObjectiveKeepId(), self:GetObjectiveObjectiveId(), self:GetBattlegroundContext())
- ingame/map/worldmap.lua:2651 -- self:IsBattlegroundObjective()
- ingame/map/worldmap.lua:5381 --
IsBattlegroundObjective(keepId, objectiveId, bgContext)