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local DEFAULT_INITIAL_GAMMA = 100 -- this should match the gamma adjustment setting in the RenderSettings
{
mustChoose = true ,
title =
{
} ,
buttons =
{
[ 1 ] =
{
noReleaseOnClick = true , -- Don't release because the scene needs to fade out, will release later
end ,
} ,
[ 2 ] =
{
noReleaseOnClick = true , -- Don't release because the scene needs to fade out, will release later
end ,
} ,
}
} )
end
-- Gamma Scene and Fragment management
do
local GAMMA_KEYBOARD_STYLE =
{
mainFont = "ZoFontWinH3" ,
subFont = "ZoFontConversationOption" ,
confirmTemplate = "ZO_DialogButton" ,
declineTemplate = "ZO_DialogButton" ,
keybindTextFontColor = ZO_NORMAL_TEXT ,
}
local GAMMA_GAMEPAD_STYLE =
{
mainFont = "ZoFontGamepadBold34" ,
subFont = "ZoFontGamepadBold22" ,
confirmTemplate = "ZO_DialogButton_Gamepad" ,
declineTemplate = "ZO_DialogButton_Gamepad" ,
keybindTextFontColor = ZO_SELECTED_TEXT ,
}
--Have to release the dialog before the stop handler hides it or it won't decrease the number of top levels
end
ZO_PlatformStyle : New ( function ( style ) fragment : ApplyPlatformStyle ( style ) end , GAMMA_KEYBOARD_STYLE , GAMMA_GAMEPAD_STYLE )
return fragment
end
-- Tweak custom dialog controls
end
else
end
if not self . dialogInitialized then
self . dialogInitialized = true
end
local dialog = self . dialog
-- Call base class for animations after everything has been tweaked
end
end
end
end
end
ZO_SelectableLabel_SetNormalColor ( self . confirmGamma : GetNamedChild ( "NameLabel" ) , style . keybindTextFontColor )
ZO_SelectableLabel_SetNormalColor ( self . declineGamma : GetNamedChild ( "NameLabel" ) , style . keybindTextFontColor )
end
if self . gamepadSlider then
end
if self . keyboardSlider then
end
self . slider = isGamepad and self . gamepadSlider or self . keyboardSlider
end
end
if ( not self . initialized ) then
self . initialized = true
end
end
if ( gamma <= 0.04045 ) then
return ( gamma / 12.92 )
else
end
end
if ( linear <= 0.0031308 ) then
return ( linear * 12.92 )
else
end
end
do
local imageData =
{
{ "ZO_GammaAdjustReferenceImage1" , 2 / 255 } ,
{ "ZO_GammaAdjustReferenceImage2" , 7 / 255 } ,
{ "ZO_GammaAdjustReferenceImage3" , 20 / 255 } ,
}
end
end
end
end
end
end
end
GAMMA_SCENE_FRAGMENT . gamepadSlider = slider
end
GAMMA_SCENE_FRAGMENT . keyboardSlider = slider
end |