1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 |
GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_Background )
GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_3_Background )
-----------------------------
--Movie Background Fragment
-----------------------------
end
self . movieFile = movieFile
end
local PLAY_IMMEDIATELY = true
local PLAY_IN_BACKGROUND = true
local LOOP = true
end
end
local PLAY_IMMEDIATELY = true
local PLAY_IN_BACKGROUND = true
local LOOP = true
local MUTE = true
PlayVideo ( self . movieFile , PLAY_IMMEDIATELY , VIDEO_SKIP_MODE_NO_SKIP , nil , PLAY_IN_BACKGROUND , LOOP , MUTE )
end
CREATE_ACCOUNT_BACKGROUND_FRAGMENT = PREGAME_ANIMATED_BACKGROUND_FRAGMENT
LINK_ACCOUNT_BACKGROUND_FRAGMENT = PREGAME_ANIMATED_BACKGROUND_FRAGMENT
----------------------------------------
--Pregame Scene State Advance From Fragment
----------------------------------------
end
self . advanceFromState = state
end
end
--Advancing can often change scenes causing fragments to refresh and this Hide be re-run. So protect the advance until the previous advance completes.
--also only advance if we are in an expected state
if not self . advancing then
self . advancing = true
end
self . advancing = nil
end
PREGAME_GAMMA_ADJUST_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment : New ( "GammaAdjust" )
PREGAME_SCREEN_ADJUST_INTRO_ADVANCE_FRAGMENT = ZO_PregameSceneStateAdvanceFromFragment : New ( "ScreenAdjustIntro" )
-- Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! --
GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_Background )
GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_Background )
GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_4_Background )
GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_3_Background )
GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_2_3_4_Background )
GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_4_Background )
GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment : New ( ZO_SharedGamepadNavQuadrant_1_2_3_Background )
-- END Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! --
|