Back to Home

ESO Lua File v100019

pregame/console/emergencyscreen/pregameinitialscreen_gamepad.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
local SHOW_LOGO_DELAY_TIME_MS = 1000
local LOGO_FADE_IN = "logo_fade_in"
local LOGO_WAIT_FOR_BUTTON = "logo_wait_for_button"
local LOGO_FADING_OUT = "logo_fading_out"
local STARTUP_BUTTONS = 
{
    "UI_SHORTCUT_PRIMARY",
    "UI_SHORTCUT_SECONDARY",
    "UI_SHORTCUT_TERTIARY",
    "UI_SHORTCUT_NEGATIVE",
    "UI_SHORTCUT_RIGHT_SHOULDER",
    "UI_SHORTCUT_LEFT_SHOULDER",
    "UI_SHORTCUT_RIGHT_TRIGGER",
    "UI_SHORTCUT_LEFT_TRIGGER",
    "UI_SHORTCUT_RIGHT_STICK",
    "UI_SHORTCUT_LEFT_STICK",
    "UI_SHORTCUT_START",
    "UI_SHORTCUT_BACK",
}
local VERIFICATION_STATE =
{
    NONE = 1,
    OFFER = 2,
}
local PregameInitialScreen_Console = ZO_Object:Subclass()
function PregameInitialScreen_Console:New(control)
    local object = ZO_Object.New(self)
    object:Initialize(control)
    return object
end
function PregameInitialScreen_Console:Initialize(control)
    self.control = control
    self.playIntroAnimation = true
    self.verificationState = VERIFICATION_STATE.NONE
    local pregameInitialScreen_Console_Fragment = ZO_FadeSceneFragment:New(control)
    PREGAME_INITIAL_SCREEN_CONSOLE_SCENE = ZO_Scene:New("PregameInitialScreen_Gamepad", SCENE_MANAGER)
    PREGAME_INITIAL_SCREEN_CONSOLE_SCENE:AddFragment(pregameInitialScreen_Console_Fragment)
    PREGAME_INITIAL_SCREEN_CONSOLE_SCENE:RegisterCallback("StateChange", function(oldState, newState)
                        if newState == SCENE_SHOWING then
                            ZO_ControllerDisconnect_DismissPopup()
                            self:PerformDeferredInitialization()
                            KEYBIND_STRIP:RemoveDefaultExit()
                            self.currentKeybindStripDescriptor = self:IsShowingVerificationError() and self.verifyEmailKeybindsDescriptor or self.pressAnyKeybindsDescriptor
                            KEYBIND_STRIP:AddKeybindButtonGroup(self.currentKeybindStripDescriptor)
                        elseif newState == SCENE_SHOWN then
                            DisableShareFeatures()
                            self.fadeMode = LOGO_FADE_IN
                            if self.playIntroAnimation then
                                zo_callLater(function() self.esoLogoAnimation:PlayFromStart() end, SHOW_LOGO_DELAY_TIME_MS)
                                self.playIntroAnimation = false
                            else
                                self.esoLogoAnimation:PlayInstantlyToEnd()
                            end
                            if IsErrorQueuedFromIngame() then
                                ZO_Gamepad_DisplayServerDisconnectedError()
                            end
                        elseif newState == SCENE_HIDDEN then
                            self:ClearError()
                            PregameStateManager_ClearError()
                            KEYBIND_STRIP:RemoveKeybindButtonGroup(self.currentKeybindStripDescriptor)
                            KEYBIND_STRIP:RestoreDefaultExit()
                        end
                    end)
end
function PregameInitialScreen_Console:PerformDeferredInitialization()
    if self.initialized then return end
    self.initialized = true
    self.errorBox = self.control:GetNamedChild("ErrorBox")
    self.errorBoxContainer = self.errorBox:GetNamedChild("Container")
    self.errorTitle = self.errorBoxContainer:GetNamedChild("ErrorTitle")
    self.errorMessage = self.errorBoxContainer:GetNamedChild("ErrorMessage")
    local esoLogoControl = self.control:GetNamedChild("Logo")
    local pressTextLabel = self.control:GetNamedChild("PressText")
    -- Note: the line of text says "Press <<primary button icon>> To Start" but we're still going to handle other input buttons
    local primaryButtonIconPath = ZO_Keybindings_GetTexturePathForKey(KEY_GAMEPAD_BUTTON_1)
    local primaryButtonIcon = zo_iconFormat(primaryButtonIconPath, 40, 40)
    pressTextLabel:SetText(zo_strformat(SI_CONSOLE_PREGAME_PRESS_BUTTON, primaryButtonIcon))
    self.esoLogoAnimation = GetAnimationManager():CreateTimelineFromVirtual("ZO_PregameInitialScreen_FadeAnimation", esoLogoControl)
    self.pressTextAnimation = GetAnimationManager():CreateTimelineFromVirtual("ZO_PregameInitialScreen_FadeAnimation", pressTextLabel)
    self.esoLogoAnimation:SetHandler("OnStop", function()
                                    if self.fadeMode == LOGO_FADE_IN then
                                        self.fadeMode = LOGO_WAIT_FOR_BUTTON
                                        self:PlayPressAnyButtonAnimationFromStart()
                                    elseif self.fadeMode == LOGO_FADING_OUT then
                                        PregameStateManager_AdvanceState()
                                    end
                                end)
    self.pressTextAnimation:SetHandler("OnStop", function()
                                                    if self.pressAnyPromptFadingIn then
                                                        self.continueAllowed = true
                                                        if self.continueDesired then
                                                            self:ContinueFunction()
                                                        end
                                                        self.pressAnyPromptFadingIn = false
                                                        self.continueDesired = false
                                                    end
                                                end)
    self:SetupStartupButtons()
    local function ProfileLoginResult(eventCode, isSuccess, profileError)
        if (GetCVar("QuickLaunch") == "1") and (isSuccess == true) then
            --Fast fadeout the logo and get us into game if we're quick launching.
            self.fadeMode = LOGO_FADING_OUT;
            self.esoLogoAnimation:PlayInstantlyToEnd()
        else
            if SCENE_MANAGER:IsShowing("PregameInitialScreen_Gamepad") then
                if isSuccess == true then
                    self:OnProfileLoginSuccess()
                else
                    self:RefreshScreen()
                end
            end
        end
    end
    
    local function ShowVerificationAlertDialog(eventCode, isSuccess)
        if isSuccess then
            self:SetupError(GetString(SI_CONSOLE_RESEND_VERIFY_EMAIL_SUCCEEDED_TITLE), GetString(SI_CONSOLE_RESEND_VERIFY_EMAIL_SUCCEEDED_TEXT))
        else
            self:SetupError(GetString(SI_CONSOLE_RESEND_VERIFY_EMAIL_FAILED_TITLE), GetString(SI_CONSOLE_RESEND_VERIFY_EMAIL_FAILED_TEXT))
        end
    end
    if IsConsoleUI() then
        EVENT_MANAGER:RegisterForEvent("PregameInitialScreen", EVENT_PROFILE_LOGIN_RESULT, ProfileLoginResult)
        EVENT_MANAGER:RegisterForEvent("PregameInitialScreen", EVENT_RESEND_VERIFICATION_EMAIL_RESULT, ShowVerificationAlertDialog)
    end
end
function PregameInitialScreen_Console:IsReadyToPushStart()
    return self.fadeMode == LOGO_WAIT_FOR_BUTTON
end
function PregameInitialScreen_Console:PlayPressAnyButtonAnimationFromStart()
    if not self:IsShowingVerificationError() then
        self.pressTextAnimation:PlayFromStart()
        self.pressAnyPromptFadingIn = true
        
        -- This will remove all gamepads and assign the gamepad that sends the next input as the primary gamepad.
        -- It must occur before the player can be registered as pressing a key to continue.
        UnlockGamepads()
    end
end
function PregameInitialScreen_Console:ResetScreenState() 
    self:ClearError()
    local KEYBINDS_REMOVED = false
    local KEYBINDS_ADDED = true
    KEYBIND_STRIP:RemoveKeybindButtonGroup(self.currentKeybindStripDescriptor)
    PREGAME_INITIAL_SCREEN_CONSOLE_SCENE:FireCallbacks("ResetScreenState", KEYBINDS_REMOVED)
    self.currentKeybindStripDescriptor = self.pressAnyKeybindsDescriptor
    KEYBIND_STRIP:AddKeybindButtonGroup(self.currentKeybindStripDescriptor)
    PREGAME_INITIAL_SCREEN_CONSOLE_SCENE:FireCallbacks("ResetScreenState", KEYBINDS_ADDED)
end
function PregameInitialScreen_Console:SetupStartupButtons()
    self.pressAnyKeybindsDescriptor = {}
    for i, button in ipairs(STARTUP_BUTTONS) do
        local descriptor = 
        {
            keybind = button,
            callback = function() self:ContinueFunction() end,
            ethereal = true,
        }
        table.insert(self.pressAnyKeybindsDescriptor, descriptor)
    end
    self.verifyEmailKeybindsDescriptor =
    {
        alignment = KEYBIND_STRIP_ALIGN_LEFT,
        --Resend
        {
            keybind = "UI_SHORTCUT_SECONDARY",
            name = GetString(SI_CONSOLE_RESEND_VERIFY_EMAIL_KEYBIND),
            callback =  function()
                            PregameAttemptResendVerificationEmail()
                            self:ResetScreenState()
                        end,
            visible = function() return self.verificationState == VERIFICATION_STATE.OFFER end
        },
    }
    ZO_Gamepad_AddBackNavigationKeybindDescriptors(self.verifyEmailKeybindsDescriptor, GAME_NAVIGATION_TYPE_BUTTON, function() self:ResetScreenState() end)
end
function PregameInitialScreen_Console:OnProfileLoginSuccess()
    self:FinishUp()
end
function PregameInitialScreen_Console:ContinueFunction()
    if self.continueAllowed then
        --clear out existing errors
        if not self:IsShowingVerificationError() then
            PREGAME_INITIAL_SCREEN_CONSOLE:ClearError()
            self.pressTextAnimation:PlayFromEnd()
        end
        --remove keybindings and message to prevent spamming
        if IsConsoleUI() and GetUIPlatform() ~= UI_PLATFORM_PC then
            PregameSelectProfile()
        else
            self:OnProfileLoginSuccess()
        end
        self.continueAllowed = false
    else
        if self.pressAnyPromptFadingIn then
            self.continueDesired = true
        end
    end
end
function PregameInitialScreen_Console:FinishUp()
    if self.fadeMode == LOGO_WAIT_FOR_BUTTON then
        self.fadeMode = LOGO_FADING_OUT
        PlaySound(SOUNDS.CONSOLE_GAME_ENTER)
        self:Hide()
    end
end
function PregameInitialScreen_Console:RefreshScreen()
    if self.fadeMode == LOGO_WAIT_FOR_BUTTON then
        self:PlayPressAnyButtonAnimationFromStart()
    elseif self.fadeMode == LOGO_FADING_OUT then
        self:PlayPressAnyButtonAnimationFromStart()
        self.fadeMode = LOGO_FADE_IN
        self.esoLogoAnimation:PlayInstantlyToEnd()
    end
end
function PregameInitialScreen_Console:Hide()
    self.esoLogoAnimation:PlayFromEnd()
end
function PregameInitialScreen_Console:ClearError()
    self.verificationState = VERIFICATION_STATE.NONE
    self.errorBox:SetHidden(true)
end
function PregameInitialScreen_Console:ShowError(errorTitle, errorMessage)
    self:RefreshScreen()
    self:SetupError(errorTitle, errorMessage)
    PregameStateManager_SetState("AccountLogin")
end
function PregameInitialScreen_Console:SetupError(errorTitle, errorMessage)
    self.errorTitle:SetText(errorTitle)
    self.errorMessage:SetText(errorMessage)
    self.errorBox:SetHidden(false)
    local messageOffsetY = select(6, self.errorMessage:GetAnchor(1))
    self.errorBoxContainer:SetHeight(self.errorTitle:GetTextHeight() + self.errorMessage:GetTextHeight() + messageOffsetY)
end
function PregameInitialScreen_Console:ShowEmailVerificationError(dialogTitle, dialogText)
    self.verificationState = VERIFICATION_STATE.OFFER
    self:ShowError(dialogTitle, dialogText)
end
function PregameInitialScreen_Console:IsShowingVerificationError()
    return self.verificationState ~= VERIFICATION_STATE.NONE
end
    PREGAME_INITIAL_SCREEN_CONSOLE = PregameInitialScreen_Console:New(self)
end