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GAMEPAD_SELECTOR_STRIDE = 3
GAMEPAD_SELECTOR_IGNORE_POSITION = - 1
--
-- Character Creation Generic Selector
--
return object
end
self . highlightControl = CreateControlFromVirtual ( "$(parent)Highlight" , control , "ZO_CharacterCreateSelectorHighlight_Gamepad" )
self . selectedControl = CreateControlFromVirtual ( "$(parent)Selected" , control , "ZO_CharacterCreateSelectorSelected_Gamepad" )
self . showKeybind = true
self . stride = GAMEPAD_SELECTOR_STRIDE
self . focusEnabled = false
self . currentHighlight = GAMEPAD_SELECTOR_IGNORE_POSITION -- we start off with no highlight because we have no controls to highlight yet
self . lastHighlight = 1
end
self . currentHighlight = index
local highlight = self . highlightControl
if self . buttonHighlighted then
end
end
end
return self . selectedPosition
end
local selectedControl = self . selectedControl
local bannerText = nil
if info . position == GAMEPAD_SELECTOR_IGNORE_POSITION then
-- Ignore
-- If the button is selected
if bannerText == nil then
end
self . selectedPosition = info . position
elseif info . position == self . currentHighlight and self . buttonHighlighted then
-- If we have the button highlighted (in focus)
else
-- Unselected and unhighlighted
end
end
end
if nameControl then
local fontColor
local nameFont
fontColor = ZO_SELECTED_TEXT
nameFont = "ZoFontGamepad42"
else
fontColor = ZO_DISABLED_TEXT
nameFont = "ZoFontGamepad34"
end
end
-- if we are enabling then we need to make sure the highlight is initialized/reenabled
local highlightIndex = self . currentHighlight
if highlightIndex == GAMEPAD_SELECTOR_IGNORE_POSITION then
highlightIndex = self . lastHighlight
end
else
-- if we are disabling then we need to make sure the highlight is disabled
-- and we need to set our selection text to the text of the selected control instead of the highlight
self . buttonHighlighted = false
self . lastHighlight = self . currentHighlight
end
end
end
if position == GAMEPAD_SELECTOR_IGNORE_POSITION then
return nil
end
if info . position == position then
return info . selectorButton
end
end
return nil
end
end
if position == GAMEPAD_SELECTOR_IGNORE_POSITION then
return nil
end
if info . position == position then
return info
end
end
return nil
end
local newHighlight = self . currentHighlight
break
end
end
end
local newHighlight = self . currentHighlight
break
end
end
end
index = maxIndex
index = index - 1
end
end
return index
end
return button ~= nil
end
local currentHighlight = self . currentHighlight
local newHighlight = currentHighlight
-- Button layout is similar to
-- 1 2 3
-- or
-- 1 2 3
-- 4
-- or
-- 1 2 3
-- 4 5
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
-- Moving Down
if currentHighlight >= lastRowLeftIndex then
-- If we are in the bottom row, there's no moving down
return nil
else
-- Move straight down, but make sure we move down to a valid button
local targetHighlight = currentHighlight + self . stride
local leftmostHighlight = targetHighlight - ( targetHighlight - 1 ) % self . stride
local rightmostHighlight = targetHighlight
newHighlight = self : GetNearestValidIndex ( targetHighlight , leftmostHighlight , rightmostHighlight , move )
end
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
-- Moving Up
if currentHighlight <= self . stride then
-- If we are in the top row, there's no moving up
return nil
else
-- Move straight up
newHighlight = currentHighlight - self . stride
if currentHighlight == maxHighlightIndex and maxHighlightIndex % self . stride == 1 then
-- If the button is being centered in the final rows
-- straight up needs to be offset to the right to match the same column
end
end
else
return nil
end
if move == MOVEMENT_CONTROLLER_MOVE_NEXT then
elseif move == MOVEMENT_CONTROLLER_MOVE_PREVIOUS then
end
return newHighlight
end
return nil
end
-- Up/down movement
if newHighlight then
return true
end
return false
end
-- If we have a set of buttons, such that there will be one button on the last row
-- it will be centered in the middle instead of being all the way on the left
if maxIndex % self . stride == 1 then
if index == maxIndex then
return centerColumnIndex
end
end
return ( index - 1 ) % self . stride + 1
end
end
end
-- To be overridden
end
-- To be overridden
end
-- Optional override
local title = ""
local description = ""
return title , description
end
if buttonInfo then
if title ~= "" or description ~= "" then
return
end
end
end
--
-- Character Creation Alliance
--
end
end
end
end
else
end
end
--
-- Character Creation Race
--
end
end
else
return false
end
end
if alliance == 0 then
-- If there is no alliance restriction, then it's fine
return true
end
end
end
end
end
if not moveDown then
while currentIndex > 0 do
return
end
currentIndex = currentIndex - 1
end
end
end
else
end
end
local title = ""
local description = ""
if buttonInfo then
if not buttonInfo . isSelectable then
description = ZO_CHARACTERCREATE_MANAGER . GetOptionRestrictionString ( restrictionReason , restrictingCollectible )
if description ~= "" then
end
end
end
return title , description
end
--
-- Character Creation Class
--
end
end
end
end
else
end
end
local title = ""
local description = ""
if buttonInfo then
if not buttonInfo . isSelectable then
description = ZO_CHARACTERCREATE_MANAGER . GetOptionRestrictionString ( restrictionReason , restrictingCollectible )
if description ~= "" then
end
end
end
return title , description
end |