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local ZO_TreeNode
local RESELECTING_DURING_REBUILD = true
local USER_REQUESTED_OPEN = true
local SYSTEM_REQUESTED_OPEN = false
--Tree
---------------
tree . width = width
tree . defaultIndent = defaultIndent
tree . defaultSpacing = defaultSpacing
tree . exclusive = false
tree . templateInfo = { }
for i = 1 , # tree . exclusivePath do
if ( tree . exclusivePath [ i ] == treeNode ) then
return
end
end
end
return tree
end
end
local OPEN = true
self . previousRoot = self . rootNode
self . selectedNode = nil
end
if ( self . selectionHighlight ) then
end
if ( self . openAnimationPool ) then
end
end
local currentNode = self . rootNode
end
if currentNode and currentNode ~= self . rootNode then
end
end
end
if ( children ) then
local firstChild = children [ 1 ]
if ( firstChild ) then
end
end
end
self . selectionHighlightTemplate = template
end
self . openAnimationTemplate = animationTemplate
end
end
end
self . exclusive = exclusive
end
self . suspendAnimations = suspendAnimations
end
return self . width
end
return left == right
end
function ZO_Tree : AddTemplate ( template , setupFunction , selectionFunction , equalityFunction , childIndent , childSpacing )
self . templateInfo [ template ] =
{
childIndent = childIndent ,
childSpacing = childSpacing ,
}
end
if ( not parentNode ) then
parentNode = self . rootNode
end
local templateInfo = self . templateInfo [ template ]
local treeNode = ZO_TreeNode : New ( self , templateInfo , parentNode , data , templateInfo . childIndent or self . defaultIndent , templateInfo . childSpacing or self . defaultSpacing , open == true )
treeNode . selectSound = selectSound
return treeNode
end
if currentNodeOfPreviousTree and currentNodeOfCurrentTree then
if previousChildren and currentChildren then
if previousChild . equalityFunction == currentChild . equalityFunction and previousChild . equalityFunction ( previousChild . data , currentChild . data ) then
if tree . exclusive then
return
end
end
end
end
end
end
end
end
end
end
if self . previousRoot then
local currentNodeOfPreviousTree = self . previousRoot
local currentNodeOfCurrentTree = self . rootNode
end
elseif self . exclusive then
end
self . previousRoot = nil
end
end
end
end
local USER_REQUESTED = true
end
self . scrollTargetNode = treeNode
end
end
end
if ( open ) then
--open the path to the root
while ( current ) do
--because the tree is automatically opening a path, any opened nodes must be system requested opens
end
if ( self . exclusive ) then
self . exclusivePath = { }
local current = treeNode
while ( current ) do
end
--close every node not on the newly opened path
for i = 1 , # rootChildren do
local rootChild = rootChildren [ i ]
end
end
else
end
end
if self . selectedNode then
end
self . selectedNode = treeNode
if not reselectingDuringRebuild then
end
if ( selectionHighlight ) then
end
end
end
if self . selectedNode then
self . selectedNode = nil
if self . selectionHighlight then
end
end
end
if self . selectedNode then
end
end
return self . selectedNode
end
if ( self . selectionHighlight ) then
return self . selectionHighlight
else
if ( self . selectionHighlightTemplate ) then
self . selectionHighlight = CreateControlFromVirtual ( self . control : GetName ( ) .. "Highlight" , self . control , self . selectionHighlightTemplate )
return self . selectionHighlight
end
end
end
if ( treeRoot ) then
else
treeRoot = self . rootNode
end
if ( children ) then
for i = 1 , # children do
end
end
end
end
local node = timeline . node
if self . scrollTargetNode == node and self . scrollControl then
self . scrollTargetNode = nil
end
end
if ( self . openAnimationPool ) then
if ( timeline ) then
return timeline
end
timeline . node = treeNode
return timeline
end
end
end
return not self . suspendAnimations
and self . openAnimationPool ~= nil
end
if self . scrollControl then
end
end
if scrollControl and scrollControl . scroll then
self . scrollControl = scrollControl
end
end
--TreeNode
---------------
if ( templateInfo ) then
end
node . tree = tree
node . parentNode = parentNode
node . childIndent = childIndent
node . childSpacing = childSpacing
node . childrenHeight = 0
node . childrenCurrentHeight = 0
node . open = open
node . openPercentage = open and 1 or 0
node . selected = false
return node
end
local total = 0
while ( treeNode ~= nil ) do
end
return total
end
local previousNode = nil
if ( not self . children ) then
self . children = { }
--split the child spacing evenly on either side of the child container
self . childContainer : SetAnchor ( TOPLEFT , self . control , BOTTOMLEFT , 0 , self . parentNode : GetChildSpacing ( ) * 0.5 )
else
--root node, anchor that to fill the tree control space
end
if ( self . parentNode ) then
end
if ( self . nextNode ) then
end
else
previousNode = self . children [ # self . children ]
end
if ( previousNode ) then
else
end
end
if ( self . childContainer ) then
--split the child spacing evenly on either side of the child container
nextNodeControl : SetAnchor ( TOPLEFT , self . childContainer , BOTTOMLEFT , 0 , self . parentNode : GetChildSpacing ( ) * 0.5 )
else
end
self . nextNode = nextTreeNode
end
end
end
--This functionality works in the context of a full refresh rather than arbitrarily deciding to disable a node manually
--So you'll want to control this in a setup/refresh, and ensure that the tree's Commit function is called after said refresh.
end
end
if self . children then
end
end
end
return true
else
return self . open
end
end
self . open = open
if open then
else
end
else
--custom anim must always be first
for i = 2 , numAnimations do
end
if open then
else
end
end
else
if self . open then
else
end
end
end
end
self . openPercentage = openPercentage
if self . open then
end
end
end
self . selected = true
end
end
self . selected = false
end
end
end
end
end
end
return self . childContainer
end
return ( self . children == nil )
end
return self . tree
end
--The height of the children if this node was all the way open
if self . children then
local height = 0
for i = 1 , # self . children do
end
height = height + self . childSpacing * ( # self . children - 1 )
return height
else
return 0
end
end
end
if ( self . parentNode ) then
end
end
--The height of the children taking into account how open they are
if self . children then
local height = 0
for i = 1 , # self . children do
end
height = height + self . childSpacing * ( # self . children - 1 )
return height
else
return 0
end
end
height = height * self . openPercentage
self . childrenCurrentHeight = height
if self . childContainer then
end
end
if ( self . parentNode ) then
end
end
if self . children then
end
end
end
end
return self . parentNode
end
return self . children
end
return self . childSpacing
end
return self . childIndent
end
end
end
end
--Global XML
-- Play the selected sound if not already opened
elseif not self . node . open and self . node . selectSound then
end
end
end
-- Play the selected sound if not already selected
elseif not self . node . selected and self . node . selectSound then
end
end
end
--ZO_Trees
---------------
return object
end
self . trees = { }
EVENT_MANAGER : RegisterForEvent ( "ZO_Trees" , EVENT_ALL_GUI_SCREENS_RESIZED , function ( ) self : OnScreenResized ( ) end )
end
end
end
end
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