1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 |
return object
end
function ZO_SmoothSlider : Initialize ( control , buttonTemplate , buttonWidth , buttonHeight , buttonPadding , buttonScaleFactor )
end )
self . buttonWidth = buttonWidth
self . buttonHeight = buttonHeight
self . buttonPadding = buttonPadding
self . buttonScaleFactor = buttonScaleFactor
end
self . normalTexture = normalTexture
self . highlightTexture = highlightTexture
end
end
end
end
self . numDivisions = numDivisions
self . highlightButton = nil
local buttonScaledHeight = self . buttonHeight * self . buttonScaleFactor
local buttonScaledWidth = self . buttonWidth * self . buttonScaleFactor
local offsetX = buttonScaledWidth / 2
local offsetY = buttonScaledHeight / 2
for i = 1 , numDivisions do
button . index = i
--Reset all the highlight states
end
if ( i < numDivisions ) then
offsetX = offsetX + buttonScaledWidth / 2 + self . buttonWidth / 2 + self . buttonPadding
end
end
end
return ( index - 1 ) / ( self . numDivisions - 1 )
end
if ( range > 0 ) then
else
return 0
end
end
local activation
if ( normalizedDiff > 1 / ( self . numDivisions - 1 ) ) then
activation = 0
else
activation = 1 - ( normalizedDiff * ( self . numDivisions - 1 ) )
end
return 1 + ( self . buttonScaleFactor - 1 ) * activation
end
return self . highlightTexture ~= nil
end
local newHighlightButton
local minDistanceFromMaxScale = math . huge
if ( distanceFromMaxScale < minDistanceFromMaxScale ) then
minDistanceFromMaxScale = distanceFromMaxScale
newHighlightButton = button
end
end
end
if ( newHighlightButton ~= self . highlightButton ) then
if ( self . highlightButton ) then
end
self . highlightButton = newHighlightButton
if ( newHighlightButton ) then
end
end
end
end
end
end
if ( targetDec < 0.01 ) then
targetIndex = targetInt
elseif ( targetDec > 0.99 ) then
targetIndex = targetInt + 1
end
if ( amount > 0 ) then
elseif ( amount < 0 ) then
else
end
return targetValue
end
--Local XML
end
end
--Global XML
end |