Back to Home

ESO Lua File v100019

libraries/zo_contextmenus/zo_contextmenus.lua

[◄ back to folders ]
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
local mouseUpRefCounts = {}
local selectedIndex = nil
local lastCommandWasFromMenu = true
local DEFAULT_TEXT_COLOR = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_NORMAL))
local DEFAULT_TEXT_HIGHLIGHT = ZO_ColorDef:New(GetInterfaceColor(INTERFACE_COLOR_TYPE_TEXT_COLORS, INTERFACE_TEXT_COLOR_CONTEXT_HIGHLIGHT))
MENU_ADD_OPTION_LABEL = 1
MENU_ADD_OPTION_CHECKBOX = 2
MENU_TYPE_DEFAULT = 1
MENU_TYPE_COMBO_BOX = 2
MENU_TYPE_TEXT_ENTRY_DROP_DOWN = 3
local menuInfo =
{
    [MENU_TYPE_DEFAULT] =
    {
        backdropEdge = "EsoUI/Art/Tooltips/UI-Border.dds",
        backdropCenter = "EsoUI/Art/Tooltips/UI-TooltipCenter.dds",
        backdropInsets = {16,16,-16,-16},
        backdropEdgeWidth = 128,
        backdropEdgeHeight = 16,
    },
    [MENU_TYPE_COMBO_BOX] =
    {
        backdropEdge = "EsoUI/Art/Miscellaneous/dropDown_edge.dds",
        backdropCenter = "EsoUI/Art/Miscellaneous/dropDown_center.dds",
        backdropInsets = {16, 16, -16, -16},
        backdropEdgeWidth = 128,
        backdropEdgeHeight = 16,
    },
    [MENU_TYPE_TEXT_ENTRY_DROP_DOWN] =
    {
        backdropEdge = "EsoUI/Art/Miscellaneous/textEntry_dropDown_edge.dds",
        backdropCenter = "EsoUI/Art/Miscellaneous/textEntry_dropDown_center.dds",
        backdropInsets = {8, 8, -8, -8},
        backdropEdgeWidth = 64,
        backdropEdgeHeight = 8,
        hideMunge = true,
    },
}
local function AnchorMenuToMouse(menuToAnchor)
    local x, y = GetUIMousePosition()
    local width, height = GuiRoot:GetDimensions()
    
    menuToAnchor:ClearAnchors()
    
    local right = true
    if(x + ZO_Menu.width > width) then
        right = false
    end
    local bottom = true
    if(y + ZO_Menu.height > height) then
        bottom = false
    end
    if(right) then
        if(bottom) then
            menuToAnchor:SetAnchor(TOPLEFT, nil, TOPLEFT, x, y)
        else
            menuToAnchor:SetAnchor(BOTTOMLEFT, nil, TOPLEFT, x, y)
        end
    else
        if(bottom) then
            menuToAnchor:SetAnchor(TOPRIGHT, nil, TOPLEFT, x, y)
        else
            menuToAnchor:SetAnchor(BOTTOMRIGHT, nil, TOPLEFT, x, y)
        end
    end
end
local function UpdateMenuDimensions(menuEntry)
    if(ZO_Menu.currentIndex > 0) then
        local textWidth, textHeight = GetControl(menuEntry.item, "Name"):GetTextDimensions()
        local checkboxWidth, checkboxHeight = 0, 0
        if(menuEntry.checkbox) then
            checkboxWidth, checkboxHeight = menuEntry.checkbox:GetDesiredWidth(), menuEntry.checkbox:GetDesiredHeight()
        end
        local entryWidth = textWidth + checkboxWidth + ZO_Menu.menuPad * 2
        local entryHeight = zo_max(textHeight, checkboxHeight)
        if(entryWidth > ZO_Menu.width) then
            ZO_Menu.width = entryWidth
        end
        
        ZO_Menu.height = ZO_Menu.height + entryHeight + menuEntry.itemYPad
        
        -- More adjustments will come later...this just needs to set the height
        -- HACK: Because anchor processing doesn't happen right away, and because GetDimensions
        -- does NOT return desired dimensions...this will actually need to remember the height
        -- that the label was set to. And to remember it, we need to find the menu item in the
        -- appropriate menu...
        menuEntry.item.storedHeight = entryHeight
    end
end
function ClearMenu()
    local owner = ZO_Menu.owner
    if(type(owner) == "userdata") then
        owner:SetHandler("OnEffectivelyHidden", nil)
    end
    ZO_Menu:SetHidden(true)
    SetAddMenuItemCallback(nil) -- just in case this wasn't cleared
    SetMenuHiddenCallback(nil)
    ZO_MenuHighlight:SetHidden(true)
    
    if(ZO_Menu.itemPool)
    then
        ZO_Menu.itemPool:ReleaseAllObjects()
    end
    if(ZO_Menu.checkBoxPool) then
        ZO_Menu.checkBoxPool:ReleaseAllObjects()
    end
    
    ZO_Menu.nextAnchor = ZO_Menu
    
    ZO_Menu:SetDimensions(0, 0)
    ZO_Menu.currentIndex = 1
    ZO_Menu.width = 0
    ZO_Menu.height = 0
    ZO_Menu.items = {}
    ZO_Menu.spacing = 0
    ZO_Menu.menuPad = 8
    ZO_Menu.owner = nil
end
function IsMenuVisisble()
    return mouseUpRefCounts[ZO_Menu] ~= nil
end
function SetMenuMinimumWidth(minWidth)
    ZO_Menu.width = minWidth
end
function SetMenuSpacing(spacing)
    ZO_Menu.spacing = spacing
end
function SetMenuPad(menuPad)
    ZO_Menu.menuPad = menuPad
end
local function SetMenuOwner(owner)
    if(type(owner) == "userdata") then
        owner:SetHandler("OnEffectivelyHidden", ClearMenu)
    end
    ZO_Menu.owner = owner
end
function GetMenuOwner(menu)
    local menu = menu or ZO_Menu
    return ZO_Menu.owner
end
function MenuOwnerClosed(potentialOwner)
    if(IsMenuVisisble() and (GetMenuOwner() == potentialOwner)) then
        ClearMenu()
    end
end
-- NOTE: If owner is a valid control, the menu system will use this to install an OnEffectivelyHidden handler
-- so that if the control is hidden for any reason, the menu will properly close. The handler is currently
-- overwritten/removed, so make sure that you account for that if your controls need to have their own
-- effectively hidden handlers. (Pending ZO_Hook work...)
function ShowMenu(owner, initialRefCount, menuType)
    if(next(ZO_Menu.items) == nil) then
        return false
    end
    menuType = menuType or MENU_TYPE_DEFAULT
    ZO_Menu:SetDimensions((ZO_Menu.menuPad * 2) + ZO_Menu.width, (ZO_Menu.menuPad * 2) + ZO_Menu.height + ZO_Menu.spacing * (#ZO_Menu.items - 1))
    -- Force the control that contains this label to the same size as the label
    -- so that mouse over and item click behavior works on each line without
    -- needing to mouse over the actual text of the label.
    -- Keep the height the same as it was...
    for k, v in pairs(ZO_Menu.items) do
        -- HACK: See note below about storing the height...
        v.item:SetDimensions(ZO_Menu.width, v.item.storedHeight)
    end
    
    if(ZO_Menu.menuType ~= menuType) then
        local menuInfo = menuInfo[menuType]
        ZO_MenuBG:SetCenterTexture(menuInfo.backdropCenter)
        ZO_MenuBG:SetEdgeTexture(menuInfo.backdropEdge, menuInfo.backdropEdgeWidth, menuInfo.backdropEdgeHeight)
        ZO_MenuBG:SetInsets(unpack(menuInfo.backdropInsets))
        ZO_MenuBGMungeOverlay:SetHidden(menuInfo.hideMunge)
    end
    ZO_Menu.menuType = menuType
    
    ZO_Menu:SetHidden(false)
    ZO_Menus:BringWindowToTop()
    AnchorMenuToMouse(ZO_Menu)
    -- Combobox will set this to two so that the first mouse up doesn't close the menu
    -- Otherwise, the first mouse up will close the menu.
    mouseUpRefCounts[ZO_Menu] = initialRefCount or 2
    -- The menu has been shown, get rid of the add item callback; it will be set again for other menus.
    SetMenuOwner(owner)
    return true
end
function AnchorMenu(control, offsetY)
    -- By default, the menu is shown where the mouse cursor is...
    -- but if valid anchor data is passed in, that's used instead.
    
    ZO_Menu:ClearAnchors()
    ZO_Menu:SetAnchor(TOPLEFT, control, BOTTOMLEFT, 0, offsetY)
    -- The menu must properly contain its contents, but if "control" is
    -- larger than the contents' widths, use "control" to size the menu.
    -- NOTE: Not using padding on purpose since I don't want to redo all the options dropdowns. If something else breaks this, fix those by increasing their min width
    if(control:GetWidth() >= ZO_Menu.width) then
        ZO_Menu:SetAnchor(TOPRIGHT, control, BOTTOMRIGHT, 0, offsetY)
    end
end
function SetAddMenuItemCallback(itemAddedCallback)
    if(itemAddedCallback and type(itemAddedCallback) == "function") then
        currentOnMenuItemAddedCallback = itemAddedCallback
    else
        currentOnMenuItemAddedCallback = nil
    end
end
function SetMenuHiddenCallback(menuHiddenCallback)
    if(menuHiddenCallback and type(menuHiddenCallback) == "function") then
        currentOnMenuHiddenCallback = menuHiddenCallback
    else
        currentOnMenuHiddenCallback = nil
    end
end
function GetMenuPadding()
    return ZO_Menu.menuPad
end
function AddMenuItem(mytext, myfunction, itemType, myFont, normalColor, highlightColor, itemYPad)
    local menuItemControl = ZO_Menu.itemPool:AcquireObject()
    menuItemControl.OnSelect = myfunction
    menuItemControl.menuIndex = ZO_Menu.currentIndex
    local checkboxItemControl
    if(itemType == MENU_ADD_OPTION_CHECKBOX) then
        checkboxItemControl = ZO_Menu.checkBoxPool:AcquireObject()
        ZO_CheckButton_SetToggleFunction(checkboxItemControl, myfunction)
        checkboxItemControl.menuIndex = ZO_Menu.currentIndex
    end
    local addedItemIndex = ZO_Menu.currentIndex
    ZO_Menu.currentIndex = ZO_Menu.currentIndex + 1
    
    itemYPad = itemYPad or 0
    table.insert(ZO_Menu.items, { item = menuItemControl, checkbox = checkboxItemControl, itemYPad = itemYPad })
    
    menuItemControl:ClearAnchors()
    menuItemControl:SetHidden(false)
    if(checkboxItemControl) then
        checkboxItemControl:ClearAnchors()
        checkboxItemControl:SetHidden(false)
    end
    if(ZO_Menu.nextAnchor == ZO_Menu) then
        if(checkboxItemControl) then
            checkboxItemControl:SetAnchor(TOPLEFT, ZO_Menu.nextAnchor, TOPLEFT, ZO_Menu.menuPad, ZO_Menu.menuPad + itemYPad)
            menuItemControl:SetAnchor(TOPLEFT, checkboxItemControl, TOPRIGHT, 0, 0)
        else
            menuItemControl:SetAnchor(TOPLEFT, ZO_Menu.nextAnchor, TOPLEFT, ZO_Menu.menuPad, ZO_Menu.menuPad + itemYPad)
        end
    else
        if(checkboxItemControl) then
            checkboxItemControl:SetAnchor(TOPLEFT, ZO_Menu.nextAnchor, BOTTOMLEFT, 0, ZO_Menu.spacing + itemYPad)
            menuItemControl:SetAnchor(TOPLEFT, checkboxItemControl, TOPRIGHT, 0, 0)
        else
            menuItemControl:SetAnchor(TOPLEFT, ZO_Menu.nextAnchor, BOTTOMLEFT, 0, ZO_Menu.spacing + itemYPad)
        end
    end
    ZO_Menu.nextAnchor = checkboxItemControl or menuItemControl
    local nameControl = GetControl(menuItemControl, "Name")
    if myFont == nil then
        if not IsInGamepadPreferredMode() then
            myFont = "ZoFontGame"
        else
            myFont = "ZoFontGamepad22"
        end
    end
    
    nameControl.normalColor = normalColor or DEFAULT_TEXT_COLOR
    nameControl.highlightColor = highlightColor or DEFAULT_TEXT_HIGHLIGHT
    
    -- NOTE: Must set text AFTER the current index has been incremented.
    nameControl:SetFont(myFont)
    nameControl:SetText(mytext)
    UpdateMenuDimensions(ZO_Menu.items[#ZO_Menu.items])
    nameControl:SetColor(nameControl.normalColor:UnpackRGBA())
    end
    return addedItemIndex
end
function UpdateMenuItemState(item, state)
    local menuEntry = ZO_Menu.items[item]
    if(menuEntry and menuEntry.checkbox) then
        ZO_CheckButton_SetCheckState(menuEntry.checkbox, state)
    end
end
    ZO_MenuHighlight:ClearAnchors()
    ZO_MenuHighlight:SetAnchor(TOPLEFT, control, TOPLEFT, -2, -2)
    ZO_MenuHighlight:SetAnchor(BOTTOMRIGHT, control, BOTTOMRIGHT, 2, 2)
   
    ZO_MenuHighlight:SetHidden(false)
    
    local nameControl = GetControl(control, "Name")
    nameControl:SetColor(nameControl.highlightColor:UnpackRGBA())
end
    ZO_MenuHighlight:SetHidden(true)
    local nameControl = GetControl(control, "Name")
    nameControl:SetColor(nameControl.normalColor:UnpackRGBA())
end
function ZO_Menu_SetSelectedIndex(index)
    if(not ZO_Menu.items) then return end
    if(index) then
        index = zo_max(zo_min(index, #ZO_Menu.items), 1)
    end
    if(selectedIndex ~= index) then
        if(selectedIndex) then
            local entry = ZO_Menu.items[selectedIndex]
            if entry then 
                local control = entry.item
                if(control) then
                    ZO_Menu_UnselectItem(control)
                end
            end
        end
        selectedIndex = index
        if(selectedIndex) then
            local entry = ZO_Menu.items[selectedIndex]
            if entry then
                local control = entry.item
                if(control) then
                    ZO_Menu_SelectItem(control)
                end
            end
        end
    end
end
    return #ZO_Menu.items
end
    return selectedIndex
end
    local control = ZO_Menu.items[selectedIndex].item
    if(control) then
        return GetControl(control, "Name"):GetText()
    end
end
    ZO_Menu_SetSelectedIndex(control.menuIndex)
end
    if(selectedIndex == control.menuIndex)
    then
        ZO_Menu_SetSelectedIndex(nil)
    end
end
function ZO_Menu_ClickItem(control, button)
    if(button == MOUSE_BUTTON_INDEX_LEFT) then
        ZO_Menu_SetLastCommandWasFromMenu(true)
        local menuEntry = ZO_Menu.items[control.menuIndex]
        if(menuEntry and menuEntry.checkbox) then
            -- Treat this like the checkbox was clicked.
            ZO_CheckButton_OnClicked(menuEntry.checkbox, button)
        else
            -- Treat it like the label was clicked
            control.OnSelect()
            ClearMenu()
        end
    end
end
    mouseUpRefCounts[ZO_Menu] = nil
    if(currentOnMenuHiddenCallback) then
        currentOnMenuHiddenCallback()
    end
end
local function OnGlobalMouseUp()
    local refCount = mouseUpRefCounts[ZO_Menu]
    if(refCount ~= nil) then
        local moc = WINDOW_MANAGER:GetMouseOverControl()
        if(moc:GetOwningWindow() ~= ZO_Menus) then
            refCount = refCount - 1
            mouseUpRefCounts[ZO_Menu] = refCount
            if(refCount <= 0) then                
                ClearMenu()
            end
        end
    end
end
local function ResetFunction(control)
    control:SetHidden(true)
    control.OnSelect = nil
    control.menuIndex = nil
end
local function ResetCheckbox(checkbox)
    ResetFunction(checkbox)
    ZO_CheckButton_SetToggleFunction(checkbox, nil)
end
    
local function EntryFactory(pool)
    return ZO_ObjectPool_CreateControl("ZO_MenuItem", pool, ZO_Menu)
end
local function CheckBoxFactory(pool)
    return ZO_ObjectPool_CreateControl("ZO_MenuItemCheckButton", pool, ZO_Menu)
end
function ZO_Menu_Initialize()
    --Pre-allocate these so the control closures (for OnMouseUp) are created as secure code and add-ons can use them.
    ZO_Menu.itemPool = ZO_ObjectPool:New(EntryFactory, ResetFunction)
    for i = 1, 30 do
        ZO_Menu.itemPool:AcquireObject()
    end
    ZO_Menu.itemPool:ReleaseAllObjects()
    ZO_Menu.checkBoxPool = ZO_ObjectPool:New(CheckBoxFactory, ResetCheckbox)
    for i = 1, 30 do
        ZO_Menu.checkBoxPool:AcquireObject()
    end
    ZO_Menu.checkBoxPool:ReleaseAllObjects()
    ClearMenu()
 
    EVENT_MANAGER:RegisterForEvent("ZO_Menu_OnGlobalMouseUp", EVENT_GLOBAL_MOUSE_UP, OnGlobalMouseUp)
end
    return lastCommandWasFromMenu
end
function ZO_Menu_SetLastCommandWasFromMenu(menuCommand)
    lastCommandWasFromMenu = menuCommand
end