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--[[
Tab Buttons and Tab Button Groups:
These are a combination of a "check button" and a "radio group". They are typically hung off one of the edges of a window
and used to indicate which sub-panel within the window is currently active. Usual uses include Chat Channel/Filter management
and Character Pane management (displaying separate panes for skills, gear, pets, etc...)
Usage:
Initialize tab buttons with a type, this determines the textures that will be used as the button switches states (mouseover,
pressed, unpressed...) Do not set the textures manually. Valid types are defined in the TAB_DATA table.
Assign a callback function to the tab button so that when pressed or unpressed, it knows what action to take. Typically the
tab button only needs to take some action when it's pressed, not when it becomes unpressed; this is up to the system using
the tab buttons.
After creating and initializing a number of tab buttons, add them to a group which will manage their state and call the
appropriate callbacks as the user interacts with the window.
--]]
-- NOTE: Right and left edge will generally use icons and not labels.
-- When we need to implement them, they probably will need a very custom structure
-- that doesn't need to take advantage of the horizontal resizing of the tab.
local DL_ABOVE = 2
local DL_BELOW = 1
local PRESSED = 1
local UNPRESSED = 2
local DISABLED = 3
local TAB_DATA =
{
TopEdgeImage =
{
UnpressedImage = "EsoUI/Art/Tabs/tab_top_inactive.dds" ,
PressedImage = "EsoUI/Art/Tabs/tab_chat_active.dds" ,
UnpressedMouseOverImage = "EsoUI/Art/Tabs/tab_top_inactive_mouseOver.dds" ,
LeftCoords = { left = 0 , right = 0.25 , top = 0 , bottom = 1 } , -- NOTE: Assumes that the left and right slices match for pressed/unpressed
RightCoords = { left = 0.75 , right = 1 , top = 0 , bottom = 1 } ,
CenterCoords = { left = 0.25 , right = 0.75 , top = 0 , bottom = 1 } ,
SideSize = 12 ,
Height = 24 ,
MinFixedWidth = 80 ,
TooltipPosition = TOP ,
HasIcon = true ,
HasTabMouseOver = true ,
} ,
SimpleIcon =
{
SideSize = 0 ,
TooltipPosition = TOP ,
HasIcon = true ,
HasTabMouseOver = true ,
} ,
CroppedSimpleIcon =
{
SideSize = - 16 ,
TooltipPosition = TOP ,
HasIcon = true ,
HasTabMouseOver = true ,
} ,
SimpleIconHighlight =
{
SideSize = 0 ,
TooltipPosition = TOP ,
HasIcon = true ,
HasTabMouseOver = true ,
HasHighlight = true ,
} ,
QuestJournal =
{
UnpressedImage = "EsoUI/Art/Quest/questJournal_tab_inactive.dds" ,
PressedImage = "EsoUI/Art/Quest/questJournal_tab_active.dds" ,
UnpressedMouseOverImage = "EsoUI/Art/Quest/questJournal_tab_inactiveMouseOver.dds" ,
DisabledImage = "EsoUI/Art/Tabs/tab_disabled.dds" ,
LeftCoords = { left = 0 , right = 0.25 , top = 0.0 , bottom = 1 } , -- NOTE: Assumes that the left and right slices match for pressed/unpressed
RightCoords = { left = 0.734375 , right = 1 , top = 0.0 , bottom = 1 } ,
CenterCoords = { left = 0.25 , right = 0.734375 , top = 0.0 , bottom = 1 } ,
Height = 32 ,
SideSize = 16 ,
HasIcon = true ,
HasTabMouseOver = true ,
} ,
FancyBottomEdge =
{
UnpressedImage = "EsoUI/Art/Tabs/bottom_tab_inactive.dds" ,
PressedImage = "EsoUI/Art/Tabs/bottom_tab_active.dds" ,
UnpressedMouseOverImage = "EsoUI/Art/Tabs/bottom_tab_inactive_mouseOver.dds" ,
LeftCoords = { left = 0 , right = 0.203 , top = 0 , bottom = 0.58 } , -- NOTE: Assumes that the left and right slices match for pressed/unpressed
RightCoords = { left = 0.75 , right = 1 , top = 0 , bottom = 0.58 } ,
CenterCoords = { left = 0.203 , right = 0.75 , top = 0 , bottom = 0.58 } ,
SideSize = 13 ,
Height = 37 ,
HasTabMouseOver = true ,
TooltipPosition = BOTTOM ,
} ,
FancyBottomEdgeImage =
{
UnpressedImage = "EsoUI/Art/Tabs/bottom_tab_inactive.dds" ,
PressedImage = "EsoUI/Art/Tabs/bottom_tab_active.dds" ,
UnpressedMouseOverImage = "EsoUI/Art/Tabs/bottom_tab_inactive_mouseOver.dds" ,
LeftCoords = { left = 0 , right = 0.203 , top = 0 , bottom = 0.58 } , -- NOTE: Assumes that the left and right slices match for pressed/unpressed
RightCoords = { left = 0.75 , right = 1 , top = 0 , bottom = 0.58 } ,
CenterCoords = { left = 0.203 , right = 0.75 , top = 0 , bottom = 0.58 } ,
SideSize = 13 ,
HasIcon = true ,
HasTabMouseOver = true ,
TooltipPosition = BOTTOM ,
} ,
FancyTopEdgeImage =
{
UnpressedImage = "EsoUI/Art/Tabs/tab_top_inactive.dds" ,
PressedImage = "EsoUI/Art/Tabs/tab_top_active.dds" ,
UnpressedMouseOverImage = "EsoUI/Art/Tabs/tab_top_inactive_mouseOver.dds" ,
DisabledImage = "EsoUI/Art/Tabs/tab_top_inactive_disabled.dds" ,
LeftCoords = { left = 0 , right = 0.2344 , top = 0 , bottom = 1 } , -- NOTE: Assumes that the left and right slices match for pressed/unpressed
RightCoords = { left = 0.75 , right = 1 , top = 0 , bottom = 1 } ,
CenterCoords = { left = 0.2344 , right = 0.75 , top = 0 , bottom = 1 } ,
SideSize = 16 ,
HasIcon = true ,
HasTabMouseOver = true ,
TooltipPosition = TOP ,
} ,
SimpleText =
{
SideSize = 10 ,
Height = 24 ,
PressedTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SELECTED ) ) ,
UnpressedTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_CONTRAST ) ) ,
UnpressedMouseOverTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_HIGHLIGHT ) ) ,
DisabledTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_DISABLED ) ) ,
TooltipPosition = TOP ,
HasTabMouseOver = true ,
Font = "ZoFontHeader2"
} ,
MainMenuSubcategory =
{
SideSize = 5 ,
Height = 32 ,
MinFixedWidth = 0 ,
MaxFixedWidth = 300 ,
PressedTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_SELECTED ) ) ,
UnpressedTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_CONTRAST ) ) ,
UnpressedMouseOverTextColor = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_TEXT_COLORS , INTERFACE_TEXT_COLOR_HIGHLIGHT ) ) ,
TooltipPosition = TOP ,
HasTabMouseOver = true ,
Font = "ZoFontHeader3"
} ,
}
if ( not self . tabType ) then return end -- Early out.
local tabData = TAB_DATA [ self . tabType ]
if ( tabData . HasIcon ) then
if ( self . state == UNPRESSED ) then
else
end
end
if ( self . state == UNPRESSED ) then
if self . allowLabelColorChanges and tabData . UnpressedTextColor then
end
end
else
if self . allowLabelColorChanges and tabData . PressedTextColor then
end
end
end
if ( tabData . PressedImage and tabData . UnpressedImage ) then
local image = ( self . state == PRESSED ) and tabData . PressedImage or tabData . UnpressedImage
local leftCoords = tabData . LeftCoords
local rightCoords = tabData . RightCoords
local centerCoords = tabData . CenterCoords
center : SetTextureCoords ( centerCoords . left , centerCoords . right , centerCoords . top , centerCoords . bottom )
end
then
end
end
if ( not tab . tabType or not TAB_DATA [ tab . tabType ] ) then return end -- Early out.
local tabData = TAB_DATA [ tab . tabType ]
local width = textWidth + tabData . SideSize * 2
if tabData . MaxFixedWidth and width > tabData . MaxFixedWidth then
--Text is too long, resize and continue after the label redraws
else
if tabData . HasHighlight then
end
end
end
end
if tabTexture then
end
if iconTexture then
if hasHighlight then
if highlight then
end
else
if highlight then
end
end
end
end
if ( self . state == DISABLED ) then return end
self . state = PRESSED
end
if ( self . state == DISABLED ) then return end
self . state = UNPRESSED
end
self . tabType = tabType
self . pressedCallback = pressedCallback
self . unpressedCallback = unpressedCallback
-- These nil fields are added here for clarity.
self . state = nil
self . tabGroup = nil
-- Start tab buttons in the unpressed state, it's still not a member of a tab group
end
end
function ZO_TabButton_Text_Initialize ( self , tabType , initialText , pressedCallback , unpressedCallback , tabSizeChangedCallback )
if ( not tabType or not TAB_DATA [ tabType ] ) then
return
end
local tabData = TAB_DATA [ tabType ]
self . allowLabelColorChanges = true
local sideSize = tabData . SideSize or 8
local height = tabData . Height or 24
if left then
end
if right then
end
if center then
end
if ( not tabData . PressedImage or not tabData . UnpressedImage ) then
if left then
end
if right then
end
if center then
end
end
if tabData . MaxFixedWidth then
end
if ( tabData . Font ) then
end
initialText = initialText or ""
end
local ICON_SIZE = 32
ICON_SIZE = overrideValue
end
ICON_SIZE = 32
end
-- Utility to create uniform tab icons that have normal padding and size.
function ZO_CreateUniformIconTabData ( sharedDataTable , icon , width , height , pressedIcon , unpressedIcon , mouseoverIcon , disabledIcon )
width = width or 32
height = height or 32
local verticalPadding = ( ICON_SIZE - height ) / 2
sharedDataTable . pressedIcon = icon or pressedIcon
sharedDataTable . unpressedIcon = icon or unpressedIcon
sharedDataTable . mouseoverIcon = mouseoverIcon
sharedDataTable . disabledIcon = disabledIcon
sharedDataTable . width = width
sharedDataTable . height = height
sharedDataTable . lowerPadding = verticalPadding
sharedDataTable . upperPadding = verticalPadding
return sharedDataTable
end
function ZO_TabButton_Icon_Initialize ( self , tabType , visualData , pressedCallback , unpressedCallback )
self . pressedIcon = visualData . pressedIcon
self . unpressedIcon = visualData . unpressedIcon
self . disabledIcon = visualData . disabledIcon
self . mouseoverIcon = visualData . mouseoverIcon
self . allowLabelColorChanges = true
local lowerPadding = visualData . lowerPadding or 0
local upperPadding = visualData . upperPadding or 0
local width = visualData . width or 32
local height = visualData . height or 32
local sideSize = TAB_DATA [ tabType ] . SideSize or 16
if ( icon ) then
icon : SetTextureCoords ( visualData . textureLeft or 0 , visualData . textureRight or 1 , visualData . textureTop or 0 , visualData . textureBottom or 1 )
icon : SetAnchor ( BOTTOM , center , BOTTOM , 0 , - lowerPadding ) -- If center is nil, this will just use icon's parent
if highlight then
end
end
local tabHeight = height + lowerPadding + upperPadding
end
tabButton . tooltipPosition = position
end
end
end
if ( self . state == DISABLED ) then return end
local tabData = TAB_DATA [ self . tabType ]
if ( tabData . HasHighlight ) then
end
local tooltipPos = self . tooltipPosition or tabData . TooltipPosition
if ( tooltipPos == TOP ) then
else
end
end
--only unpressed tabs get mouse over effects
if ( self . state == UNPRESSED ) then
if ( tabData . HasTabMouseOver ) then
end
if ( self . allowLabelColorChanges and tabData . UnpressedMouseOverTextColor ) then
end
end
end
if ( self . state == DISABLED ) then return end
if ( not self . tabType ) then return end -- Early out.
local tabData = TAB_DATA [ self . tabType ]
if ( tabData . HasHighlight ) then
end
end
--only unpressed tabs get mouse over effects
if ( self . state == UNPRESSED ) then
if ( tabData . HasTabMouseOver ) then
end
if ( self . allowLabelColorChanges and tabData . UnpressedMouseOverTextColor ) then
end
end
end
return self . state == DISABLED
end
if ( not self . tabType ) then return end -- Early out.
local tabData = TAB_DATA [ self . tabType ]
return
end
if ( disabled )
then
-- NOTE: For now it is the caller's responsibility to make sure that any unpressedCallback gets called as a result of setting this to the disabled state.
self . state = DISABLED
if ( tabData . HasHighlight ) then
end
if ( tabData . HasIcon and self . disabledIcon ) then
end
if ( self . allowLabelColorChanges and tabData . DisabledTextColor ) then
end
else
self . state = UNPRESSED -- always revert back to unpressed
if ( tabData . HasIcon and self . unpressedIcon ) then
end
if ( self . allowLabelColorChanges and tabData . UnpressedTextColor ) then
end
then
else
end
end
end
end
end
if ( self . allowLabelColorChanges ) then
end
end
self . allowLabelColorChanges = allow
end
local tabData = TAB_DATA [ self . tabType ]
self . allowLabelColorChanges = true
if ( self . state == UNPRESSED ) then
else
end
end
--[[
TabButtonGroup implementation. This is modified from the radio button group because the
base tab button definition uses a label and a custom texturing method. It's probably overkill
to abstract the "group management" concept away from radio button group and have both
tab and radio button groups inherit from that base.
This will probably continue to be reworked.
--]]
group . m_Buttons = { } -- m_Buttons will be keyed by a tabButton control, and the stored value is either a handler function, or the same as the key.
return group
end
-- Left mouse press will select a tab (if it's not pressed)
-- Right mouse press will be given the chance to open a context menu (coming soon...)
if ( buttonId == 1 )
then
if ( tabButton . state == PRESSED or tabButton . state == DISABLED )
then
return -- early out, the button was already pressed
end
-- Set all buttons in the group to unpressed, and unlocked.
do
-- Only unpress the button that was pressed, and call its callback.
-- Do not do anything with buttons that were already unpressed.
if ( currentTabButton . state == PRESSED )
then
end
end
-- Select the new tab button
end
end
if ( tabButton )
then
if ( self . m_Buttons [ tabButton ] == nil )
then
-- Remember the original handler so that its call can be forced.
-- NOTE: The TabButton template will generally take action on mouse down, not on a full click.
-- This has to do with the fact that it's currently implemented as a label.
-- This throws away return values from the original function, which is most likely ok in the case of a click handler.
then
end
end
end
end
end
if self . m_Buttons [ tabButton ] then
else
-- Need to clear out our handler in this case, otherwise
-- adding this tab to another group will call two tab group handlers
end
self . m_Buttons [ tabButton ] = nil
end
end
end
end
if ( self . m_Buttons [ tabButton ] )
then
end
end
if ( currentTabButton . state == PRESSED ) then
return currentTabButton
end
end
return nil
end |