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GAMEPAD_INCLUDE_DEADZONE = true
GAMEPAD_EXCLUDE_DEADZONE = false
end
end
end
end
end
local leftTrigger = {
keybind = "UI_SHORTCUT_LEFT_TRIGGER" ,
ethereal = true ,
end
if list : IsActive ( ) and not list : IsEmpty ( ) and not list : SetPreviousSelectedDataByEval ( optionalHeaderComparator or DefaultIsDataHeader , ZO_PARAMETRIC_MOVEMENT_TYPES . JUMP_PREVIOUS ) then
end
end ,
}
local rightTrigger = {
keybind = "UI_SHORTCUT_RIGHT_TRIGGER" ,
ethereal = true ,
end
if list : IsActive ( ) and not list : IsEmpty ( ) and not list : SetNextSelectedDataByEval ( optionalHeaderComparator or DefaultIsDataHeader , ZO_PARAMETRIC_MOVEMENT_TYPES . JUMP_NEXT ) then
end
end ,
}
return leftTrigger , rightTrigger
end
local leftTrigger , rightTrigger = ZO_Gamepad_CreateListTriggerKeybindDescriptors ( list , optionalHeaderComparator )
end
GAME_NAVIGATION_TYPE_STICK = 1
GAME_NAVIGATION_TYPE_BUTTON = 2
GAME_NAVIGATION_TYPE_BOTH = 3
function ZO_Gamepad_AddForwardNavigationKeybindDescriptors ( descriptor , navigationType , callback , name , visible , enabled , sound )
if navigationType == GAME_NAVIGATION_TYPE_STICK or navigationType == GAME_NAVIGATION_TYPE_BOTH then
descriptor [ # descriptor + 1 ] = {
keybind = "UI_SHORTCUT_INPUT_RIGHT" ,
ethereal = true ,
sound = sound ,
}
end
if navigationType == GAME_NAVIGATION_TYPE_BUTTON or navigationType == GAME_NAVIGATION_TYPE_BOTH then
descriptor [ # descriptor + 1 ] = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
keybind = "UI_SHORTCUT_PRIMARY" ,
order = - 500 ,
sound = sound ,
}
end
end
function ZO_Gamepad_AddForwardNavigationKeybindDescriptorsWithSound ( descriptor , navigationType , callback , name , visible , enabled )
ZO_Gamepad_AddForwardNavigationKeybindDescriptors ( descriptor , navigationType , callback , name , visible , enabled , SOUNDS . GAMEPAD_MENU_FORWARD )
end
end
function ZO_Gamepad_AddBackNavigationKeybindDescriptors ( descriptor , navigationType , callback , name , sound )
if navigationType == GAME_NAVIGATION_TYPE_STICK or navigationType == GAME_NAVIGATION_TYPE_BOTH then
descriptor [ # descriptor + 1 ] = {
keybind = "UI_SHORTCUT_INPUT_LEFT" ,
ethereal = true ,
sound = sound ,
}
end
if navigationType == GAME_NAVIGATION_TYPE_BUTTON or navigationType == GAME_NAVIGATION_TYPE_BOTH then
descriptor [ # descriptor + 1 ] = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
keybind = "UI_SHORTCUT_NEGATIVE" ,
order = - 1500 ,
sound = sound ,
}
end
end
function ZO_Gamepad_AddBackNavigationKeybindDescriptorsWithSound ( descriptor , navigationType , callback , name )
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( descriptor , navigationType , callback , name , SOUNDS . GAMEPAD_MENU_BACK )
end
local ALPHABET_TABLE = { "a" , "b" , "c" , "d" , "e" , "f" , "g" , "h" , "i" , "j" , "k" , "l" , "m" , "n" , "o" , "p" , "q" , "r" , "s" , "t" , "u" , "v" , "w" , "x" , "y" , "z" }
local result = prefix .. "-"
local prevChar = nil
if ( char ~= prevChar ) then -- prevent the violation state of multiple instances of the same char.
result = result .. char
prevChar = char
end
end
return result
end |