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--list to hold node order for adding
local nodeList = { }
newObj . m_categoryCache = { }
newObj . m_categoryData = { }
return newObj
end
return self . m_categoryCache
end
if ( catId and self . m_categoryCache [ catId ] )
then
end
end
return self . m_categoryData
end
self . m_categoryCache = { }
end
self . m_categoryData = { }
v . children = nil
v . inTree = nil
end
end
then
end
end
return self . m_categoryCache [ catId ] ~= nil
end
--build the data node
--collect nodes that lead to the data (ex. [grandParent, parent, data])
local currCatId = parentCatId
local currCat = nil
-- Prevent cycles
local visited = { }
while ( currCatId ~= nil ) do
if ( visited [ currCatId ] ) then break end
currCat = self . m_categoryCache [ currCatId ]
visited [ currCatId ] = true
currCatId = currCat . parentId
end
end
--we've just processed the leaf node, quit
if ( # nodeList == 0 ) then
return
end
--collect the next node and strike it from the list
local currNode = nodeList [ # nodeList ]
--node list is cleared out in the process of inserting the data
nodeList [ # nodeList ] = nil
--if we found the category is already in the tree, continue on...
if ( currNode . inTree ) then
return
end
--otherwise, add the category
end
local low = 1
local mid
--search out the insert position
while ( low <= high ) do
if ( compVal > 0 ) then
low = mid + 1
else
high = mid - 1
end
end
end
--leaf nodes have no id and no children
if ( node . id ) then
node . children = { }
end
node . inTree = true
--ordered add
return
end
--unordered add, or it's at the end of the ordered list
end |