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ZO_GAMEPAD_MARKET_PRE_SCENE : AddFragmentGroup ( ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP )
ZO_GAMEPAD_MARKET_PRE_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
local gamepadMarketScene = SCENE_MANAGER : GetScene ( ZO_GAMEPAD_MARKET_SCENE_NAME )
gamepadMarketScene : AddFragment ( GAMEPAD_MARKET_FRAGMENT )
gamepadMarketScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
gamepadMarketScene : AddFragment ( MARKET_CURRENCY_GAMEPAD_FRAGMENT )
GAMEPAD_MARKET_PREVIEW_SCENE : AddFragmentGroup ( ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP )
GAMEPAD_MARKET_PREVIEW_SCENE : AddFragment ( GAMEPAD_MARKET_ITEM_PREVIEW_OPTIONS_FRAGMENT )
local gamepadMarketBundleContentsScene = SCENE_MANAGER : GetScene ( ZO_GAMEPAD_MARKET_BUNDLE_CONTENTS_SCENE_NAME )
gamepadMarketBundleContentsScene : AddFragmentGroup ( ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP )
gamepadMarketBundleContentsScene : AddFragment ( GAMEPAD_MARKET_BUNDLE_CONTENTS_FRAGMENT )
gamepadMarketBundleContentsScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
gamepadMarketBundleContentsScene : AddFragment ( MARKET_CURRENCY_GAMEPAD_FRAGMENT )
local gamepadMarketLockedScene = SCENE_MANAGER : GetScene ( ZO_GAMEPAD_MARKET_LOCKED_SCENE_NAME )
gamepadMarketLockedScene : AddFragmentGroup ( ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP )
gamepadMarketLockedScene : AddFragment ( GAMEPAD_MARKET_LOCKED_FRAGMENT )
gamepadMarketLockedScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
gamepadMarketLockedScene : AddFragment ( MARKET_CURRENCY_GAMEPAD_FRAGMENT )
local gamepadMarketPurchaseScene = SCENE_MANAGER : GetScene ( ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME )
gamepadMarketPurchaseScene : AddFragmentGroup ( ZO_GAMEPAD_INTERNAL_INGAME_FRAGMENT_GROUP )
local gamepadMarketContentListScene = SCENE_MANAGER : GetScene ( ZO_GAMEPAD_MARKET_CONTENT_LIST_SCENE_NAME )
gamepadMarketContentListScene : AddFragment ( MARKET_CURRENCY_GAMEPAD_FRAGMENT )
gamepadMarketContentListScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
gamepadMarketContentListScene : AddFragment ( GAMEPAD_MARKET_LIST_FRAGMENT )
gamepadMarketContentListScene : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
gamepadMarketContentListScene : AddFragment ( GAMEPAD_ACTION_LAYER_FRAGMENT )
gamepadMarketContentListScene : AddFragment ( GENERAL_ACTION_LAYER_FRAGMENT )
local marketSceneGroup = ZO_SceneGroup : New (
ZO_GAMEPAD_MARKET_SCENE_NAME ,
ZO_GAMEPAD_MARKET_PREVIEW_SCENE_NAME ,
ZO_GAMEPAD_MARKET_BUNDLE_CONTENTS_SCENE_NAME ,
ZO_GAMEPAD_MARKET_PURCHASE_SCENE_NAME ,
ZO_GAMEPAD_MARKET_CONTENT_LIST_SCENE_NAME
)
SCENE_MANAGER : AddSceneGroup ( "gamepad_market_scenegroup" , marketSceneGroup )
local gamepadMailScene = ZO_RemoteScene : New ( "mailManagerGamepad" , SCENE_MANAGER )
gamepadMailScene : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
ZO_GAMEPAD_DIALOG_BASE_SCENE_NAME = "empty"
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