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----
-- MarketAnnouncement_Manager
----
return manager
end
EVENT_MANAGER : RegisterForEvent ( "MarketAnnouncement_Manager" , EVENT_PLAYER_ACTIVATED , function ( ) self : OnPlayerActivated ( ) end )
end
if seenTrialVersion < currentTrialVersion then
FlagMarketAnnouncementSeen ( ) --We only want to show one popup per session if possible, and trial dialog takes priority
elseif not self . saveAnnouncementForNextSession then
end
end
end
if newState == SCENE_HIDING then
end
end
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