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LOOT_ENTRY_TYPE_EXPERIENCE = 1
LOOT_ENTRY_TYPE_CROWN_GEMS = 2
LOOT_ENTRY_TYPE_MONEY = 3
LOOT_ENTRY_TYPE_ITEM = 4
LOOT_ENTRY_TYPE_COLLECTIBLE = 5
LOOT_ENTRY_TYPE_MEDAL = 6
LOOT_ENTRY_TYPE_SCORE = 7
--
--[[ ZO_LootHistory_Shared ]] --
--
return history
end
self . lootQueue = { }
end
do
end
end
-- entry1 and entry2 are tables of one item
local data1 = entry1 [ 1 ]
local data2 = entry2 [ 1 ]
local data1EntryType = data1 . entryType
local data2EntryType = data2 . entryType
if data1EntryType ~= data2EntryType then
return false
end
if data1EntryType == LOOT_ENTRY_TYPE_MONEY then
return data1 . moneyType == data2 . moneyType
elseif data1EntryType == LOOT_ENTRY_TYPE_ITEM then
return data1 . itemId == data2 . itemId and data1 . quality == data2 . quality
elseif data1EntryType == LOOT_ENTRY_TYPE_COLLECTIBLE then
return data1 . collectibleId == data2 . collectibleId
elseif data1EntryType == LOOT_ENTRY_TYPE_MEDAL then
return false -- Medals are always on their own line
elseif data1EntryType == LOOT_ENTRY_TYPE_SCORE then
return false -- scores are always on their own line (also expecting to only be showing one of these at a time)
else
return true
end
end
--setup for a control when another control has been found to be equal to it
local currentEntryData = currentEntry . lines [ 1 ]
local newEntryData = newEntry . lines [ 1 ]
if currentEntryData . entryType ~= LOOT_ENTRY_TYPE_MEDAL and currentEntryData . entryType ~= LOOT_ENTRY_TYPE_SCORE then
currentEntryData . stackCount = currentEntryData . stackCount + newEntryData . stackCount
end
end
end
function ZO_LootHistory_Shared : CreateFadingStationaryControlBuffer ( control , fadeLabelAnimationName , fadeIconAnimationName , fadeContainerAnimation , anchor , maxEntries , containerShowTime , containerType )
lootStream = ZO_FadingStationaryControlBuffer : New ( control , maxEntries , fadeLabelAnimationName , fadeIconAnimationName , fadeContainerAnimation , anchor , containerType )
lootStream : AddTemplate ( self . entryTemplate , { setup = LootSetupFunction , equalityCheck = AreEntriesEqual , equalitySetup = EqualitySetup } )
return lootStream
end
end
-- loot stream and queue functions
local lootEntry = {
lines = { lootData , }
}
return lootEntry
end
if lootEntry . isPersistent then
else
end
end
end
if self . hidden then
else
end
end
if self . hidden then
self . lootQueue [ i ] = nil
end
self . hidden = false
end
end
if not self . hidden then
self . hidden = true
end
end
do
local CONTAINER_SHOW_TIME_MS = 3600
local PERSISTENT_CONTAINER_SHOW_TIME_MS = 7000
return CONTAINER_SHOW_TIME_MS
end
return PERSISTENT_CONTAINER_SHOW_TIME_MS
end
end
-- event handlers
do
local MONEY_TEXT = {
}
local MONEY_ICONS = {
[ CURT_MONEY ] = LOOT_MONEY_ICON ,
[ CURT_ALLIANCE_POINTS ] = LOOT_ALLIANCE_POINT_ICON ,
[ CURT_TELVAR_STONES ] = LOOT_TELVAR_STONE_ICON ,
[ CURT_WRIT_VOUCHERS ] = LOOT_WRIT_VOUCHER_ICON ,
}
local lootData = {
icon = MONEY_ICONS [ moneyType ] ,
stackCount = moneyAdded ,
moneyType = moneyType ,
entryType = LOOT_ENTRY_TYPE_MONEY ,
}
lootEntry . isPersistent = true
end
end
local lootData = {
icon = LOOT_EXPERIENCE_ICON ,
stackCount = xpAdded ,
entryType = LOOT_ENTRY_TYPE_EXPERIENCE ,
}
lootEntry . isPersistent = true
end
local lootData = {
icon = LOOT_GEMS_ICON ,
stackCount = gemsAdded ,
entryType = LOOT_ENTRY_TYPE_CROWN_GEMS ,
}
lootEntry . isPersistent = true
end
local lootData = {
icon = icon ,
entryType = LOOT_ENTRY_TYPE_MEDAL ,
}
end
local lootData = {
icon = LOOT_LEADERBOARD_SCORE_ICON ,
entryType = LOOT_ENTRY_TYPE_SCORE ,
showIconOverlayText = true
}
lootEntry . isPersistent = true
end
function ZO_LootHistory_Shared : OnNewItemReceived ( itemLinkOrName , stackCount , itemSound , lootType , questItemIcon , itemId , isVirtual )
local itemName
local icon
local quality
-- we already handle collectibles as collectibles,
-- but if we get them as something like a quest reward, they need to be funneled properly
if lootType == LOOT_TYPE_COLLECTIBLE then
return
end
if lootType == LOOT_TYPE_QUEST_ITEM then
itemName = itemLinkOrName --quest items don't support item linking, this just returns their name.
icon = questItemIcon
color = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_TOOLTIP , ITEM_TOOLTIP_COLOR_QUEST_ITEM_NAME ) )
else
end
local lootData = {
icon = icon ,
stackCount = stackCount ,
itemId = itemId ,
quality = quality ,
isCraftBagItem = isVirtual ,
entryType = LOOT_ENTRY_TYPE_ITEM ,
}
end
end
local QUALITY_NORMAL = 1
local lootData = {
icon = icon ,
stackCount = 1 ,
color = ZO_ColorDef : New ( GetInterfaceColor ( INTERFACE_COLOR_TYPE_ITEM_QUALITY_COLORS , QUALITY_NORMAL ) ) ,
collectibleId = collectibleId ,
entryType = LOOT_ENTRY_TYPE_COLLECTIBLE ,
}
end
end
-- pickpocket is handled by OnGoldPickpocket
if reason ~= CURRENCY_CHANGE_REASON_PICKPOCKET and reason ~= CURRENCY_CHANGE_REASON_PLAYER_INIT then
local goldAdded = newGold - oldGold
if goldAdded > 0 then
end
end
end
end
if difference > 0 then
end
end
if reason ~= CURRENCY_CHANGE_REASON_PLAYER_INIT then
local tvStonesAdded = newTelvarStones - oldTelvarStones
if tvStonesAdded > 0 then
end
end
end
if reason == CURRENCY_CHANGE_REASON_LOOT or reason == CURRENCY_CHANGE_REASON_QUESTREWARD then
local writVouchersAdded = newWritVouchers - oldWritVouchers
if writVouchersAdded > 0 then
end
end
end
function ZO_LootHistory_Shared : OnExperienceGainUpdate ( reason , level , previousExperience , currentExperience )
local difference = currentExperience - previousExperience
end
if gemDifference > 0 then
end
end
end
end
do
local USE_LOWERCASE_NUMBER_SUFFIXES = false
return ZO_AbbreviateNumber ( data . stackCount , NUMBER_ABBREVIATION_PRECISION_TENTHS , USE_LOWERCASE_NUMBER_SUFFIXES )
end
return ZO_AbbreviateNumber ( data . value , NUMBER_ABBREVIATION_PRECISION_TENTHS , USE_LOWERCASE_NUMBER_SUFFIXES )
end
end
end
end
end
end
end
end
end
-- functions to be overridden
end
end
end
return false -- default value
end
-- global functions
end |