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--[[
Gamepad Trading House Filter differs from Trading House filter in some important ways. Trading House Filter utilizes static comboboxes that
are show/hidden/re-anchored according to the global filter data (found in TradingHouseFilter_Shared.lua). The gamepad design calls for the filter
combo boxes to be used inside a parametric list. Because the filter Combo boxes are in a parametric list we have to be careful as the controls
will be reused by the parametric list internals. We also need to make sure that we ensure correct behavior regardless of the number of times initialize
is called. We also can't guarantee any order that these functions will be called in. All this requires extra book keeping and re-initializations.
--]]
local IGNORE_CALLBACK = true
lastIndex = 1
end
local selectFirstItem = lastName == nil or lastIndex == 1
local DONT_SELECT_FIRST_ITEM = false
ZO_TradingHouse_InitializeColoredComboBox ( comboBox , data , callback , nil , nil , DONT_SELECT_FIRST_ITEM )
--All of the selection callbacks depend on querying the highlighted item instead of the selected item so we have to set that first
--before the selected item changed callback.
if selectFirstItem then
else
end
end
--[[ Gamepad Trading House Filter ]] --
return filter
end
self . traitType = traitType
self . enchantmentType = enchantmentType
self . isInitialized = true
end
return self . isInitialized
end
end
end
if self . traitType then
assert ( not self . traitAdded ) -- This should only ever be added once. Use SetVisible to control the trait filter combo box visibility
local data = SYSTEMS : GetGamepadObject ( ZO_TRADING_HOUSE_SYSTEM_NAME ) : GetTraitFilters ( ) : GetComboBoxData ( )
self . traitComboBoxData = filterComboBoxData [ # filterComboBoxData ]
self . traitAdded = true
end
if self . enchantmentType then
assert ( not self . enchantmentAdded ) -- This should only ever be added once. Use SetVisible to control the enchantment filter combo box visibility
local data = SYSTEMS : GetGamepadObject ( ZO_TRADING_HOUSE_SYSTEM_NAME ) : GetEnchantmentFilters ( ) : GetComboBoxData ( )
self . enchantmentComboBoxData = filterComboBoxData [ # filterComboBoxData ]
self . enchantmentAdded = true
end
end
self . traitType = traitType
if self . traitAdded and self . traitType then
else
end
end
self . enchantmentType = enchantmentType
if self . enchantmentAdded and self . enchantmentType then
else
end
end
if self . traitType then
end
if self . enchantmentType then
SYSTEMS : GetGamepadObject ( ZO_TRADING_HOUSE_SYSTEM_NAME ) : GetEnchantmentFilters ( ) : ApplyToSearch ( search )
end
end
if hidden then
else
-- Update trait and enchantment filters
end
end
--[[ Gamepad ModFilter ]] --
-- Used with enchantments and traits. These filters are requested to be added by other filters.
end
self . filterDataContainer = filterDataContainer
self . filterComboBoxData =
{
}
self . lastFilterIndex = 1
self . isInitialized = true
end
return self . isInitialized
end
end
return self . filterComboBoxData
end
self . lastFilterEntryName = nil
self . lastFilterIndex = 1
end
local selectionChanged = self . lastFilterEntryName ~= entryName
self . lastFilterEntryName = entryName
self . m_max = entry . maxValue
if selectionChanged then
end
end
self . m_comboBox = comboBox
InitializeComboBox ( comboBox , self . filterData , function ( ... ) self : OnFilterSelectionChanged ( ... ) end , self . lastFilterEntryName , self . lastFilterIndex )
end
--[[ Gamepad Category Filter ]] --
-- Used with Consumables, Misc. Filters, and Soul Gems
end
self . filterData = filterData
self . lastFilterCategoryIndex = 1
self . filterComboBoxData =
{
{
end ,
}
}
end
return self . filterComboBoxData
end
self . filterCategoryComboBox = comboBox
InitializeComboBox ( comboBox , self : GetFilterData ( ) , function ( ... ) self : OnCategorySelection ( ... ) end , self . lastFilterCategoryName , self . lastFilterCategoryIndex )
end
return self . filterData
end
end
local selectionChanged = self . lastFilterCategoryName ~= entryName
self . lastFilterCategoryName = entryName
end
end
self . lastFilterCategoryIndex = 1
self . lastFilterCategoryName = nil
end
--Combo Box Data
return object
end
self . lastSelectionIndex = 1
self . onChangeCallback = onChangeCallback
self . comboBox = comboBox
InitializeComboBox ( comboBox , self . data , self . onChangeCallback , self . lastSelectionText , self . lastSelectionIndex )
end
end
end
end
end
end
end
if entryName ~= self . lastSelectionText then
self . lastSelectionText = entryName
self . lastSelectionIndex = entryIndex
return true
else
return false
end
end
self . lastSelectionText = nil
self . lastSelectionIndex = 1
end
if self . comboBox then
end
end
--[[ Gamepad Category With Subtype Filter ]] --
-- used by Weapon, Armor, and Crafting Filters
end
self . filterComboBoxData = { }
self . comboBoxNameToFilterComboBoxData = { }
end
return self . filterComboBoxData
end
self . comboBoxNameToFilterComboBoxData [ comboBoxName ] = comboBoxData
return comboBoxData
end
return self . comboBoxNameToFilterComboBoxData [ comboBoxName ]
end
end
end
end
end
end
self . subcategoryEntry = entry
end
return self . filterData
end
--Only wipe out the combo boxes we added, the rest will be handled by the parent class
end
end |