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ZO_TRADINGHOUSE_TIMELEFT_GAMEPAD_OFFSET_Y = 40
------------------
-- Base List
------------------
end
self . eventCallbacks = { }
end
self . keybindStripDescriptor = { }
end
end
end
end
end
if self . eventCallbacks then
if eventTable [ event ] ~= nil then
end
end
end
end
end
end
self . awaitingResponse = awaitingResponse
if awaitingResponse then
else
end
end
end
-- Functions to be overridden
--- should be overridden to add in templates to parametric list & handle needed callbacks
end
--should be overridden
end
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
--should be overridden
end
end
end
end
end
------------------
-- Item List
------------------
end
end
return self . keybindStripDescriptor
end
self . fragment = fragment
if newState == SCENE_SHOWING then
if not self . awaitingResponse then
end
elseif newState == SCENE_SHOWN then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
end
end )
end
end
-- Functions to be overridden
--should be overridden
end
----------------------
-- Sortable Item List
----------------------
ZO_GamepadTradingHouse_SortableItemList = ZO_Object . MultiSubclass ( ZO_GamepadTradingHouse_BaseList , ZO_SortableParametricList )
ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_TIME = "time"
ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_NAME = "name"
ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_PRICE = "price"
end
self . initialSortKey = initialSortKey
end
local NAME_SORT_KEYS =
{
time = { }
}
local TIME_SORT_KEYS =
{
time = { tiebreaker = "name" } ,
}
local PRICE_SORT_KEYS =
{
price = { tiebreaker = "name" } ,
}
local tradingHouseSortOptions = {
[ ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_TIME ] = TIME_SORT_KEYS ,
[ ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_NAME ] = NAME_SORT_KEYS ,
[ ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_PRICE ] = PRICE_SORT_KEYS ,
}
return self . keybindStripDescriptor
end
self . fragment = fragment
if newState == SCENE_SHOWING then
elseif newState == SCENE_SHOWN then
elseif newState == SCENE_HIDING then
elseif newState == SCENE_HIDDEN then
end
end )
end
self . currentTimePriceKey = ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_TIME
self . toggleTimePriceKey = ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_PRICE
end
if self . currentTimePriceKey ~= self . initialSortKey then
end
end
if self . initialSortKey then
end
end
if key == ZO_GamepadTradingHouse_SortableItemList . SORT_KEY_PRICE then
else
end
end
end
end
local SELECT_NEW_KEY = true
self : ReplaceKey ( self . currentTimePriceKey , self . toggleTimePriceKey , self : GetTextForToggleTimePriceKey ( ) , SELECT_NEW_KEY )
self . currentTimePriceKey , self . toggleTimePriceKey = self . toggleTimePriceKey , self . currentTimePriceKey
end
-- Functions to be overridden
-- intended to be overriden
-- should populate the itemList by calling AddEntry
end
-- intended to be overridden if needed
-- use to send a message to the server that a list update is needed
-- response from that message should call RefreshData
end
--[[ Globals ]] --
end |