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---------------------------------
-- Trading House Sell
---------------------------------
return sellStore
end
self . messageControlTextNoGuildPermission = zo_strformat ( GetString ( SI_GAMEPAD_TRADING_HOUSE_NO_PERMISSION_GUILD ) , GetNumGuildMembersRequiredForPrivilege ( GUILD_PRIVILEGE_TRADING_HOUSE ) )
self . messageControlTextNoPlayerPermission = GetString ( SI_GAMEPAD_TRADING_HOUSE_NO_PERMISSION_PLAYER )
end
if selectedData then
else
end
else
end
end
ZO_TradingHouse_CreateListing_Gamepad_BeginCreateListing ( selectedItem , bag , index , selectedItem . stackSellPrice )
end
end
end
else
self . messageControl : SetText ( DoesGuildHavePrivilege ( guildId , GUILD_PRIVILEGE_TRADING_HOUSE ) and self . messageControlTextNoPlayerPermission or self . messageControlTextNoGuildPermission )
end
end
local function SellItemSetupFunction ( control , data , selected , selectedDuringRebuild , enabled , activated )
local PRICE_INVALID = false
ZO_CurrencyControl_SetSimpleCurrency ( priceControl , CURT_MONEY , data . stackSellPrice , ZO_GAMEPAD_CURRENCY_OPTIONS , CURRENCY_SHOW_ALL , PRICE_INVALID )
end
end
-- Overriden functions
end
local USE_TRIGGERS = true
local SORT_FUNCTION = nil
local CATEGORIZATION_FUNCTION = nil
local ENTRY_SETUP_CALLBACK = nil
self . itemList = ZO_GamepadInventoryList : New ( self . listControl , BAG_BACKPACK , SLOT_TYPE_ITEM , OnSelectionChanged , ENTRY_SETUP_CALLBACK ,
CATEGORIZATION_FUNCTION , SORT_FUNCTION , USE_TRIGGERS , "ZO_TradingHouse_Sell_Item_Gamepad" , SellItemSetupFunction )
self . itemList : SetItemFilterFunction ( function ( slot ) return slot . quality ~= ITEM_QUALITY_TRASH and not slot . stolen and not slot . isPlayerLocked end )
end
-- If returning from the create listing screen the item list will still be active even though we're waiting for a response
-- We deactivate here for correct functionality while we wait for that response
end
end
end
self . keybindStripDescriptor = {
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
{
if ( currentListings < maxListings ) then
else
end
end ,
keybind = "UI_SHORTCUT_PRIMARY" ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
end ,
return currentListings < maxListings
end
} ,
{
keybind = "UI_SHORTCUT_TERTIARY" ,
alignment = KEYBIND_STRIP_ALIGN_LEFT ,
end ,
end ,
} ,
}
ZO_Gamepad_AddBackNavigationKeybindDescriptors ( self . keybindStripDescriptor , GAME_NAVIGATION_TYPE_BUTTON )
end
return { GAMEPAD_TRADING_HOUSE_SELL_FRAGMENT }
end
end
end
end |