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local QUEST_BULLET_ICON = "EsoUI/Art/Miscellaneous/Gamepad/gp_bullet.dds"
-- TODO: These icons may need to be shifted to gamepad icons.
local GROUP_LEADER_ICON = "EsoUI/Art/Compass/groupLeader.dds"
local CURRENT_PLAYER_ICON = "EsoUI/Art/Icons/mapKey/mapKey_player.dds"
local GROUP_MEMBER_ICON = "EsoUI/Art/Icons/mapKey/mapKey_groupMember.dds"
local TOOLTIP_MONEY_FORMAT
--Section Generators
ZO_MapInformationTooltip_Gamepad_Mixin = { }
function ZO_MapInformationTooltip_Gamepad_Mixin : LayoutIconStringLine ( baseSection , icon , string , ... )
local iconStyle
if not icon then
else
end
local lineSection = baseSection : AcquireSection ( self . tooltip : GetStyle ( "mapLocationTooltipContentSection" ) )
end
function ZO_MapInformationTooltip_Gamepad_Mixin : LayoutLargeIconStringLine ( baseSection , icon , string , ... )
local iconStyle
if not icon then
else
end
local lineSection = baseSection : AcquireSection ( self . tooltip : GetStyle ( "mapLocationTooltipContentSection" ) )
end
local lineSection = baseSection : AcquireSection ( self . tooltip : GetStyle ( "mapLocationTooltipContentSection" ) )
end
function ZO_MapInformationTooltip_Gamepad_Mixin : LayoutIconStringRightStringLine ( baseSection , icon , string , rightString , ... )
local iconStyle
if not icon then
else
end
local lineSection = baseSection : AcquireSection ( self . tooltip : GetStyle ( "mapLocationTooltipContentSection" ) )
end
local iconStyle
if not icon then
else
end
local lineSection = baseSection : AcquireSection ( self . tooltip : GetStyle ( "mapLocationTooltipContentSection" ) )
local textSection = lineSection : AcquireSection ( self . tooltip : GetStyle ( "mapLocationHeaderTextSection" ) )
end
-- NOTE: This function currently only supports group members, which are the only
-- pins currently shown on the map.
local icon
icon = GROUP_LEADER_ICON
elseif unitTag == "player" then
icon = CURRENT_PLAYER_ICON
else
icon = GROUP_MEMBER_ICON
end
self : LayoutIconStringLine ( self . tooltip , icon , ZO_FormatUserFacingDisplayName ( text ) , self . tooltip : GetStyle ( "mapUnitName" ) , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
end
local colorStyle = self . tooltip : GetStyle ( isFocusedQuest and "mapQuestFocused" or "mapQuestNonFocused" )
self : LayoutIconStringLine ( self . tooltip , QUEST_BULLET_ICON , text , colorStyle , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
end
function ZO_MapInformationTooltip_Gamepad_Mixin : AppendQuestCondition ( questIndex , stepIndex , conditionIndex )
local colorStyle = self . tooltip : GetStyle ( isFocusedQuest and "mapQuestFocused" or "mapQuestNonFocused" )
self : LayoutIconStringLine ( self . tooltip , QUEST_BULLET_ICON , text , colorStyle , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
end
end
end
function ZO_MapInformationTooltip_Gamepad_Mixin : AppendAvAObjective ( queryType , keepId , objectiveId , objectivePinTier )
local text , interfaceColorType , color = GenerateAvAObjectiveConditionTooltipLine ( queryType , keepId , objectiveId , objectivePinTier )
local objectiveColorStyle =
{
fontColorType = interfaceColorType ,
}
self : LayoutIconStringLine ( self . tooltip , nil , text , objectiveColorStyle , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
end
function ZO_MapInformationTooltip_Gamepad_Mixin : AddMoney ( baseSection , amount , reason , notEnough , ... )
-- Lazy setup of the local money format as the global one is not available at the time this file is loaded.
if not TOOLTIP_MONEY_FORMAT then
TOOLTIP_MONEY_FORMAT . font = "ZoFontGamepad42"
TOOLTIP_MONEY_FORMAT . iconSize = 40
end
local lineSection = baseSection : AcquireSection ( self . tooltip : GetStyle ( "mapLocationTooltipDoubleContentSection" ) )
if reason then
end
if amount > 0 then
lineSection : AddSimpleCurrency ( CURT_MONEY , amount , TOOLTIP_MONEY_FORMAT , CURRENCY_DONT_SHOW_ALL , notEnough , ... )
end
end
local wayshrineSection = self . tooltip : AcquireSection ( self . tooltip : GetStyle ( "mapLocationTooltipSection" ) )
local known , name , _ , _ , icon , glowIcon , poiType , isShown , linkedCollectibleIsLocked = GetFastTravelNodeInfo ( nodeIndex ) --TODO: Implement a tooltip for linkedCollectibleIsLocked
local isCurrentLoc = ( currentNodeIndex == nodeIndex )
local isUsingRecall = currentNodeIndex == nil
local nodeIsHousePreview = poiType == POI_TYPE_HOUSE and not HasCompletedFastTravelNodePOI ( nodeIndex )
self : LayoutIconStringLine ( wayshrineSection , icon , zo_strformat ( SI_WORLD_MAP_LOCATION_NAME , name ) , self . tooltip : GetStyle ( "mapLocationTooltipWayshrineHeader" ) )
if isCurrentLoc then --NO BUTTON: Can't travel to origin
self : LayoutIconStringLine ( wayshrineSection , nil , zo_strformat ( SI_TOOLTIP_WAYSHRINE_CURRENT_LOC , name ) , self . tooltip : GetStyle ( "mapKeepAt" ) , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
self : LayoutIconStringLine ( wayshrineSection , nil , zo_strformat ( SI_TOOLTIP_WAYSHRINE_CANT_RECALL_AVA , name ) , self . tooltip : GetStyle ( "mapKeepInaccessible" ) , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
elseif isOutboundOnly then --NO BUTTON: Can't travel to this wayshrine, only from it
self : LayoutIconStringLine ( wayshrineSection , nil , message , self . tooltip : GetStyle ( "mapKeepInaccessible" ) , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
elseif not CanLeaveCurrentLocationViaTeleport ( ) then --NO BUTTON: Current Zone or Subzone restricts jumping
local cantLeaveStringId
cantLeaveStringId = SI_TOOLTIP_WAYSHRINE_CANT_RECALL_OUTLAW_REFUGE
else
cantLeaveStringId = SI_TOOLTIP_WAYSHRINE_CANT_RECALL_FROM_LOCATION
end
self : LayoutIconStringLine ( wayshrineSection , nil , GetString ( cantLeaveStringId ) , self . tooltip : GetStyle ( "mapKeepInaccessible" ) , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
local icon
icon = ZO_GAMEPAD_CURRENCY_ICON_CROWNS_TEXTURE
end
self : LayoutIconStringLine ( wayshrineSection , icon , ZO_WorldMap_GetWayshrineTooltipCollectibleLockedText ( pin ) , self . tooltip : GetStyle ( "mapLocationTooltipWayshrineLinkedCollectibleLockedText" ) )
self : LayoutIconStringLine ( wayshrineSection , nil , message , self . tooltip : GetStyle ( "mapKeepInaccessible" ) , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
elseif isUsingRecall then --Recall
local travelStringId = nodeIsHousePreview and SI_GAMEPAD_TOOLTIP_WAYSHRINE_PREVIEW_HOUSE_INTERACT or SI_GAMEPAD_TOOLTIP_WAYSHRINE_RECALL_INTERACT
self : LayoutIconStringLine ( wayshrineSection , nil , travelText , self . tooltip : GetStyle ( "mapKeepAccessible" ) , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
if premiumTimeLeft == 0 then --BUTTON: Recall
if cost > 0 then
self : AddMoney ( wayshrineSection , cost , GetString ( SI_GAMEPAD_WORLD_MAP_TOOLTIP_RECALL_COST ) , not hasEnoughMoney , self . tooltip : GetStyle ( "mapLocationTooltipContentLeftLabel" ) , self . tooltip : GetStyle ( "mapRecallCost" ) )
end
else --NO BUTTON: Waiting on cooldown
local cooldownText = zo_strformat ( SI_TOOLTIP_WAYSHRINE_RECALL_COOLDOWN , ZO_FormatTimeMilliseconds ( premiumTimeLeft , TIME_FORMAT_STYLE_DESCRIPTIVE , TIME_FORMAT_PRECISION_SECONDS ) )
self : LayoutIconStringLine ( wayshrineSection , nil , cooldownText , self . tooltip : GetStyle ( "mapKeepInaccessible" ) , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
end
else --BUTTON: Fast Travel
local travelStringId = nodeIsHousePreview and SI_GAMEPAD_TOOLTIP_WAYSHRINE_PREVIEW_HOUSE_INTERACT or SI_GAMEPAD_TOOLTIP_WAYSHRINE_FAST_TRAVEL_INTERACT
self : LayoutIconStringLine ( wayshrineSection , nil , travelText , self . tooltip : GetStyle ( "mapKeepAccessible" ) , self . tooltip : GetStyle ( "keepBaseTooltipContent" ) )
end
end
self : LayoutStringLine ( keepUpgradeSection , description , self . tooltip : GetStyle ( "keepUpgradeTooltipContent" ) )
end |