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----
-- ZO_Subtitle
----
return subtitle
end
do
local CHARACTERS_PER_SECOND = 10
local MIN_DISPLAY_LENGTH_SECONDS = 3
local MAX_DISPLAY_LENGTH_SECONDS = 12
self . messageType = messageType
self . speakerName = speaker
self . messageText = message
self . startTimeSeconds = 0
self . displayLengthSeconds = zo_clamp ( messageLength / CHARACTERS_PER_SECOND , MIN_DISPLAY_LENGTH_SECONDS , MAX_DISPLAY_LENGTH_SECONDS )
end
end
return self . messageType
end
return self . messageText
end
return self . speakerName
end
if showSpeakerName then
else
end
end
return self . displayLengthSeconds
end
return self . startTimeSeconds
end
self . startTimeSeconds = startTimeSeconds
end
return self . startTimeSeconds + self . displayLengthSeconds <= currentTimeSeconds
end
----
-- ZO_SubtitleManager
----
return manager
end
self . fadeInAnimation = ANIMATION_MANAGER : CreateTimelineFromVirtual ( "ZO_Subtitles_TextFadeIn" , self . messageText )
self . control : RegisterForEvent ( EVENT_SHOW_SUBTITLE , function ( event , ... ) self : OnShowSubtitle ( ... ) end )
end
--platform style
local KEYBOARD_STYLES = {
textTemplate = "ZO_Subtitles_Text_Keyboard_Template" ,
textWidth = 1200 ,
}
local GAMEPAD_STYLES = {
textTemplate = "ZO_Subtitles_Text_Gamepad_Template" ,
textWidth = 890 ,
}
end
ZO_PlatformStyle : New ( function ( ... ) self : UpdatePlatformStyles ( ... ) end , KEYBOARD_STYLES , GAMEPAD_STYLES )
end
else
-- if we are already fully faded in, then do a bit of a "flash"
-- to help transition to the new text that is being displayed
else
end
end
end
else
-- if we are already faded out, don't do anything
if alpha ~= 0 then
end
end
end
do
local HIDE_SAME_SPEAKER_NAME_TIME_WINDOW_SECONDS = 5
self . previousSubtitle = self . currentSubtitle or self . previousSubtitle
local showSpeakerName = true
local previousSubtitle = self . previousSubtitle
-- if the same person says something within 5 seconds of when the last subtitle would end
-- then hide the speaker name
if previousSubtitle : GetStartTime ( ) + previousSubtitle : GetDisplayLength ( ) + HIDE_SAME_SPEAKER_NAME_TIME_WINDOW_SECONDS >= currentTime then
showSpeakerName = false
end
end
local messageControl = self . messageText
local r , g , b
if showSpeakerName then
else
end
--resize the background to match the size of the text not the size of the label
self . currentSubtitle = subtitle
end
end
if self . currentSubtitle then
local currentSeconds = currentMS / 1000.0
self . previousSubtitle = self . currentSubtitle
self . currentSubtitle = nil
end
end
end
end |