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--Siege HUD Fragment
--------------------
return fragment
end
TUTORIAL_SYSTEM : SuppressTutorialType ( TUTORIAL_TYPE_HUD_INFO_BOX , false , TUTORIAL_SUPPRESSED_BY_SCENE )
end
TUTORIAL_SYSTEM : SuppressTutorialType ( TUTORIAL_TYPE_HUD_INFO_BOX , true , TUTORIAL_SUPPRESSED_BY_SCENE )
end
--Siege Bar
----------------
if ( newState == SCENE_SHOWING ) then
elseif ( newState == SCENE_HIDDEN ) then
end
end )
if ( newState == SCENE_SHOWING ) then
elseif ( newState == SCENE_HIDDEN ) then
end
end )
EVENT_MANAGER : RegisterForEvent ( "SiegeBar" , EVENT_BEGIN_SIEGE_CONTROL , function ( ) manager : OnBeginSiegeControl ( ) end )
EVENT_MANAGER : RegisterForEvent ( "SiegeBar" , EVENT_END_SIEGE_CONTROL , function ( ) manager : OnEndSiegeControl ( ) end )
EVENT_MANAGER : RegisterForEvent ( "SiegeBar" , EVENT_BEGIN_SIEGE_UPGRADE , function ( ) manager : OnBeginSiegeUpgrade ( ) end )
EVENT_MANAGER : RegisterForEvent ( "SiegeBar" , EVENT_ENABLE_SIEGE_PACKUP_ABILITY , function ( ) manager : OnEnableSiegePackup ( ) end )
EVENT_MANAGER : RegisterForEvent ( "SiegeBar" , EVENT_DISABLE_SIEGE_PACKUP_ABILITY , function ( ) manager : OnDisableSiegePackup ( ) end )
EVENT_MANAGER : RegisterForEvent ( "SiegeBar" , EVENT_ENABLE_SIEGE_FIRE_ABILITY , function ( ) manager : OnEnableSiegeFire ( ) end )
EVENT_MANAGER : RegisterForEvent ( "SiegeBar" , EVENT_DISABLE_SIEGE_FIRE_ABILITY , function ( ) manager : OnDisableSiegeFire ( ) end )
EVENT_MANAGER : RegisterForEvent ( "SiegeBar" , EVENT_GAMEPAD_PREFERRED_MODE_CHANGED , function ( eventId , isGamepadPreferred ) manager : OnGamepadPreferredModeChanged ( ) end )
manager . isDirty = true
return manager
end
if self . isDirty then
self . isDirty = false
end
end
else
end
end
do
-- Release
local g_releaseKeybind =
{
keybind = "SIEGE_RELEASE" ,
}
g_releaseKeybind . alignment = IsInGamepadPreferredMode ( ) and KEYBIND_STRIP_ALIGN_CENTER or KEYBIND_STRIP_ALIGN_RIGHT
end
self . keybindStripDescriptor =
{
alignment = KEYBIND_STRIP_ALIGN_CENTER ,
-- Fire
{
keybind = "SIEGE_FIRE" ,
} ,
--Pack Up
{
keybind = "SIEGE_PACK_UP" ,
} ,
g_releaseKeybind ,
}
self . UIModeKeybindStripDescriptor =
{
g_releaseKeybind
}
end
end
--Events
else
end
end
end
--Update Ammo Display
end
--Start Siege Socketing
end
end
end
end
end
self . isDirty = true
end
--Local XML
--Global XML
end
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