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GAMEPAD_OPTIONS_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_SYSTEM )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( OPTIONS_MENU_INFO_PANEL_FRAGMENT )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT )
GAMEPAD_OPTIONS_ROOT_SCENE : AddFragment ( GAMEPAD_OPTIONS_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_SYSTEM )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( OPTIONS_MENU_INFO_PANEL_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT )
GAMEPAD_OPTIONS_PANEL_SCENE : AddFragment ( GAMEPAD_OPTIONS_FRAGMENT )
GAMEPAD_GUILD_BANK_ERROR_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_GUILD_BANK_ERROR_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_GUILD_BANK_ERROR_SCENE : AddFragment ( GAMEPAD_GUILD_BANK_ERROR_FRAGMENT )
GAMEPAD_GUILD_BANK_ERROR_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_GUILD_BANK_ERROR_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_GUILD_BANK_ERROR_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_GUILD_BANK_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_GUILD_BANK_SCENE : AddFragment ( GAMEPAD_GUILD_BANK_FRAGMENT )
GAMEPAD_GUILD_BANK_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_GUILD_BANK_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_GUILD_BANK_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_GUILD_BANK_SCENE : AddFragment ( ZO_GUILD_NAME_FOOTER_FRAGMENT )
local helpRootGamepadScene = SCENE_MANAGER : GetScene ( "helpRootGamepad" )
helpRootGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
helpRootGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
helpRootGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
helpRootGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local helpCustomerServiceGamepadScene = SCENE_MANAGER : GetScene ( "helpCustomerServiceGamepad" )
helpCustomerServiceGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
helpCustomerServiceGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
helpCustomerServiceGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
helpCustomerServiceGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
helpCustomerServiceGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local helpQuestAssistanceGamepadScene = SCENE_MANAGER : GetScene ( HELP_QUEST_ASSISTANCE_GAMEPAD : GetSceneName ( ) )
helpQuestAssistanceGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
helpQuestAssistanceGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
helpQuestAssistanceGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
helpQuestAssistanceGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
helpQuestAssistanceGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local helpItemAssistanceGamepadScene = SCENE_MANAGER : GetScene ( HELP_ITEM_ASSISTANCE_GAMEPAD : GetSceneName ( ) )
helpItemAssistanceGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
helpItemAssistanceGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
helpItemAssistanceGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
helpItemAssistanceGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
helpItemAssistanceGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local helpTutorialsCategoriesGamepadScene = SCENE_MANAGER : GetScene ( "helpTutorialsCategoriesGamepad" )
helpTutorialsCategoriesGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
helpTutorialsCategoriesGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
helpTutorialsCategoriesGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
helpTutorialsCategoriesGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
helpTutorialsCategoriesGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local helpTutorialsEntriesGamepadScene = SCENE_MANAGER : GetScene ( "helpTutorialsEntriesGamepad" )
helpTutorialsEntriesGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
helpTutorialsEntriesGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
helpTutorialsEntriesGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
helpTutorialsEntriesGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT )
helpTutorialsEntriesGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
helpTutorialsEntriesGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local helpLegalDocsGamepadScene = SCENE_MANAGER : GetScene ( "helpLegalDocsGamepad" )
helpLegalDocsGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
helpLegalDocsGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
helpLegalDocsGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
helpLegalDocsGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
helpLegalDocsGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
do
SCENE_MANAGER : AddSceneGroup ( "helpSceneGroupGamepad" , ZO_SceneGroup : New ( "helpTutorialsCategoriesGamepad" , "helpTutorialsEntriesGamepad" ) )
end
local screenAdjustScene = SCENE_MANAGER : GetScene ( "screenAdjust" )
screenAdjustScene : AddFragment ( GAMEPAD_SCREEN_ADJUST_ACTION_LAYER_FRAGMENT )
PLAYER_SUBMENU_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . PLAYER_PROGRESS_BAR_GAMEPAD_CURRENT )
PLAYER_SUBMENU_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
PLAYER_SUBMENU_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
PLAYER_SUBMENU_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_ACTIVITY_FINDER_DEPENDENCIES )
GAMEPAD_ACTIVITY_FINDER_ROOT_SCENE : AddFragment ( GAMEPAD_ACTIVITY_FINDER_FRAGMENT )
GAMEPAD_DUNGEON_FINDER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_DUNGEON_FINDER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_DUNGEON_FINDER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_ACTIVITY_FINDER_DEPENDENCIES )
GAMEPAD_ALLIANCE_WAR_FINDER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_ALLIANCE_WAR_FINDER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_ALLIANCE_WAR_FINDER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_ACTIVITY_FINDER_DEPENDENCIES )
GAMEPAD_BATTLEGROUND_FINDER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_BATTLEGROUND_FINDER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_BATTLEGROUND_FINDER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_ACTIVITY_FINDER_DEPENDENCIES )
local mailGamepadScene = SCENE_MANAGER : GetScene ( "mailManagerGamepad" )
mailGamepadScene : AddFragment ( GAMEPAD_MAIL_MANAGER_FRAGMENT )
mailGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
mailGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT )
mailGamepadScene : AddFragment ( FRAME_EMOTE_FRAGMENT_SOCIAL )
mailGamepadScene : AddFragment ( MAIL_INTERACTION_FRAGMENT )
mailGamepadScene : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_MAIL_OPENED ) )
mailGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local gamepadTradeScene = SCENE_MANAGER : GetScene ( "gamepadTrade" )
gamepadTradeScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
gamepadTradeScene : AddFragment ( GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT )
gamepadTradeScene : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_TRADE_OPENED ) )
gamepadTradeScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
LOCK_PICK_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
LOCK_PICK_GAMEPAD_SCENE : AddFragment ( UNIFORM_BLUR_FRAGMENT )
LOCK_PICK_GAMEPAD_SCENE : AddFragment ( LOCKPICK_TUTORIAL_FRAGMENT )
LOCK_PICK_GAMEPAD_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
local gamepadInteractScene = SCENE_MANAGER : GetScene ( "gamepadInteract" )
gamepadInteractScene : AddFragment ( GAMEPAD_UI_MODE_FRAGMENT )
gamepadInteractScene : AddFragment ( GAMEPAD_INTERACT_FRAGMENT )
gamepadInteractScene : AddFragment ( INTERACT_WINDOW_SOUNDS )
local gamepadAchievementsScene = SCENE_MANAGER : GetScene ( "achievementsGamepad" )
gamepadAchievementsScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
gamepadAchievementsScene : AddFragment ( GAMEPAD_ACHIEVEMENTS_FRAGMENT )
gamepadAchievementsScene : AddFragment ( FRAME_EMOTE_FRAGMENT_JOURNAL )
gamepadAchievementsScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
gamepadAchievementsScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
gamepadAchievementsScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
gamepadAchievementsScene : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_ACHIEVEMENTS_OPENED ) )
gamepadAchievementsScene : AddFragment ( GAMEPAD_ACHIEVEMENTS_FOOTER_FRAGMENT )
GAMEPAD_QUEST_JOURNAL_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_QUEST_JOURNAL_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_QUEST_JOURNAL_ROOT_SCENE : AddFragment ( GAMEPAD_QUEST_JOURNAL_FRAGMENT )
GAMEPAD_QUEST_JOURNAL_ROOT_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_JOURNAL )
GAMEPAD_QUEST_JOURNAL_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_QUEST_JOURNAL_ROOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_QUEST_JOURNAL_ROOT_SCENE : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_JOURNAL_OPENED ) )
GAMEPAD_QUEST_JOURNAL_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local gamepadCadwellsAlmanacScene = SCENE_MANAGER : GetScene ( "cadwellGamepad" )
gamepadCadwellsAlmanacScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
gamepadCadwellsAlmanacScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
gamepadCadwellsAlmanacScene : AddFragment ( GAMEPAD_CADWELL_FRAGMENT )
gamepadCadwellsAlmanacScene : AddFragment ( FRAME_EMOTE_FRAGMENT_JOURNAL )
gamepadCadwellsAlmanacScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
gamepadCadwellsAlmanacScene : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT )
gamepadCadwellsAlmanacScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
gamepadCadwellsAlmanacScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
gamepadCadwellsAlmanacScene : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_CADWELLS_ALMANAC_OPENED ) )
GAMEPAD_LEADERBOARDS_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_LEADERBOARDS_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_LEADERBOARDS_SCENE : AddFragment ( GAMEPAD_LEADERBOARDS_FRAGMENT )
GAMEPAD_LEADERBOARDS_SCENE : AddFragment ( GAMEPAD_LEADERBOARDS_LIST_FRAGMENT )
GAMEPAD_LEADERBOARDS_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_LEADERBOARDS_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT )
GAMEPAD_LEADERBOARDS_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_JOURNAL )
GAMEPAD_LEADERBOARDS_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_LEADERBOARDS_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local loreLibraryGamepadScene = SCENE_MANAGER : GetScene ( "loreLibraryGamepad" )
loreLibraryGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
loreLibraryGamepadScene : AddFragment ( GAMEPAD_LORE_LIBRARY_FRAGMENT )
loreLibraryGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
loreLibraryGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
loreLibraryGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local bookSetGamepadScene = SCENE_MANAGER : GetScene ( "bookSetGamepad" )
bookSetGamepadScene : AddFragment ( GAMEPAD_BOOK_SET_FRAGMENT )
bookSetGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
bookSetGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
bookSetGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_LORE_READER_INVENTORY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_LORE_READER_INVENTORY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_CENTERED_UNIFORM_BLUR )
GAMEPAD_LORE_READER_INVENTORY_SCENE : AddFragment ( LORE_READER_FRAGMENT )
GAMEPAD_LORE_READER_INVENTORY_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_INVENTORY )
GAMEPAD_LORE_READER_INVENTORY_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_LORE_READER_INVENTORY_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_STANDARD_RIGHT_PANEL )
GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE : AddFragment ( LORE_READER_FRAGMENT )
GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_JOURNAL )
GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_LORE_READER_LORE_LIBRARY_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_LORE_READER_INTERACTION_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_LORE_READER_INTERACTION_SCENE : AddFragment ( LORE_READER_FRAGMENT )
GAMEPAD_LORE_READER_INTERACTION_SCENE : AddFragment ( UNIFORM_BLUR_FRAGMENT )
GAMEPAD_LORE_READER_INTERACTION_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_LORE_READER_INTERACTION_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_TREASURE_MAP_INVENTORY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_TREASURE_MAP_INVENTORY_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_CENTERED_UNIFORM_BLUR )
GAMEPAD_TREASURE_MAP_INVENTORY_SCENE : AddFragment ( TREASURE_MAP_FRAGMENT )
GAMEPAD_TREASURE_MAP_INVENTORY_SCENE : AddFragment ( TREASURE_MAP_SOUNDS )
GAMEPAD_TREASURE_MAP_INVENTORY_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_INVENTORY )
GAMEPAD_TREASURE_MAP_INVENTORY_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_TREASURE_MAP_QUICK_SLOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_TREASURE_MAP_QUICK_SLOT_SCENE : AddFragment ( TREASURE_MAP_FRAGMENT )
GAMEPAD_TREASURE_MAP_QUICK_SLOT_SCENE : AddFragment ( TREASURE_MAP_SOUNDS )
GAMEPAD_TREASURE_MAP_QUICK_SLOT_SCENE : AddFragment ( UNIFORM_BLUR_FRAGMENT )
GAMEPAD_TREASURE_MAP_QUICK_SLOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_WORLD_MAP_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_WORLD_MAP_SCENE : AddFragment ( UNIFORM_BLUR_FRAGMENT )
GAMEPAD_WORLD_MAP_SCENE : AddFragment ( WORLD_MAP_FRAGMENT )
GAMEPAD_WORLD_MAP_SCENE : AddFragment ( GAMEPAD_WORLD_MAP_HEADER_FRAGMENT )
GAMEPAD_WORLD_MAP_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_MAP )
GAMEPAD_WORLD_MAP_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_WORLD_MAP_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_WORLD_MAP_SCENE : AddFragment ( GAMEPAD_GENERIC_FOOTER_FRAGMENT )
GAMEPAD_FRIENDS_LIST_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_FRIENDS_LIST_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_FRIENDS_LIST_SCENE : AddFragment ( GAMEPAD_CONTACTS_FRAGMENT )
GAMEPAD_FRIENDS_LIST_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
GAMEPAD_FRIENDS_LIST_SCENE : AddFragment ( GAMEPAD_GENERIC_FOOTER_FRAGMENT )
GAMEPAD_FRIENDS_LIST_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_FRIENDS_LIST_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_IGNORED_LIST_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_IGNORED_LIST_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_IGNORED_LIST_SCENE : AddFragment ( GAMEPAD_CONTACTS_FRAGMENT )
GAMEPAD_IGNORED_LIST_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
GAMEPAD_IGNORED_LIST_SCENE : AddFragment ( GAMEPAD_GENERIC_FOOTER_FRAGMENT )
GAMEPAD_IGNORED_LIST_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_IGNORED_LIST_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_NOTIFICATIONS_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_NOTIFICATIONS_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_NOTIFICATIONS_SCENE : AddFragment ( GAMEPAD_NOTIFICATIONS_FRAGMENT )
GAMEPAD_NOTIFICATIONS_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_NOTIFICATIONS_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_NOTIFICATIONS_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_NOTIFICATIONS_SCENE : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_NOTIFICATIONS_OPENED ) )
TRADING_HOUSE_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
TRADING_HOUSE_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
TRADING_HOUSE_GAMEPAD_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
TRADING_HOUSE_GAMEPAD_SCENE : AddFragment ( GAMEPAD_TRADING_HOUSE_FRAGMENT )
TRADING_HOUSE_GAMEPAD_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
TRADING_HOUSE_GAMEPAD_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
TRADING_HOUSE_GAMEPAD_SCENE : AddFragment ( ZO_GUILD_NAME_FOOTER_FRAGMENT )
TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE : AddFragment ( GAMEPAD_TRADING_HOUSE_CREATE_LISTING_FRAGMENT )
TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE : AddFragment ( TRADING_HOUSE_WINDOW_SOUNDS )
TRADING_HOUSE_CREATE_LISTING_GAMEPAD_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
SCENE_MANAGER : AddSceneGroup ( "tradingHouseGamepadSceneGroup" , ZO_SceneGroup : New ( "gamepad_trading_house" , "gamepad_trading_house_create_listing" ) )
GAMEPAD_COLLECTIONS_BOOK_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_COLLECTIONS_BOOK_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_COLLECTIONS_BOOK_SCENE : AddFragment ( GAMEPAD_COLLECTIONS_BOOK_FRAGMENT )
GAMEPAD_COLLECTIONS_BOOK_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_4_ITEM_PREVIEW_OPTIONS_FRAGMENT )
GAMEPAD_COLLECTIONS_BOOK_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_COLLECTIONS_BOOK_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_COLLECTIONS_BOOK_SCENE : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_COLLECTIONS_OPENED ) )
GAMEPAD_COLLECTIONS_BOOK_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_STATS_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_STATS_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_STATS_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . PLAYER_PROGRESS_BAR_GAMEPAD_CURRENT )
GAMEPAD_STATS_ROOT_SCENE : AddFragment ( GAMEPAD_STATS_FRAGMENT )
GAMEPAD_STATS_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_STATS_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT )
GAMEPAD_STATS_ROOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_STATS_ROOT_SCENE : AddFragment ( GAMEPAD_STATS_CHARACTER_INFO_PANEL_FRAGMENT )
GAMEPAD_STATS_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_GUILD_HUB_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_GUILD_HUB_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_GUILD_HUB_SCENE : AddFragment ( GAMEPAD_GUILD_HUB_FRAGMENT )
GAMEPAD_GUILD_HUB_SCENE : AddFragment ( GAMEPAD_GENERIC_FOOTER_FRAGMENT )
GAMEPAD_GUILD_HUB_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_GUILD_HUB_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT )
GAMEPAD_GUILD_HUB_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_GUILD_HUB_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_GUILD_HOME_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_GUILD_HOME_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_GUILD_HOME_SCENE : AddFragment ( GAMEPAD_GUILD_HOME_FRAGMENT )
GAMEPAD_GUILD_HOME_SCENE : AddFragment ( GAMEPAD_GENERIC_FOOTER_FRAGMENT )
GAMEPAD_GUILD_HOME_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
GAMEPAD_GUILD_HOME_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_GUILD_HOME_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local lootPickupGamepadScene = SCENE_MANAGER : GetScene ( "lootGamepad" )
lootPickupGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_NO_KEYBIND_BACKGROUND_WINDOW )
lootPickupGamepadScene : AddFragment ( GAMEPAD_LOOT_PICKUP_FRAGMENT )
local lootInventoryGamepadScene = SCENE_MANAGER : GetScene ( "lootInventoryGamepad" )
lootInventoryGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
lootInventoryGamepadScene : AddFragment ( GAMEPAD_LOOT_INVENTORY_FRAGMENT )
lootInventoryGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
lootInventoryGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
local repairKitsGamepadScene = SCENE_MANAGER : GetScene ( "repairGamepad" )
repairKitsGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
repairKitsGamepadScene : AddFragment ( GAMEPAD_REPAIR_KITS_FRAGMENT )
repairKitsGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
repairKitsGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
repairKitsGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local soulGemItemChargerGamepadScene = SCENE_MANAGER : GetScene ( "soulGemItemChargerGamepad" )
soulGemItemChargerGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
soulGemItemChargerGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
soulGemItemChargerGamepadScene : AddFragment ( GAMEPAD_SOUL_GEM_ITEM_CHARGER_FRAGMENT )
soulGemItemChargerGamepadScene : AddFragment ( GAMEPAD_SOUL_GEM_ITEM_CHARGER_FRAGMENT )
soulGemItemChargerGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
soulGemItemChargerGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
soulGemItemChargerGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
local applyEnchantGamepadScene = SCENE_MANAGER : GetScene ( "enchantGamepad" )
applyEnchantGamepadScene : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
applyEnchantGamepadScene : AddFragment ( GAMEPAD_APPLY_ENCHANT_FRAGMENT )
applyEnchantGamepadScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
applyEnchantGamepadScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
applyEnchantGamepadScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_ALCHEMY_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_ALCHEMY_ROOT_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_ALCHEMY_ROOT_SCENE : AddFragment ( GAMEPAD_ALCHEMY_FRAGMENT )
GAMEPAD_ALCHEMY_ROOT_SCENE : AddFragment ( GAMEPAD_ALCHEMY_MODE_FRAGMENT )
GAMEPAD_ALCHEMY_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_ALCHEMY_ROOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_ALCHEMY_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_ALCHEMY_CREATION_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_ALCHEMY_CREATION_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_ALCHEMY_CREATION_SCENE : AddFragment ( GAMEPAD_ALCHEMY_FRAGMENT )
GAMEPAD_ALCHEMY_CREATION_SCENE : AddFragment ( GAMEPAD_ALCHEMY_INVENTORY_FRAGMENT )
GAMEPAD_ALCHEMY_CREATION_SCENE : AddFragment ( GAMEPAD_ALCHEMY_SLOTS_FRAGMENT )
GAMEPAD_ALCHEMY_CREATION_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_ALCHEMY_CREATION_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_ALCHEMY_CREATION_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_ALCHEMY_CREATION_SCENE : AddFragment ( CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
GAMEPAD_PROVISIONER_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_PROVISIONER_ROOT_SCENE : AddFragment ( GAMEPAD_PROVISIONER_FRAGMENT )
GAMEPAD_PROVISIONER_ROOT_SCENE : AddFragment ( GAMEPAD_PROVISIONER_RECIPELIST_FRAGMENT )
GAMEPAD_PROVISIONER_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_PROVISIONER_ROOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_PROVISIONER_ROOT_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_PROVISIONER_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_PROVISIONER_ROOT_SCENE : AddFragment ( CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
GAMEPAD_PROVISIONER_OPTIONS_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_PROVISIONER_OPTIONS_SCENE : AddFragment ( GAMEPAD_PROVISIONER_FRAGMENT )
GAMEPAD_PROVISIONER_OPTIONS_SCENE : AddFragment ( GAMEPAD_PROVISIONER_OPTIONS_FRAGMENT )
GAMEPAD_PROVISIONER_OPTIONS_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_INVENTORY )
GAMEPAD_PROVISIONER_OPTIONS_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_PROVISIONER_OPTIONS_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_PROVISIONER_OPTIONS_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_ENCHANTING_MODE_SCENE_ROOT : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_ENCHANTING_MODE_SCENE_ROOT : AddFragment ( GAMEPAD_ENCHANTING_FRAGMENT )
GAMEPAD_ENCHANTING_MODE_SCENE_ROOT : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_ENCHANTING_MODE_SCENE_ROOT : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_ENCHANTING_MODE_SCENE_ROOT : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_ENCHANTING_MODE_SCENE_ROOT : AddFragment ( GAMEPAD_ENCHANTING_MODE_FRAGMENT )
GAMEPAD_ENCHANTING_MODE_SCENE_ROOT : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_ENCHANTING_CREATION_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_ENCHANTING_CREATION_SCENE : AddFragment ( GAMEPAD_ENCHANTING_FRAGMENT )
GAMEPAD_ENCHANTING_CREATION_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_ENCHANTING_CREATION_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_ENCHANTING_CREATION_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_ENCHANTING_CREATION_SCENE : AddFragment ( GAMEPAD_ENCHANTING_INVENTORY_FRAGMENT )
GAMEPAD_ENCHANTING_CREATION_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_ENCHANTING_CREATION_SCENE : AddFragment ( CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
GAMEPAD_ENCHANTING_EXTRACTION_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_ENCHANTING_EXTRACTION_SCENE : AddFragment ( GAMEPAD_ENCHANTING_FRAGMENT )
GAMEPAD_ENCHANTING_EXTRACTION_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_ENCHANTING_EXTRACTION_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_ENCHANTING_EXTRACTION_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_ENCHANTING_EXTRACTION_SCENE : AddFragment ( GAMEPAD_ENCHANTING_INVENTORY_FRAGMENT )
GAMEPAD_ENCHANTING_EXTRACTION_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_ENCHANTING_EXTRACTION_SCENE : AddFragment ( CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
GAMEPAD_SMITHING_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_SMITHING_ROOT_SCENE : AddFragment ( GAMEPAD_SMITHING_FRAGMENT )
GAMEPAD_SMITHING_ROOT_SCENE : AddFragment ( GAMEPAD_SMITHING_MODE_FRAGMENT )
GAMEPAD_SMITHING_ROOT_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_SMITHING_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_SMITHING_ROOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_SMITHING_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_SMITHING_REFINE_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_SMITHING_REFINE_SCENE : AddFragment ( GAMEPAD_SMITHING_FRAGMENT )
GAMEPAD_SMITHING_REFINE_SCENE : AddFragment ( GAMEPAD_SMITHING_REFINE_INVENTORY_FRAGMENT )
GAMEPAD_SMITHING_REFINE_SCENE : AddFragment ( GAMEPAD_SMITHING_REFINE_FLOATING_FRAGMENT )
GAMEPAD_SMITHING_REFINE_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_SMITHING_REFINE_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_SMITHING_REFINE_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_SMITHING_REFINE_SCENE : AddFragment ( CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
GAMEPAD_SMITHING_REFINE_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_SMITHING_CREATION_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_SMITHING_CREATION_SCENE : AddFragment ( GAMEPAD_SMITHING_FRAGMENT )
GAMEPAD_SMITHING_CREATION_SCENE : AddFragment ( GAMEPAD_SMITHING_CREATION_CREATE_FRAGMENT )
GAMEPAD_SMITHING_CREATION_SCENE : AddFragment ( GAMEPAD_SMITHING_CREATION_FLOATING_FRAGMENT )
GAMEPAD_SMITHING_CREATION_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_SMITHING_CREATION_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_SMITHING_CREATION_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_SMITHING_CREATION_SCENE : AddFragment ( CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
GAMEPAD_SMITHING_CREATION_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE : AddFragment ( GAMEPAD_SMITHING_FRAGMENT )
GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE : AddFragment ( GAMEPAD_SMITHING_CREATION_OPTIONS_FRAGMENT )
GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_SMITHING_CREATION_OPTIONS_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_SMITHING_DECONSTRUCT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_SMITHING_DECONSTRUCT_SCENE : AddFragment ( GAMEPAD_SMITHING_FRAGMENT )
GAMEPAD_SMITHING_DECONSTRUCT_SCENE : AddFragment ( GAMEPAD_SMITHING_DECONSTRUCT_INVENTORY_FRAGMENT )
GAMEPAD_SMITHING_DECONSTRUCT_SCENE : AddFragment ( GAMEPAD_SMITHING_DECONSTRUCT_FLOATING_FRAGMENT )
GAMEPAD_SMITHING_DECONSTRUCT_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_SMITHING_DECONSTRUCT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_SMITHING_DECONSTRUCT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_SMITHING_DECONSTRUCT_SCENE : AddFragment ( CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
GAMEPAD_SMITHING_DECONSTRUCT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_SMITHING_IMPROVEMENT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_SMITHING_IMPROVEMENT_SCENE : AddFragment ( GAMEPAD_SMITHING_FRAGMENT )
GAMEPAD_SMITHING_IMPROVEMENT_SCENE : AddFragment ( GAMEPAD_SMITHING_IMPROVEMENT_INVENTORY_FRAGMENT )
GAMEPAD_SMITHING_IMPROVEMENT_SCENE : AddFragment ( GAMEPAD_SMITHING_IMPROVEMENT_FLOATING_FRAGMENT )
GAMEPAD_SMITHING_IMPROVEMENT_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_SMITHING_IMPROVEMENT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_SMITHING_IMPROVEMENT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_SMITHING_IMPROVEMENT_SCENE : AddFragment ( CRAFTING_WINDOW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
GAMEPAD_SMITHING_IMPROVEMENT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_SMITHING_RESEARCH_SCENE : AddFragment ( GAMEPAD_SMITHING_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_SCENE : AddFragment ( GAMEPAD_SMITHING_RESEARCH_RESEARCH_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_SCENE : AddFragment ( GAMEPAD_CRAFTING_RESULTS_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE : AddFragment ( GAMEPAD_SMITHING_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE : AddFragment ( GAMEPAD_SMITHING_RESEARCH_CONFIRM_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_SMITHING_RESEARCH_CONFIRM_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_DYEING_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_DYEING_ROOT_SCENE : AddFragment ( GAMEPAD_DYEING_FRAGMENT )
GAMEPAD_DYEING_ROOT_SCENE : AddFragment ( GAMEPAD_DYEING_ROOT_FRAGMENT )
GAMEPAD_DYEING_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_DYEING_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT )
GAMEPAD_DYEING_ROOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_DYEING_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_DYEING_ITEMS_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_DYEING_ITEMS_SCENE : AddFragment ( GAMEPAD_DYEING_FRAGMENT )
GAMEPAD_DYEING_ITEMS_SCENE : AddFragment ( GAMEPAD_DYEING_ITEMS_FRAGMENT )
GAMEPAD_DYEING_ITEMS_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_DYEING_ITEMS_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT )
GAMEPAD_DYEING_ITEMS_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_DYEING_ITEMS_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
MAIN_MENU_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
MAIN_MENU_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . PLAYER_PROGRESS_BAR_GAMEPAD_CURRENT )
MAIN_MENU_GAMEPAD_SCENE : AddFragment ( PLAYER_MENU_FRAGMENT )
MAIN_MENU_GAMEPAD_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
MAIN_MENU_GAMEPAD_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
MAIN_MENU_GAMEPAD_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_QUICKSLOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_QUICKSLOT_SCENE : AddFragment ( GAMEPAD_QUICKSLOT_FRAGMENT )
GAMEPAD_QUICKSLOT_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_INVENTORY )
GAMEPAD_QUICKSLOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_QUICKSLOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_QUICKSLOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_INVENTORY_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_INVENTORY_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_INVENTORY_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_4_ITEM_PREVIEW_OPTIONS_FRAGMENT )
GAMEPAD_INVENTORY_ROOT_SCENE : AddFragment ( GAMEPAD_INVENTORY_FRAGMENT )
GAMEPAD_INVENTORY_ROOT_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_INVENTORY )
GAMEPAD_INVENTORY_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_INVENTORY_ROOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_INVENTORY_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_SKILLS_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_SKILLS_ROOT_SCENE : AddFragment ( GAMEPAD_SKILLS_FRAGMENT )
GAMEPAD_SKILLS_ROOT_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_SKILLS )
GAMEPAD_SKILLS_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_SKILLS_ROOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_SKILLS_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_SKILLS_LINE_FILTER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_SKILLS_LINE_FILTER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_SKILLS_LINE_FILTER_SCENE : AddFragment ( GAMEPAD_SKILLS_FRAGMENT )
GAMEPAD_SKILLS_LINE_FILTER_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_SKILLS )
GAMEPAD_SKILLS_LINE_FILTER_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_SKILLS_LINE_FILTER_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_SKILLS_LINE_FILTER_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_BUY_BAG_SPACE_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_BUY_BAG_SPACE_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_BUY_BAG_SPACE_SCENE : AddFragment ( GAMEPAD_BUY_BAG_SPACE_FRAGMENT )
GAMEPAD_BUY_BAG_SPACE_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_BUY_BAG_SPACE_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_BUY_BAG_SPACE_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_AVA_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_AVA_ROOT_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
GAMEPAD_AVA_ROOT_SCENE : AddFragment ( GAMEPAD_AVA_FRAGMENT )
GAMEPAD_AVA_ROOT_SCENE : AddFragment ( GAMPEAD_AVA_RANK_FRAGMENT )
GAMEPAD_AVA_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_AVA_ROOT_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT )
GAMEPAD_AVA_ROOT_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_AVA_ROOT_SCENE : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_CAMPAIGN_BROWSER_OPENED ) )
GAMEPAD_AVA_ROOT_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_BANKING_SCENE : AddFragment ( GAMEPAD_BANKING_FRAGMENT )
GAMEPAD_BANKING_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_BANKING_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_BANKING_SCENE : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_ACCOUNT_BANK_OPENED ) )
GAMEPAD_BANKING_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_BUY_BANK_SPACE_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_BUY_BANK_SPACE_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_BUY_BANK_SPACE_SCENE : AddFragment ( GAMEPAD_BANKING_FRAGMENT )
GAMEPAD_BUY_BANK_SPACE_SCENE : AddFragment ( GAMEPAD_BUY_BANK_SPACE_FRAGMENT )
GAMEPAD_BUY_BANK_SPACE_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_BUY_BANK_SPACE_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_BUY_BANK_SPACE_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_GROUP_SCENE : AddFragment ( GAMEPAD_GROUP_MENU_FRAGMENT )
GAMEPAD_GROUP_SCENE : AddFragment ( GAMEPAD_ACTIVITY_QUEUE_DATA_FRAGMENT )
GAMEPAD_GROUP_SCENE : AddFragment ( GAMEPAD_GENERIC_FOOTER_FRAGMENT )
GAMEPAD_GROUP_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_SKILLS )
GAMEPAD_GROUP_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_GROUP_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_GROUP_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_VENDOR_SCENE : AddFragment ( GAMEPAD_VENDOR_FRAGMENT )
GAMEPAD_VENDOR_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_VENDOR_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_VENDOR_SCENE : AddFragment ( ZO_TutorialTriggerFragment : New ( TUTORIAL_TRIGGER_STORE_OPENED ) )
GAMEPAD_VENDOR_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_VENDOR_SCENE : AddFragment ( GAMEPAD_GENERIC_FOOTER_FRAGMENT )
GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE : AddFragment ( GAMEPAD_GUILD_KIOSK_PURCHASE_FRAGMENT )
GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GUILD_KIOSK_PURCHASE_GAMEPAD_SCENE : AddFragment ( ZO_GUILD_NAME_FOOTER_FRAGMENT )
GUILD_KIOSK_BID_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GUILD_KIOSK_BID_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GUILD_KIOSK_BID_GAMEPAD_SCENE : AddFragment ( GAMEPAD_GUILD_KIOSK_BID_FRAGMENT )
GUILD_KIOSK_BID_GAMEPAD_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GUILD_KIOSK_BID_GAMEPAD_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GUILD_KIOSK_BID_GAMEPAD_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GUILD_KIOSK_BID_GAMEPAD_SCENE : AddFragment ( GAMEPAD_GENERIC_FOOTER_FRAGMENT )
GAMEPAD_PLAYER_EMOTE_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_PLAYER_EMOTE_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD )
GAMEPAD_PLAYER_EMOTE_SCENE : AddFragment ( GAMEPAD_EMOTES_FRAGMENT )
GAMEPAD_PLAYER_EMOTE_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_PLAYER_EMOTE_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT )
GAMEPAD_PLAYER_EMOTE_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_PLAYER_EMOTE_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( MOUSE_UI_MODE_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( GAMEPAD_UI_MODE_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( GAMEPAD_ACTION_LAYER_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( UI_SHORTCUTS_ACTION_LAYER_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( STOP_MOVEMENT_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( HIDE_MOUSE_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( CHAMPION_PERKS_CONSTELLATIONS_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( UI_COMBAT_OVERLAY_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( END_IN_WORLD_INTERACTIONS_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( CHAMPION_PERKS_CHOSEN_ATTRIBUTE_TYPE_EARNED_POINT_COUNTER_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( KEYBIND_STRIP_GAMEPAD_BACKDROP_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_CHAMPION )
GAMEPAD_CHAMPION_PERKS_SCENE : AddFragment ( FRAME_PLAYER_FRAGMENT )
GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_CENTERED_NO_BLUR )
GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE : AddFragment ( GAMEPAD_HOUSING_FURNITURE_BROWSER_FRAGMENT )
GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE : AddFragment ( GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT )
GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
GAMEPAD_HOUSING_FURNITURE_BROWSER_SCENE : AddFragment ( FURNITURE_BROWSER_GAMEPAD_ITEM_PREVIEW_OPTIONS_FRAGMENT )
DYE_STAMP_CONFIRMATION_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
DYE_STAMP_CONFIRMATION_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_CENTERED )
DYE_STAMP_CONFIRMATION_GAMEPAD_SCENE : AddFragment ( ITEM_PREVIEW_FRAGMENT )
DYE_STAMP_CONFIRMATION_GAMEPAD_SCENE : AddFragment ( UI_SHORTCUTS_ACTION_LAYER_FRAGMENT )
DYE_STAMP_CONFIRMATION_GAMEPAD_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
DYE_STAMP_CONFIRMATION_GAMEPAD_SCENE : AddFragment ( STOP_MOVEMENT_FRAGMENT )
DYE_STAMP_CONFIRMATION_GAMEPAD_SCENE : AddFragment ( PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
local gamepadMarketPreScene = ZO_RemoteScene : New ( "gamepad_market_pre_scene" , SCENE_MANAGER )
gamepadMarketPreScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_LEFT )
gamepadMarketPreScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
scene : AddFragment ( frameRightPanel and FRAME_TARGET_GAMEPAD_FRAGMENT or FRAME_TARGET_LEFT_GAMEPAD_FRAGMENT )
scene : AddFragment ( PREVIEW_KEYBIND_INTERCEPT_LAYER_FRAGMENT )
end
local FRAME_PLAYER_LEFT = false
local FRAME_PLAYER_RIGHT_PANEL = true
SCENE_MANAGER : AddSceneGroup ( "gamepad_market_scenegroup" , ZO_SceneGroup : New ( "gamepad_market" , "gamepad_market_preview" , "gamepad_market_bundle_contents" , "gamepad_market_purchase" ) )
local showMarketScene = ZO_RemoteScene : New ( "show_market" , SCENE_MANAGER )
ZO_GAMEPAD_DIALOG_BASE_SCENE_NAME = "hud"
local gamepadChatMenuScene = SCENE_MANAGER : GetScene ( "gamepadChatMenu" )
gamepadChatMenuScene : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_GAMEPAD_RIGHT )
gamepadChatMenuScene : AddFragment ( GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT )
gamepadChatMenuScene : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
gamepadChatMenuScene : AddFragment ( GAMEPAD_MENU_SOUND_FRAGMENT )
CROWN_CRATE_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . GAMEPAD_DRIVEN_UI_WINDOW )
CROWN_CRATE_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . FRAME_TARGET_CENTERED_NO_BLUR )
CROWN_CRATE_GAMEPAD_SCENE : AddFragmentGroup ( FRAGMENT_GROUP . SUPRESS_COLLECTIBLES_GROUP )
CROWN_CRATE_GAMEPAD_SCENE : AddFragment ( CROWN_CRATES_FRAGMENT )
CROWN_CRATE_GAMEPAD_SCENE : AddFragment ( MINIMIZE_CHAT_FRAGMENT )
CROWN_CRATE_GAMEPAD_SCENE : AddFragment ( STOP_MOVEMENT_FRAGMENT )
CROWN_CRATE_GAMEPAD_SCENE : AddFragment ( CROWN_CRATE_GEMS_AVAILABLE_QUANTITY_FRAGMENT )
CROWN_CRATE_GAMEPAD_SCENE : AddFragment ( FRAME_EMOTE_FRAGMENT_CROWN_CRATES )
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